Added (game-cursor).
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@ -316,6 +316,22 @@ local SCM CclDefineCursor(SCM list)
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return SCM_UNSPECIFIED;
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}
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/**
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** Set the current game cursor.
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**
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** @param ident Cursor identifier.
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*/
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local SCM CclGameCursor(SCM ident)
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{
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char* str;
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str=gh_scm2newstr(ident,NULL);
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GameCursor=CursorTypeByIdent(str);
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free(str);
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return SCM_UNSPECIFIED;
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}
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/**
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** Define the look+feel of the user interface.
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**
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@ -1243,7 +1259,9 @@ global void UserInterfaceCclRegister(void)
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gh_new_procedure0_0("original-resources",CclOriginalResources);
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gh_new_procedure1_0("race-add",CclRaceAdd);
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gh_new_procedureN("define-cursor",CclDefineCursor);
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gh_new_procedure1_0("game-cursor",CclGameCursor);
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gh_new_procedureN("define-ui",CclDefineUI);
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gh_new_procedure1_0("key-scroll-speed", CclKeyScrollSpeed);
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