rename, concat, and ship our adapted tinyfiledialogs header
This commit is contained in:
parent
8b75dddc36
commit
57d63e9cd5
4 changed files with 293 additions and 292 deletions
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@ -1155,6 +1155,7 @@ endif()
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set(gameheaders_HDRS
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gameheaders/stratagus-game-installer.nsi
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gameheaders/stratagus-game-launcher.h
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gameheaders/stratagus-tinyfiledialogs.h
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)
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source_group(gameheaders FILES ${gameheaders_HDRS})
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@ -231,8 +231,7 @@ stratagus-game-launcher.h - Stratagus Game Launcher
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int ConsoleMode = 0;
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#endif
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#include "tinyfiledialogs.h"
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#include "tinyfiledialogs.c"
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#include "stratagus-tinyfiledialogs.h"
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static void SetUserDataPath(char* data_path) {
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#if WIN32
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@ -1,3 +1,294 @@
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/*
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_________
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/ \ tinyfiledialogs.c
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|tiny file| Unique code file of "tiny file dialogs" created [November 9, 2014]
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| dialogs | Copyright (c) 2014 - 2016 Guillaume Vareille http://ysengrin.com
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\____ ___/ http://tinyfiledialogs.sourceforge.net
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\| mailto:tinfyfiledialogs@ysengrin.com
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git://git.code.sf.net/p/tinyfiledialogs/code
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Please
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1) let me know
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- if you are including tiny file dialogs,
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I'll be happy to add your link to the list of projects using it.
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- If you are using it on different hardware / OS / compiler.
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2) Be the first to leave a review on Sourceforge. Thanks.
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tiny file dialogs (cross-platform C C++)
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InputBox PasswordBox MessageBox ColorPicker
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OpenFileDialog SaveFileDialog SelectFolderDialog
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Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
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v2.3.6 [April 16, 2016] zlib licence.
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A single C file (add it to your C or C++ project) with 6 modal function calls:
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- message box & question box
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- input box & password box
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- save file dialog
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- open file dialog & multiple files
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- select folder dialog
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- color picker.
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Complement to OpenGL GLFW GLUT GLUI VTK SDL Ogre3D Unity3D
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or any GUI-less program, there is NO INIT & NO MAIN LOOP.
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The dialogs can be forced into console mode.
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On Windows:
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- native code & some vbs create the graphic dialogs
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- enhanced console mode can use dialog.exe from
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http://andrear.altervista.org/home/cdialog.php
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- basic console input.
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On Unix (command line call attempts):
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- applescript
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- zenity
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- kdialog
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- Xdialog
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- python2 tkinter
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- dialog (opens a console if needed)
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- whiptail, gdialog, gxmessage
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- basic console input.
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The same executable can run across desktops & distributions.
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tested with C & C++ compilers
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on Visual Studio MinGW OSX LINUX FREEBSD ILLUMOS SOLARIS MINIX RASPBIAN
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using Gnome Kde Enlightenment Mate Cinnamon Unity
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Lxde Lxqt Xfce WindowMaker IceWm Cde Jds OpenBox
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- License -
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TINYFILEDIALOGS_H
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#define TINYFILEDIALOGS_H
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/*
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if tinydialogs.c is compiled with a C++ compiler
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rather than with a C compiler, you need to comment out:
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extern "C" {
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and the corresponding closing bracket:
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}
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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int tinyfd_messageBox (
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char const * const aTitle , /* "" */
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char const * const aMessage , /* "" may contain \n \t */
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char const * const aDialogType , /* "ok" "okcancel" "yesno" */
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char const * const aIconType , /* "info" "warning" "error" "question" */
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int const aDefaultButton ) ; /* 0 for cancel/no , 1 for ok/yes */
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/* returns 0 for cancel/no , 1 for ok/yes */
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char const * tinyfd_inputBox (
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char const * const aTitle , /* "" */
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char const * const aMessage , /* "" may NOT contain \n \t on windows */
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char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
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/* returns NULL on cancel */
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char const * tinyfd_saveFileDialog (
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char const * const aTitle , /* "" */
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char const * const aDefaultPathAndFile , /* "" */
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int const aNumOfFilterPatterns , /* 0 */
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char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
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char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
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/* returns NULL on cancel */
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char const * tinyfd_openFileDialog (
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char const * const aTitle , /* "" */
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char const * const aDefaultPathAndFile , /* "" */
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int const aNumOfFilterPatterns , /* 0 */
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char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
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char const * const aSingleFilterDescription , /* NULL | "image files" */
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int const aAllowMultipleSelects ) ; /* 0 or 1 */
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/* in case of multiple files, the separator is | */
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/* returns NULL on cancel */
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char const * tinyfd_selectFolderDialog (
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char const * const aTitle , /* "" */
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char const * const aDefaultPath ) ; /* "" */
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/* returns NULL on cancel */
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char const * tinyfd_colorChooser(
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char const * const aTitle , /* "" */
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char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
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unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
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unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
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/* returns the hexcolor as a string "#FF0000" */
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/* aoResultRGB also contains the result */
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/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
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/* aDefaultRGB and aoResultRGB can be the same array */
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/* returns NULL on cancel */
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int tinyfd_forceConsole ; /* 0 (default) or 1
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can be modified at run time.
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for unix & windows: 0 (graphic mode) or 1 (console mode).
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0: try to use a graphic solution, if it fails then it uses console mode.
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1: forces all dialogs into console mode even when the X server is present.
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it will use the package dialog or dialog.exe if installed.
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on windows it only make sense for console applications */
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/* #define TINYFD_WIN_CONSOLE_ONLY //*/
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/* On windows, Define this if you don't want to include the code
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creating the GUI dialogs.
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Then you don't need link against Comdlg32.lib and Ole32.lib */
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* TINYFILEDIALOGS_H */
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/*
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- This is not for android nor ios.
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- The code is pure C, perfectly compatible with C++.
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- AVOID USING " AND ' IN TITLES AND MESSAGES.
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- There's one file filter only, it may contain several patterns.
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- If no filter description is provided,
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the list of patterns will become the description.
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- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
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- On windows, inputbox and passwordbox are not as smooth as they should be:
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they open a console window for a few seconds.
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- On visual studio:
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set Configuration Properties/General Character Set to Multi-Byte.
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- On windows link against Comdlg32.lib and Ole32.lib
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This linking is not compulsary for console mode (see above).
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- On unix: it tries command line calls, so no such need.
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- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
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or dialog (will open a terminal if running without console);
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- One of those is already included on most (if not all) desktops.
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- In the absence of those it will use gdialog, gxmessage or whiptail
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with a textinputbox.
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- If nothing is found, it switches to basic console input,
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it opens a console if needed.
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- Use windows separators on windows and unix separators on unix.
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- String memory is preallocated statically for all the returned values.
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- File and path names are tested before return, they are valid.
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- If you pass only a path instead of path + filename,
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make sure it ends with a separator.
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- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
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- On windows, console mode only make sense for console applications.
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- Mutiple selects are not allowed in console mode.
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- The package dialog must be installed to run in enhanced console mode.
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It is already installed on most unix systems.
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- On osx, the package dialog can be installed via http://macports.org
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- On windows, for enhanced console mode,
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dialog.exe should be copied somewhere on your executable path.
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It can be found at the bottom of the following page:
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http://andrear.altervista.org/home/cdialog.php
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- If dialog is missing, it will switch to basic console input.
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- Here is the Hello World (and a bit more):
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if a console is missing, it will use graphic dialogs
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if a graphical display is absent, it will use console dialogs
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*/
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/* hello.c
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#include <stdio.h>
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#include "tinyfiledialogs.h"
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int main()
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{
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char const * lThePassword;
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char const * lTheSaveFileName;
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char const * lTheOpenFileName;
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FILE * lIn;
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char lBuffer[1024];
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tinyfd_forceConsole = tinyfd_messageBox("Hello World",
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"force dialogs into console mode?\
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\n\t(it is better if dialog is installed)",
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"yesno", "question", 0);
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lThePassword = tinyfd_inputBox(
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"a password box","your password will be revealed",NULL);
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lTheSaveFileName = tinyfd_saveFileDialog (
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"let us save this password",
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"passwordFile.txt",
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0,
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NULL,
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NULL );
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#pragma warning(disable:4996) // silences warning about fopen
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lIn = fopen(lTheSaveFileName, "w");
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#pragma warning(default:4996)
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if (!lIn)
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{
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tinyfd_messageBox(
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"Error",
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"Can not open this file in writting mode",
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"ok",
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"error",
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1 );
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return(1);
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}
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fputs(lThePassword, lIn);
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fclose(lIn);
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lTheOpenFileName = tinyfd_openFileDialog (
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"let us read this password back",
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"",
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0,
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NULL,
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NULL,
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0);
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#pragma warning(disable:4996) // silences warning about fopen
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lIn = fopen(lTheOpenFileName, "r");
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#pragma warning(default:4996)
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if (!lIn)
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{
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tinyfd_messageBox(
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"Error",
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"Can not open this file in reading mode",
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"ok",
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"error",
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1 );
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return(1);
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}
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fgets(lBuffer, sizeof(lBuffer), lIn);
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fclose(lIn);
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if ( *lBuffer )
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tinyfd_messageBox("your password is", lBuffer, "ok", "info", 1);
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}
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OSX :
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$ gcc -o hello.app hello.c tinyfiledialogs.c
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UNIX :
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$ gcc -o hello hello.c tinyfiledialogs.c
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MinGW :
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> gcc -o hello.exe hello.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32 -lole32
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VisualStudio :
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Create a console application project,
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it links against Comdlg32.lib & Ole32.lib.
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Right click on your Project, select Properties.
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Configuration Properties/General Character Set to Multi-Byte.
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*/
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/*
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_________
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/ \ tinyfiledialogs.c
|
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@ -1,290 +0,0 @@
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/*
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_________
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/ \ tinyfiledialogs.c
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|tiny file| Unique code file of "tiny file dialogs" created [November 9, 2014]
|
||||
| dialogs | Copyright (c) 2014 - 2016 Guillaume Vareille http://ysengrin.com
|
||||
\____ ___/ http://tinyfiledialogs.sourceforge.net
|
||||
\| mailto:tinfyfiledialogs@ysengrin.com
|
||||
|
||||
git://git.code.sf.net/p/tinyfiledialogs/code
|
||||
|
||||
Please
|
||||
1) let me know
|
||||
- if you are including tiny file dialogs,
|
||||
I'll be happy to add your link to the list of projects using it.
|
||||
- If you are using it on different hardware / OS / compiler.
|
||||
2) Be the first to leave a review on Sourceforge. Thanks.
|
||||
|
||||
tiny file dialogs (cross-platform C C++)
|
||||
InputBox PasswordBox MessageBox ColorPicker
|
||||
OpenFileDialog SaveFileDialog SelectFolderDialog
|
||||
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
|
||||
v2.3.6 [April 16, 2016] zlib licence.
|
||||
|
||||
A single C file (add it to your C or C++ project) with 6 modal function calls:
|
||||
- message box & question box
|
||||
- input box & password box
|
||||
- save file dialog
|
||||
- open file dialog & multiple files
|
||||
- select folder dialog
|
||||
- color picker.
|
||||
|
||||
Complement to OpenGL GLFW GLUT GLUI VTK SDL Ogre3D Unity3D
|
||||
or any GUI-less program, there is NO INIT & NO MAIN LOOP.
|
||||
The dialogs can be forced into console mode.
|
||||
|
||||
On Windows:
|
||||
- native code & some vbs create the graphic dialogs
|
||||
- enhanced console mode can use dialog.exe from
|
||||
http://andrear.altervista.org/home/cdialog.php
|
||||
- basic console input.
|
||||
|
||||
On Unix (command line call attempts):
|
||||
- applescript
|
||||
- zenity
|
||||
- kdialog
|
||||
- Xdialog
|
||||
- python2 tkinter
|
||||
- dialog (opens a console if needed)
|
||||
- whiptail, gdialog, gxmessage
|
||||
- basic console input.
|
||||
The same executable can run across desktops & distributions.
|
||||
|
||||
tested with C & C++ compilers
|
||||
on Visual Studio MinGW OSX LINUX FREEBSD ILLUMOS SOLARIS MINIX RASPBIAN
|
||||
using Gnome Kde Enlightenment Mate Cinnamon Unity
|
||||
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds OpenBox
|
||||
|
||||
- License -
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TINYFILEDIALOGS_H
|
||||
#define TINYFILEDIALOGS_H
|
||||
|
||||
/*
|
||||
if tinydialogs.c is compiled with a C++ compiler
|
||||
rather than with a C compiler, you need to comment out:
|
||||
extern "C" {
|
||||
and the corresponding closing bracket:
|
||||
}
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
|
||||
int tinyfd_messageBox (
|
||||
char const * const aTitle , /* "" */
|
||||
char const * const aMessage , /* "" may contain \n \t */
|
||||
char const * const aDialogType , /* "ok" "okcancel" "yesno" */
|
||||
char const * const aIconType , /* "info" "warning" "error" "question" */
|
||||
int const aDefaultButton ) ; /* 0 for cancel/no , 1 for ok/yes */
|
||||
/* returns 0 for cancel/no , 1 for ok/yes */
|
||||
|
||||
char const * tinyfd_inputBox (
|
||||
char const * const aTitle , /* "" */
|
||||
char const * const aMessage , /* "" may NOT contain \n \t on windows */
|
||||
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char const * tinyfd_saveFileDialog (
|
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char const * const aTitle , /* "" */
|
||||
char const * const aDefaultPathAndFile , /* "" */
|
||||
int const aNumOfFilterPatterns , /* 0 */
|
||||
char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
|
||||
char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
|
||||
/* returns NULL on cancel */
|
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|
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char const * tinyfd_openFileDialog (
|
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char const * const aTitle , /* "" */
|
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char const * const aDefaultPathAndFile , /* "" */
|
||||
int const aNumOfFilterPatterns , /* 0 */
|
||||
char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
|
||||
char const * const aSingleFilterDescription , /* NULL | "image files" */
|
||||
int const aAllowMultipleSelects ) ; /* 0 or 1 */
|
||||
/* in case of multiple files, the separator is | */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char const * tinyfd_selectFolderDialog (
|
||||
char const * const aTitle , /* "" */
|
||||
char const * const aDefaultPath ) ; /* "" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char const * tinyfd_colorChooser(
|
||||
char const * const aTitle , /* "" */
|
||||
char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
|
||||
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
|
||||
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
|
||||
/* returns the hexcolor as a string "#FF0000" */
|
||||
/* aoResultRGB also contains the result */
|
||||
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
|
||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
int tinyfd_forceConsole ; /* 0 (default) or 1
|
||||
can be modified at run time.
|
||||
for unix & windows: 0 (graphic mode) or 1 (console mode).
|
||||
0: try to use a graphic solution, if it fails then it uses console mode.
|
||||
1: forces all dialogs into console mode even when the X server is present.
|
||||
it will use the package dialog or dialog.exe if installed.
|
||||
on windows it only make sense for console applications */
|
||||
|
||||
/* #define TINYFD_WIN_CONSOLE_ONLY //*/
|
||||
/* On windows, Define this if you don't want to include the code
|
||||
creating the GUI dialogs.
|
||||
Then you don't need link against Comdlg32.lib and Ole32.lib */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* TINYFILEDIALOGS_H */
|
||||
|
||||
|
||||
/*
|
||||
- This is not for android nor ios.
|
||||
- The code is pure C, perfectly compatible with C++.
|
||||
- AVOID USING " AND ' IN TITLES AND MESSAGES.
|
||||
- There's one file filter only, it may contain several patterns.
|
||||
- If no filter description is provided,
|
||||
the list of patterns will become the description.
|
||||
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
|
||||
- On windows, inputbox and passwordbox are not as smooth as they should be:
|
||||
they open a console window for a few seconds.
|
||||
- On visual studio:
|
||||
set Configuration Properties/General Character Set to Multi-Byte.
|
||||
- On windows link against Comdlg32.lib and Ole32.lib
|
||||
This linking is not compulsary for console mode (see above).
|
||||
- On unix: it tries command line calls, so no such need.
|
||||
- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
|
||||
or dialog (will open a terminal if running without console);
|
||||
- One of those is already included on most (if not all) desktops.
|
||||
- In the absence of those it will use gdialog, gxmessage or whiptail
|
||||
with a textinputbox.
|
||||
- If nothing is found, it switches to basic console input,
|
||||
it opens a console if needed.
|
||||
- Use windows separators on windows and unix separators on unix.
|
||||
- String memory is preallocated statically for all the returned values.
|
||||
- File and path names are tested before return, they are valid.
|
||||
- If you pass only a path instead of path + filename,
|
||||
make sure it ends with a separator.
|
||||
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
|
||||
- On windows, console mode only make sense for console applications.
|
||||
- Mutiple selects are not allowed in console mode.
|
||||
- The package dialog must be installed to run in enhanced console mode.
|
||||
It is already installed on most unix systems.
|
||||
- On osx, the package dialog can be installed via http://macports.org
|
||||
- On windows, for enhanced console mode,
|
||||
dialog.exe should be copied somewhere on your executable path.
|
||||
It can be found at the bottom of the following page:
|
||||
http://andrear.altervista.org/home/cdialog.php
|
||||
- If dialog is missing, it will switch to basic console input.
|
||||
|
||||
- Here is the Hello World (and a bit more):
|
||||
if a console is missing, it will use graphic dialogs
|
||||
if a graphical display is absent, it will use console dialogs
|
||||
*/
|
||||
|
||||
/* hello.c
|
||||
#include <stdio.h>
|
||||
#include "tinyfiledialogs.h"
|
||||
int main()
|
||||
{
|
||||
char const * lThePassword;
|
||||
char const * lTheSaveFileName;
|
||||
char const * lTheOpenFileName;
|
||||
FILE * lIn;
|
||||
char lBuffer[1024];
|
||||
|
||||
tinyfd_forceConsole = tinyfd_messageBox("Hello World",
|
||||
"force dialogs into console mode?\
|
||||
\n\t(it is better if dialog is installed)",
|
||||
"yesno", "question", 0);
|
||||
|
||||
lThePassword = tinyfd_inputBox(
|
||||
"a password box","your password will be revealed",NULL);
|
||||
|
||||
lTheSaveFileName = tinyfd_saveFileDialog (
|
||||
"let us save this password",
|
||||
"passwordFile.txt",
|
||||
0,
|
||||
NULL,
|
||||
NULL );
|
||||
|
||||
#pragma warning(disable:4996) // silences warning about fopen
|
||||
lIn = fopen(lTheSaveFileName, "w");
|
||||
#pragma warning(default:4996)
|
||||
if (!lIn)
|
||||
{
|
||||
tinyfd_messageBox(
|
||||
"Error",
|
||||
"Can not open this file in writting mode",
|
||||
"ok",
|
||||
"error",
|
||||
1 );
|
||||
return(1);
|
||||
}
|
||||
fputs(lThePassword, lIn);
|
||||
fclose(lIn);
|
||||
|
||||
lTheOpenFileName = tinyfd_openFileDialog (
|
||||
"let us read this password back",
|
||||
"",
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
0);
|
||||
|
||||
#pragma warning(disable:4996) // silences warning about fopen
|
||||
lIn = fopen(lTheOpenFileName, "r");
|
||||
#pragma warning(default:4996)
|
||||
if (!lIn)
|
||||
{
|
||||
tinyfd_messageBox(
|
||||
"Error",
|
||||
"Can not open this file in reading mode",
|
||||
"ok",
|
||||
"error",
|
||||
1 );
|
||||
return(1);
|
||||
}
|
||||
fgets(lBuffer, sizeof(lBuffer), lIn);
|
||||
fclose(lIn);
|
||||
|
||||
if ( *lBuffer )
|
||||
tinyfd_messageBox("your password is", lBuffer, "ok", "info", 1);
|
||||
}
|
||||
|
||||
OSX :
|
||||
$ gcc -o hello.app hello.c tinyfiledialogs.c
|
||||
|
||||
UNIX :
|
||||
$ gcc -o hello hello.c tinyfiledialogs.c
|
||||
|
||||
MinGW :
|
||||
> gcc -o hello.exe hello.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32 -lole32
|
||||
|
||||
VisualStudio :
|
||||
Create a console application project,
|
||||
it links against Comdlg32.lib & Ole32.lib.
|
||||
Right click on your Project, select Properties.
|
||||
Configuration Properties/General Character Set to Multi-Byte.
|
||||
*/
|
Loading…
Reference in a new issue