Fixed circle of power so it's a neutral unit
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2 changed files with 4 additions and 3 deletions
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@ -1104,10 +1104,11 @@
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<LI>Fixed bug #233900: Train new units in pause mode didn't work.
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(from Russell Smith).
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<LI>Walls don't count for buildings stats (from Jimmy Salmon).
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<LI>Fixed Bug 444273: Heroes have wrong upgrades (from Russell
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<LI>Fixed bug 444273: Heroes have wrong upgrades (from Russell
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Smith).
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<LI>Fixed Bug (One Peasant Only) Should only effect Human and
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<LI>Fixed bug (One Peasant Only) Should only effect Human and
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Computer Players, not Nobody, Neutral or Rescue Units
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<LI>Fixed circle of power so it's a neutral unit (from Jimmy Salmon).
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<LI>+++
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</UL>
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</UL>
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@ -2365,7 +2365,7 @@ local int CastCircleOfPower(Unit* unit, const SpellType* spell __attribute__((un
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PlaceUnit(cop, x, y);
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} else {
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cop = MakeUnitAndPlace(x, y, UnitTypeByIdent("unit-circle-of-power"),
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unit->Player);
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&Players[PlayerMax-1]);
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}
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MakeMissile(MissileTypeSpell, x * TileSizeX + TileSizeX / 2,
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y * TileSizeY + TileSizeY / 2, x * TileSizeX + TileSizeX / 2,
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