Clear screen when starting a game
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@ -528,6 +528,10 @@ global void CreateGame(char* filename, WorldMap* map)
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GameResult=GameNoResult;
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CommandLog(NULL,NoUnitP,FlushCommands,-1,-1,NoUnitP,NULL,-1);
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DestroyCursorBackground();
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VideoLockScreen();
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VideoClearScreen();
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VideoUnlockScreen();
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}
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/**
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