Added top vs bottom and left vs right
This commit is contained in:
parent
03627aa489
commit
7049176c2b
1 changed files with 48 additions and 0 deletions
|
@ -166,6 +166,52 @@ local void GameTypeFreeForAll(void)
|
|||
}
|
||||
}
|
||||
|
||||
local void GameTypeTopVsBottom(void)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
int top;
|
||||
int middle;
|
||||
|
||||
middle = TheMap.Height/2;
|
||||
for (i=0; i<15; i++) {
|
||||
top = Players[i].StartY <= middle;
|
||||
for (j=0; j<15; j++) {
|
||||
if (i != j) {
|
||||
if ((top && Players[j].StartY <= middle) ||
|
||||
(!top && Players[j].StartY > middle)) {
|
||||
SendCommandDiplomacy(i,DiplomacyAllied,j);
|
||||
} else {
|
||||
SendCommandDiplomacy(i,DiplomacyEnemy,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
local void GameTypeLeftVsRight(void)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
int top;
|
||||
int middle;
|
||||
|
||||
middle = TheMap.Width/2;
|
||||
for (i=0; i<15; i++) {
|
||||
top = Players[i].StartX <= middle;
|
||||
for (j=0; j<15; j++) {
|
||||
if (i != j) {
|
||||
if ((top && Players[j].StartX <= middle) ||
|
||||
(!top && Players[j].StartX > middle)) {
|
||||
SendCommandDiplomacy(i,DiplomacyAllied,j);
|
||||
} else {
|
||||
SendCommandDiplomacy(i,DiplomacyEnemy,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
** CreateGame.
|
||||
**
|
||||
|
@ -267,8 +313,10 @@ global void CreateGame(char* filename, WorldMap* map)
|
|||
case SettingsGameTypeTeamCaptureTheFlag:
|
||||
break;
|
||||
case SettingsGameTypeTopVsBottom:
|
||||
GameTypeTopVsBottom();
|
||||
break;
|
||||
case SettingsGameTypeLeftVsRight:
|
||||
GameTypeLeftVsRight();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue