Prepared new video API for sprites.
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241759fdb1
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1 changed files with 50 additions and 28 deletions
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@ -515,6 +515,37 @@ global void PlayersEachSecond(void)
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}
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}
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#ifdef NEW_VIDEO
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/**
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** Change current color set to new player.
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**
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** FIXME: use function pointer here.
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**
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** @param player Pointer to player.
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*/
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global void GraphicPlayerPixels(const Player* player,const Graphic* sprite)
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{
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switch( VideoDepth ) {
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case 8:
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*((struct __4pixel8__*)(((VMemType8*)sprite->Pixels)+208))
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=player->UnitColors.Depth8;
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break;
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case 15:
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case 16:
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*((struct __4pixel16__*)(((VMemType16*)sprite->Pixels)+208))
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=player->UnitColors.Depth16;
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break;
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case 24:
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// FIXME: support for real 24 bpp mode
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//*((struct __4pixel24__*)(((VMemType24*)sprite->Pixels)+208))
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// =player->UnitColors.Depth24;
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case 32:
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*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
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=player->UnitColors.Depth32;
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break;
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}
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}
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#else
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/**
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** Change current color set to new player.
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**
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@ -524,35 +555,25 @@ global void PlayersEachSecond(void)
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*/
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global void RLEPlayerPixels(const Player* player, const RleSprite * sprite)
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{
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switch(VideoDepth){
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case 8:
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//((VMemType8*)sprite->Pixels)[208]=player->UnitColor1;
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//((VMemType8*)sprite->Pixels)[209]=player->UnitColor2;
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//((VMemType8*)sprite->Pixels)[210]=player->UnitColor3;
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//((VMemType8*)sprite->Pixels)[211]=player->UnitColor4;
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*((struct __4pixel8__*)(((VMemType8*)sprite->Pixels)+208))
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=player->UnitColors.Depth8;
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break;
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case 15:
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case 16:
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//((VMemType16*)sprite->Pixels)[208]=player->UnitColor1;
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//((VMemType16*)sprite->Pixels)[209]=player->UnitColor2;
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//((VMemType16*)sprite->Pixels)[210]=player->UnitColor3;
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//((VMemType16*)sprite->Pixels)[211]=player->UnitColor4;
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*((struct __4pixel16__*)(((VMemType16*)sprite->Pixels)+208))
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=player->UnitColors.Depth16;
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break;
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case 24:
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case 32:
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//((VMemType32*)sprite->Pixels)[208]=player->UnitColor1;
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//((VMemType32*)sprite->Pixels)[209]=player->UnitColor2;
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//((VMemType32*)sprite->Pixels)[210]=player->UnitColor3;
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//((VMemType32*)sprite->Pixels)[211]=player->UnitColor4;
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*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
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=player->UnitColors.Depth32;
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break;
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}
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switch(VideoDepth){
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case 8:
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*((struct __4pixel8__*)(((VMemType8*)sprite->Pixels)+208))
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=player->UnitColors.Depth8;
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break;
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case 15:
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case 16:
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*((struct __4pixel16__*)(((VMemType16*)sprite->Pixels)+208))
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=player->UnitColors.Depth16;
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break;
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case 24:
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// FIXME: support for real 24 bpp mode
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case 32:
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*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
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=player->UnitColors.Depth32;
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break;
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}
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}
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#endif
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/**
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** Change current color set to new player.
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@ -660,6 +681,7 @@ global void SetPlayersPalette(void)
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break;
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case 24:
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// FIXME: support for real 24 bpp mode
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case 32:
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// New player colors setup
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if( !Pixels32 ) {
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