Merge pull request #160 from Wargus/tim/forgiving-walls

For incomplete wall tilesets, keep the current directionality if the new direction is missing
This commit is contained in:
Tim Felgentreff 2015-12-10 18:25:16 +01:00
commit 538e85041e
3 changed files with 27 additions and 5 deletions

View file

@ -137,6 +137,8 @@ public:
unsigned getTopOneTreeTile() const { return topOneTreeTile; }
unsigned getMidOneTreeTile() const { return midOneTreeTile; }
unsigned getWallDirection(int tileIndex, bool human) const;
unsigned getHumanWallTileIndex(int dirFlag) const;
unsigned getOrcWallTileIndex(int dirFlag) const;
unsigned getHumanWallTileIndex_broken(int dirFlag) const;

View file

@ -60,9 +60,9 @@
For the connecting new walls -- all's fine.
*/
static unsigned int getWallTile(const CTileset &tileset, bool humanWall, int dirFlag, int value)
static unsigned int getWallTile(const CTileset &tileset, bool humanWall, int dirFlag, int value, unsigned int oldTile = 0)
{
unsigned int tileIndex;
unsigned int tileIndex, newTile;
if (humanWall) {
if (value == 0) {
tileIndex = tileset.getHumanWallTileIndex_destroyed(dirFlag);
@ -80,7 +80,13 @@ static unsigned int getWallTile(const CTileset &tileset, bool humanWall, int dir
tileIndex = tileset.getOrcWallTileIndex(dirFlag);
}
}
return tileset.tiles[tileIndex].tile;
newTile = tileset.tiles[tileIndex].tile;
if (!newTile && oldTile) {
unsigned int oldTileIndex = tileset.findTileIndexByTile(oldTile);
return getWallTile(tileset, humanWall, tileset.getWallDirection(oldTileIndex, humanWall), value);
} else {
return newTile;
}
}
@ -128,7 +134,7 @@ void MapFixSeenWallTile(const Vec2i &pos)
}
const bool human = tileset.isARaceWallTile(tile, true);
const int dirFlag = GetDirectionFromSurrounding(pos, human, true);
const int wallTile = getWallTile(tileset, human, dirFlag, mf.Value);
const int wallTile = getWallTile(tileset, human, dirFlag, mf.Value, tile);
if (mf.playerInfo.SeenTile != wallTile) { // Already there!
mf.playerInfo.SeenTile = wallTile;
@ -172,7 +178,7 @@ void MapFixWallTile(const Vec2i &pos)
}
const bool human = tileset.isARaceWallTile(tile, true);
const int dirFlag = GetDirectionFromSurrounding(pos, human, false);
const unsigned int wallTile = getWallTile(tileset, human, dirFlag, mf.Value);
const unsigned int wallTile = getWallTile(tileset, human, dirFlag, mf.Value, tile);
if (mf.getGraphicTile() != wallTile) {
mf.setGraphicTile(wallTile);

View file

@ -644,6 +644,16 @@ void CTileset::fillSolidTiles(std::vector<unsigned int> *solidTiles) const
}
}
unsigned CTileset::getWallDirection(int tileIndex, bool human) const
{
int i;
tileIndex &= 0xff0; // only the base indices are in the tables
for (i = 0; i < 16; i++) {
if ((human && humanWallTable[i] == tileIndex) || orcWallTable[i] == tileIndex) {
return i;
}
}
}
unsigned CTileset::getHumanWallTileIndex(int dirFlag) const
{
return humanWallTable[dirFlag];
@ -667,18 +677,21 @@ static unsigned int NextSection(const CTileset &tileset, unsigned int tileIndex)
unsigned CTileset::getHumanWallTileIndex_broken(int dirFlag) const
{
unsigned tileIndex = humanWallTable[dirFlag];
if (!tiles[tileIndex].tile) return 0;
tileIndex = NextSection(*this, tileIndex);
return tileIndex;
}
unsigned CTileset::getOrcWallTileIndex_broken(int dirFlag) const
{
unsigned tileIndex = orcWallTable[dirFlag];
if (!tiles[tileIndex].tile) return 0;
tileIndex = NextSection(*this, tileIndex);
return tileIndex;
}
unsigned CTileset::getHumanWallTileIndex_destroyed(int dirFlag) const
{
unsigned tileIndex = humanWallTable[dirFlag];
if (!tiles[tileIndex].tile) return 0;
tileIndex = NextSection(*this, tileIndex);
tileIndex = NextSection(*this, tileIndex);
return tileIndex;
@ -686,6 +699,7 @@ unsigned CTileset::getHumanWallTileIndex_destroyed(int dirFlag) const
unsigned CTileset::getOrcWallTileIndex_destroyed(int dirFlag) const
{
unsigned tileIndex = orcWallTable[dirFlag];
if (!tiles[tileIndex].tile) return 0;
tileIndex = NextSection(*this, tileIndex);
tileIndex = NextSection(*this, tileIndex);
return tileIndex;