From 71cdb547f6dd7f988d8213c6de1fbee5fb50c264 Mon Sep 17 00:00:00 2001 From: johns <> Date: Thu, 28 Nov 2002 21:13:01 +0000 Subject: [PATCH] Fixed decay-rate for trained units. --- src/action/action_train.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/action/action_train.cpp b/src/action/action_train.cpp index 028615c16..151b5f455 100644 --- a/src/action/action_train.cpp +++ b/src/action/action_train.cpp @@ -114,7 +114,9 @@ global void HandleActionTrain(Unit* unit) DropOutOnSide(nunit,LookingW,type->TileWidth,type->TileHeight); // set life span - nunit->TTL=GameCycle+type->DecayRate*6*CYCLES_PER_SECOND; + if( type->DecayRate ) { + nunit->TTL=GameCycle+type->DecayRate*6*CYCLES_PER_SECOND; + } // FIXME: GameMessage if( player==ThisPlayer ) {