calloc -> malloc (0 filled not needed. Fixed bug: win32 fullscreen mode did not work
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1 changed files with 12 additions and 7 deletions
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@ -59,9 +59,9 @@ global void* VideoMemory;
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*/
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global int VideoDepth;
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global VMemType8 * Pixels8;
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global VMemType16 * Pixels16;
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global VMemType32 * Pixels32;
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global VMemType8 * Pixels8; /// 8 bpp palette FIXME: remove pointer
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global VMemType16 * Pixels16; /// 16 bpp palette
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global VMemType32 * Pixels32; /// 32 bpp palette
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global Palette GlobalPalette[256];
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/*----------------------------------------------------------------------------
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@ -96,6 +96,7 @@ global void InitVideoSync(void)
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return;
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}
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// FIXME: didn't work with SDL/SVGAlib
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if( SDL_SetTimer(
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(100*1000/FRAMES_PER_SECOND)/VideoSyncSpeed,
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VideoSyncHandler) ) {
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@ -119,6 +120,7 @@ global void InitVideoSdl(void)
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// Initialize the SDL library
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#ifdef USE_SDLA
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// FIXME: didn't work with SDL SVGAlib
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if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 )
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#else
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if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 )
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@ -162,7 +164,10 @@ global void InitVideoSdl(void)
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// Turn cursor off, we use our own.
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SDL_ShowCursor(0);
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VideoMemory=Screen->pixels;
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SDL_LockSurface(Screen);
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VideoMemory=Screen->pixels; // Hope this is constant
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SDL_UnlockSurface(Screen);
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//
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// I need the used bits per pixel.
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// You see it's better making all self, than using wired libaries :)
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@ -580,15 +585,15 @@ global GraphicData * VideoCreateNewPalette(const Palette *palette)
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switch( VideoDepth ) {
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case 8:
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pixels=calloc(256,sizeof(VMemType8));
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pixels=malloc(256*sizeof(VMemType8));
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break;
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case 15:
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case 16:
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pixels=calloc(256,sizeof(VMemType16));
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pixels=malloc(256*sizeof(VMemType16));
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break;
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case 24:
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case 32:
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pixels=calloc(256,sizeof(VMemType32));
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pixels=malloc(256*sizeof(VMemType32));
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break;
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default:
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DebugLevel0(__FUNCTION__": Unknown depth\n");
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