From 753f3e251f0041e4d4e3d971424a66fb4cfbf2f9 Mon Sep 17 00:00:00 2001 From: Tim Felgentreff <timfelgentreff@gmail.com> Date: Tue, 15 Mar 2022 23:21:17 +0100 Subject: [PATCH] compact host array before game start --- src/network/netconnect.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/network/netconnect.cpp b/src/network/netconnect.cpp index 2828d85f6..099ccd8b1 100644 --- a/src/network/netconnect.cpp +++ b/src/network/netconnect.cpp @@ -1797,6 +1797,17 @@ void NetworkServerStartGame() // Slot 0 is the server! NetLocalPlayerNumber = Hosts[0].PlyNr; + for (int i = 0; i < PlayerMax;) { + if (Hosts[i].IsValid()) { + i++; + } else { + for (int j = i; j < PlayerMax - 1; j++) { + Hosts[j] = Hosts[j + 1]; + } + Hosts[PlayerMax - 1].Clear(); + } + } + // Prepare the final config message: CInitMessage_Config message; for (int i = 0; i < PlayerMax; ++i) {