[-] Fixed bug with incorrect race name display.
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1 changed files with 1 additions and 1 deletions
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@ -514,7 +514,7 @@ static void DrawPlayers()
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y += 18 * 1 + 4;
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if (Editor.SelectedPlayer != -1) {
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snprintf(buf, sizeof(buf), "Plyr %d %s ", Editor.SelectedPlayer,
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PlayerRaces.Name[Map.Info.PlayerSide[Editor.SelectedPlayer]].c_str());
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PlayerRaces.Name[Players[Editor.SelectedPlayer].Race].c_str());
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// Players[SelectedPlayer].RaceName);
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switch (Map.Info.PlayerType[Editor.SelectedPlayer]) {
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