Fixed screenshot with sdl
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1 changed files with 4 additions and 1 deletions
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@ -694,6 +694,10 @@ global void WaitEventsOneFrame(const EventCallback* callbacks)
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if (!SkipGameCycle--) {
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SkipGameCycle = SkipFrames;
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}
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#ifndef USE_OPENGL
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VideoClearScreen();
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#endif
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}
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/**
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@ -709,7 +713,6 @@ global void RealizeVideoMemory(void)
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SDL_UpdateRects(TheScreen, NumRects, Rects);
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NumRects = 0;
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}
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VideoClearScreen();
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#endif
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}
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