calloc -> malloc (0 filled not needed. Fixed bug: win32 fullscreen mode did not work

This commit is contained in:
johns 2000-05-01 15:32:53 +00:00
parent 2eed7482f0
commit 72d40aaf2c

View file

@ -59,9 +59,9 @@ global void* VideoMemory;
*/
global int VideoDepth;
global VMemType8 * Pixels8;
global VMemType16 * Pixels16;
global VMemType32 * Pixels32;
global VMemType8 * Pixels8; /// 8 bpp palette FIXME: remove pointer
global VMemType16 * Pixels16; /// 16 bpp palette
global VMemType32 * Pixels32; /// 32 bpp palette
global Palette GlobalPalette[256];
/*----------------------------------------------------------------------------
@ -96,6 +96,7 @@ global void InitVideoSync(void)
return;
}
// FIXME: didn't work with SDL/SVGAlib
if( SDL_SetTimer(
(100*1000/FRAMES_PER_SECOND)/VideoSyncSpeed,
VideoSyncHandler) ) {
@ -119,6 +120,7 @@ global void InitVideoSdl(void)
// Initialize the SDL library
#ifdef USE_SDLA
// FIXME: didn't work with SDL SVGAlib
if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 )
#else
if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 )
@ -162,7 +164,10 @@ global void InitVideoSdl(void)
// Turn cursor off, we use our own.
SDL_ShowCursor(0);
VideoMemory=Screen->pixels;
SDL_LockSurface(Screen);
VideoMemory=Screen->pixels; // Hope this is constant
SDL_UnlockSurface(Screen);
//
// I need the used bits per pixel.
// You see it's better making all self, than using wired libaries :)
@ -580,15 +585,15 @@ global GraphicData * VideoCreateNewPalette(const Palette *palette)
switch( VideoDepth ) {
case 8:
pixels=calloc(256,sizeof(VMemType8));
pixels=malloc(256*sizeof(VMemType8));
break;
case 15:
case 16:
pixels=calloc(256,sizeof(VMemType16));
pixels=malloc(256*sizeof(VMemType16));
break;
case 24:
case 32:
pixels=calloc(256,sizeof(VMemType32));
pixels=malloc(256*sizeof(VMemType32));
break;
default:
DebugLevel0(__FUNCTION__": Unknown depth\n");