Prepared new video API for sprites.

This commit is contained in:
johns 2000-05-20 23:13:24 +00:00
parent 241759fdb1
commit 6e30d9444f

View file

@ -515,6 +515,37 @@ global void PlayersEachSecond(void)
}
}
#ifdef NEW_VIDEO
/**
** Change current color set to new player.
**
** FIXME: use function pointer here.
**
** @param player Pointer to player.
*/
global void GraphicPlayerPixels(const Player* player,const Graphic* sprite)
{
switch( VideoDepth ) {
case 8:
*((struct __4pixel8__*)(((VMemType8*)sprite->Pixels)+208))
=player->UnitColors.Depth8;
break;
case 15:
case 16:
*((struct __4pixel16__*)(((VMemType16*)sprite->Pixels)+208))
=player->UnitColors.Depth16;
break;
case 24:
// FIXME: support for real 24 bpp mode
//*((struct __4pixel24__*)(((VMemType24*)sprite->Pixels)+208))
// =player->UnitColors.Depth24;
case 32:
*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
=player->UnitColors.Depth32;
break;
}
}
#else
/**
** Change current color set to new player.
**
@ -524,35 +555,25 @@ global void PlayersEachSecond(void)
*/
global void RLEPlayerPixels(const Player* player, const RleSprite * sprite)
{
switch(VideoDepth){
case 8:
//((VMemType8*)sprite->Pixels)[208]=player->UnitColor1;
//((VMemType8*)sprite->Pixels)[209]=player->UnitColor2;
//((VMemType8*)sprite->Pixels)[210]=player->UnitColor3;
//((VMemType8*)sprite->Pixels)[211]=player->UnitColor4;
*((struct __4pixel8__*)(((VMemType8*)sprite->Pixels)+208))
=player->UnitColors.Depth8;
break;
case 15:
case 16:
//((VMemType16*)sprite->Pixels)[208]=player->UnitColor1;
//((VMemType16*)sprite->Pixels)[209]=player->UnitColor2;
//((VMemType16*)sprite->Pixels)[210]=player->UnitColor3;
//((VMemType16*)sprite->Pixels)[211]=player->UnitColor4;
*((struct __4pixel16__*)(((VMemType16*)sprite->Pixels)+208))
=player->UnitColors.Depth16;
break;
case 24:
case 32:
//((VMemType32*)sprite->Pixels)[208]=player->UnitColor1;
//((VMemType32*)sprite->Pixels)[209]=player->UnitColor2;
//((VMemType32*)sprite->Pixels)[210]=player->UnitColor3;
//((VMemType32*)sprite->Pixels)[211]=player->UnitColor4;
*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
=player->UnitColors.Depth32;
break;
}
switch(VideoDepth){
case 8:
*((struct __4pixel8__*)(((VMemType8*)sprite->Pixels)+208))
=player->UnitColors.Depth8;
break;
case 15:
case 16:
*((struct __4pixel16__*)(((VMemType16*)sprite->Pixels)+208))
=player->UnitColors.Depth16;
break;
case 24:
// FIXME: support for real 24 bpp mode
case 32:
*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
=player->UnitColors.Depth32;
break;
}
}
#endif
/**
** Change current color set to new player.
@ -660,6 +681,7 @@ global void SetPlayersPalette(void)
break;
case 24:
// FIXME: support for real 24 bpp mode
case 32:
// New player colors setup
if( !Pixels32 ) {