Allow selected buttons to overlap, some other cleanup

This commit is contained in:
jsalmon3 2003-10-19 01:55:57 +00:00
parent 57777f70f5
commit 5cc217919a

View file

@ -370,9 +370,9 @@ local void HandleMouseOn(int x, int y)
if (NetworkFildes == (Socket)-1) {
if (TheUI.MenuButton.X != -1) {
if (x >= TheUI.MenuButton.X &&
x <= TheUI.MenuButton.X + TheUI.MenuButton.Width &&
y > TheUI.MenuButton.Y &&
y <= TheUI.MenuButton.Y + TheUI.MenuButton.Height) {
x < TheUI.MenuButton.X + TheUI.MenuButton.Width &&
y >= TheUI.MenuButton.Y &&
y < TheUI.MenuButton.Y + TheUI.MenuButton.Height) {
ButtonAreaUnderCursor = ButtonAreaMenu;
ButtonUnderCursor = ButtonUnderMenu;
CursorOn = CursorOnButton;
@ -383,9 +383,9 @@ local void HandleMouseOn(int x, int y)
} else {
if (TheUI.NetworkMenuButton.X != -1) {
if (x >= TheUI.NetworkMenuButton.X &&
x <= TheUI.NetworkMenuButton.X + TheUI.NetworkMenuButton.Width &&
y > TheUI.NetworkMenuButton.Y &&
y <= TheUI.NetworkMenuButton.Y + TheUI.NetworkMenuButton.Height) {
x < TheUI.NetworkMenuButton.X + TheUI.NetworkMenuButton.Width &&
y >= TheUI.NetworkMenuButton.Y &&
y < TheUI.NetworkMenuButton.Y + TheUI.NetworkMenuButton.Height) {
ButtonAreaUnderCursor = ButtonAreaMenu;
ButtonUnderCursor = ButtonUnderNetworkMenu;
CursorOn = CursorOnButton;
@ -395,9 +395,9 @@ local void HandleMouseOn(int x, int y)
}
if (TheUI.NetworkDiplomacyButton.X != -1) {
if (x >= TheUI.NetworkDiplomacyButton.X &&
x <= TheUI.NetworkDiplomacyButton.X + TheUI.NetworkDiplomacyButton.Width &&
y > TheUI.NetworkDiplomacyButton.Y &&
y <= TheUI.NetworkDiplomacyButton.Y + TheUI.NetworkDiplomacyButton.Height) {
x < TheUI.NetworkDiplomacyButton.X + TheUI.NetworkDiplomacyButton.Width &&
y >= TheUI.NetworkDiplomacyButton.Y &&
y < TheUI.NetworkDiplomacyButton.Y + TheUI.NetworkDiplomacyButton.Height) {
ButtonAreaUnderCursor = ButtonAreaMenu;
ButtonUnderCursor = ButtonUnderNetworkDiplomacy;
CursorOn = CursorOnButton;
@ -408,9 +408,9 @@ local void HandleMouseOn(int x, int y)
}
for (i = 0; i < TheUI.NumButtonButtons; ++i) {
if (x >= TheUI.ButtonButtons[i].X &&
x <= TheUI.ButtonButtons[i].X + TheUI.ButtonButtons[i].Width + 7 &&
y > TheUI.ButtonButtons[i].Y &&
y <= TheUI.ButtonButtons[i].Y + TheUI.ButtonButtons[i].Height + 7) {
x < TheUI.ButtonButtons[i].X + TheUI.ButtonButtons[i].Width + 7 &&
y >= TheUI.ButtonButtons[i].Y &&
y < TheUI.ButtonButtons[i].Y + TheUI.ButtonButtons[i].Height + 7) {
ButtonAreaUnderCursor = ButtonAreaButton;
ButtonUnderCursor = i;
CursorOn = CursorOnButton;
@ -423,49 +423,49 @@ local void HandleMouseOn(int x, int y)
if (Selected[0]->Data.Train.Count == 1) {
if (TheUI.SingleTrainingButton &&
x >= TheUI.SingleTrainingButton->X &&
x <= TheUI.SingleTrainingButton->X + TheUI.SingleTrainingButton->Width + 7 &&
y > TheUI.SingleTrainingButton->Y &&
y <= TheUI.SingleTrainingButton->Y + TheUI.SingleTrainingButton->Height + 7) {
x < TheUI.SingleTrainingButton->X + TheUI.SingleTrainingButton->Width + 7 &&
y >= TheUI.SingleTrainingButton->Y &&
y < TheUI.SingleTrainingButton->Y + TheUI.SingleTrainingButton->Height + 7) {
ButtonAreaUnderCursor = ButtonAreaTraining;
ButtonUnderCursor = 0;
CursorOn = CursorOnButton;
MustRedraw |= RedrawButtonPanel;
MustRedraw |= RedrawInfoPanel;
return;
}
} else {
for (i = 0; i < TheUI.NumTrainingButtons; ++i) {
if (x >= TheUI.TrainingButtons[i].X &&
x <= TheUI.TrainingButtons[i].X + TheUI.TrainingButtons[i].Width + 7 &&
y > TheUI.TrainingButtons[i].Y &&
y <= TheUI.TrainingButtons[i].Y + TheUI.TrainingButtons[i].Height + 7) {
x < TheUI.TrainingButtons[i].X + TheUI.TrainingButtons[i].Width + 7 &&
y >= TheUI.TrainingButtons[i].Y &&
y < TheUI.TrainingButtons[i].Y + TheUI.TrainingButtons[i].Height + 7) {
ButtonAreaUnderCursor = ButtonAreaTraining;
ButtonUnderCursor = i;
CursorOn = CursorOnButton;
MustRedraw |= RedrawButtonPanel;
MustRedraw |= RedrawInfoPanel;
return;
}
}
}
} else if (Selected[0]->Orders[0].Action == UnitActionUpgradeTo) {
if (x >= TheUI.UpgradingButton->X &&
x <= TheUI.UpgradingButton->X + TheUI.UpgradingButton->Width + 7 &&
y > TheUI.UpgradingButton->Y &&
y <= TheUI.UpgradingButton->Y + TheUI.UpgradingButton->Height + 7) {
x < TheUI.UpgradingButton->X + TheUI.UpgradingButton->Width + 7 &&
y >= TheUI.UpgradingButton->Y &&
y < TheUI.UpgradingButton->Y + TheUI.UpgradingButton->Height + 7) {
ButtonAreaUnderCursor = ButtonAreaUpgrading;
ButtonUnderCursor = 0;
CursorOn = CursorOnButton;
MustRedraw |= RedrawButtonPanel;
MustRedraw |= RedrawInfoPanel;
return;
}
} else if (Selected[0]->Orders[0].Action == UnitActionResearch) {
if (x >= TheUI.ResearchingButton->X &&
x <= TheUI.ResearchingButton->X + TheUI.ResearchingButton->Width + 7 &&
y > TheUI.ResearchingButton->Y &&
y <= TheUI.ResearchingButton->Y + TheUI.ResearchingButton->Height + 7) {
x < TheUI.ResearchingButton->X + TheUI.ResearchingButton->Width + 7 &&
y >= TheUI.ResearchingButton->Y &&
y < TheUI.ResearchingButton->Y + TheUI.ResearchingButton->Height + 7) {
ButtonAreaUnderCursor = ButtonAreaResearching;
ButtonUnderCursor = 0;
CursorOn = CursorOnButton;
MustRedraw |= RedrawButtonPanel;
MustRedraw |= RedrawInfoPanel;
return;
}
}
@ -473,25 +473,25 @@ local void HandleMouseOn(int x, int y)
if (NumSelected == 1) {
if (TheUI.SingleSelectedButton &&
x >= TheUI.SingleSelectedButton->X &&
x <= TheUI.SingleSelectedButton->X + TheUI.SingleSelectedButton->Width + 7 &&
y > TheUI.SingleSelectedButton->Y &&
y <= TheUI.SingleSelectedButton->Y + TheUI.SingleSelectedButton->Height + 7) {
x < TheUI.SingleSelectedButton->X + TheUI.SingleSelectedButton->Width + 7 &&
y >= TheUI.SingleSelectedButton->Y &&
y < TheUI.SingleSelectedButton->Y + TheUI.SingleSelectedButton->Height + 7) {
ButtonAreaUnderCursor = ButtonAreaSelected;
ButtonUnderCursor = 0;
CursorOn = CursorOnButton;
MustRedraw |= RedrawButtonPanel;
MustRedraw |= RedrawInfoPanel;
return;
}
} else {
for (i = 0; i < TheUI.NumSelectedButtons; ++i) {
for (i = NumSelected - 1; i >= 0; --i) {
if (x >= TheUI.SelectedButtons[i].X &&
x <= TheUI.SelectedButtons[i].X + TheUI.SelectedButtons[i].Width + 7 &&
y > TheUI.SelectedButtons[i].Y &&
y <= TheUI.SelectedButtons[i].Y + TheUI.SelectedButtons[i].Height + 7) {
x < TheUI.SelectedButtons[i].X + TheUI.SelectedButtons[i].Width + 7 &&
y >= TheUI.SelectedButtons[i].Y &&
y < TheUI.SelectedButtons[i].Y + TheUI.SelectedButtons[i].Height + 7) {
ButtonAreaUnderCursor = ButtonAreaSelected;
ButtonUnderCursor = i;
CursorOn = CursorOnButton;
MustRedraw |= RedrawButtonPanel;
MustRedraw |= RedrawInfoPanel;
return;
}
}