MacOS compile fixed and project builder project added (from Ben Hines).
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b17d5a4e72
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5478400061
7 changed files with 31 additions and 23 deletions
doc
src
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@ -824,6 +824,7 @@
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<UL>
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<LI>Fixed bug: Wrapper script looses all command line options
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(from Josef Spillner).
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<LI>MacOS compile fixed and project builder project added (from Ben Hines).
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</UL>
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</UL>
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@ -826,6 +826,7 @@ Without any order:
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<LI>Flavio Silvestrow
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<LI>Daniel Burrows
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<LI>Dave Turner
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<LI>Ben Hines
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</UL>
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<P><EM>And to all I have forgot to write up!</EM><BR>
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Please drop me an email, if I forgot you.
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@ -885,9 +885,10 @@ local int AiHarvest(Unit * unit)
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static const int xoffset[]={ 0,-1,+1, 0, -1,+1,-1,+1 };
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static const int yoffset[]={ -1, 0, 0,+1, -1,-1,+1,+1 };
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struct {
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unsigned short X;
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unsigned short Y;
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} points[MaxMapWidth*MaxMapHeight/4];
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unsigned short X;
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unsigned short Y;
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} * points;
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int size;
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int x;
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int y;
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int rx;
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@ -910,7 +911,9 @@ local int AiHarvest(Unit * unit)
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x=unit->X;
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y=unit->Y;
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points=alloca(TheMap.Width*TheMap.Height/4);
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size=TheMap.Width*TheMap.Height/sizeof(*points);
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//
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// Find the nearest wood depot
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//
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@ -974,17 +977,17 @@ local int AiHarvest(Unit * unit)
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*m=1;
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points[wp].X=x; // push the point
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points[wp].Y=y;
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if( ++wp>=sizeof(points)/sizeof(*points) ) {// round about
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wp=0;
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}
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if( ++wp>=size ) { // round about
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wp=0;
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}
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} else { // unreachable
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*m=99;
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}
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}
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if( ++rp>=sizeof(points)/sizeof(*points) ) { // round about
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rp=0;
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}
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if( ++rp>=size ) { // round about
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rp=0;
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}
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}
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//
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@ -509,7 +509,7 @@ extern char* strdcat3(const char* l, const char *m, const char* r);
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#if !defined(BSD) || defined(__APPLE__)
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/// case insensitive strstr
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extern char* strcasestr(char* str, const char* substr);
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#endif // BSD
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#endif // !BSD || APPLE
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/*============================================================================
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== Misc
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@ -32,7 +32,7 @@
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** This combination didn't likes if main is in the freecraft lib.
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*/
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#if defined(_MSC_VER) && !defined(_WIN32_WCE) && defined(USE_SDL)
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#if defined(USE_SDL)
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#include "SDL.h"
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#endif
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@ -1133,7 +1133,7 @@ map is relative to FreeCraftLibPath=datapath, use ./map for relative to cwd\n\
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** @param argc Number of arguments.
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** @param argv Vector of arguments.
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*/
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#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined(_MSC_VER) && !defined(_WIN32_WCE))
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#if defined(__MINGW32__) || defined(__CYGWIN__) || defined(__APPLE__) || (defined(_MSC_VER) && !defined(_WIN32_WCE))
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global int mymain(int argc,char** argv)
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#else
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global int main(int argc,char** argv)
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@ -2627,9 +2627,10 @@ global int FindWoodInSight(const Unit* unit,int* px,int* py)
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static const int xoffset[]={ 0,-1,+1, 0, -1,+1,-1,+1 };
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static const int yoffset[]={ -1, 0, 0,+1, -1,-1,+1,+1 };
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struct {
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unsigned short X;
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unsigned short Y;
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} points[MaxMapWidth*MaxMapHeight/4];
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unsigned short X;
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unsigned short Y;
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} * points;
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int size;
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int x;
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int y;
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int rx;
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@ -2652,6 +2653,9 @@ global int FindWoodInSight(const Unit* unit,int* px,int* py)
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destx=x=unit->X;
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desty=y=unit->Y;
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points=alloca(TheMap.Width*TheMap.Height/4);
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size=TheMap.Width*TheMap.Height/sizeof(*points);
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//
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// Find the nearest wood depot
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@ -2728,17 +2732,16 @@ global int FindWoodInSight(const Unit* unit,int* px,int* py)
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*m=1;
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points[wp].X=x; // push the point
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points[wp].Y=y;
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if( ++wp>=sizeof(points)/sizeof(*points) ) {// round about
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wp=0;
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}
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if( ++wp>=size ) { // round about
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wp=0;
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}
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} else { // unreachable
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*m=99;
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}
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}
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if( ++rp>=sizeof(points)/sizeof(*points) ) { // round about
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rp=0;
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}
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if( ++rp>=size ) { // round about
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rp=0;
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}
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}
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//
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