diff --git a/doc/ChangeLog.html b/doc/ChangeLog.html index 4927130d7..95eaeb3cb 100644 --- a/doc/ChangeLog.html +++ b/doc/ChangeLog.html @@ -36,6 +36,8 @@ <li>Future 1.19 Release<p> <ul> <li>+++ + <li>Fixed loading games saved with different resolutions (from Martin Renold). + <li>Removed spaces from data files (from Martin Renold). <li>Changed the handling of contained units to a circular linked list (from Crestez Dan Leonard). <li>Compacted Unit::Rescued and Unit::Rescued from (from Crestez Dan Leonard). <li>Change Unit::Colors to a pointer(saves memory) (from Crestez Dan Leonard). diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index 1d567ced7..f26171f82 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -501,6 +501,8 @@ local void SaveViewports(FILE* file,const UI* ui) */ global void SaveUserInterface(FILE* file) { + int i; + fprintf(file,"\n;;; -----------------------------------------\n"); fprintf(file,";;; MODULE: ui $Id$\n\n"); @@ -522,8 +524,14 @@ global void SaveUserInterface(FILE* file) fprintf(file,"(set-original-resources! %s)\n\n", TheUI.OriginalResources ? "#t" : "#f"); - // Save the current UI - SaveUi(file,&TheUI); + // Save the UIs for all resolutions + for( i=0; UI_Table[i]; ++i ) { + SaveUi(file,UI_Table[i]); + } + + // FIXME: maxy: strange things could happen to the saved viewports + // when loading them on a different resolution + SaveViewports(file,&TheUI); }