New names added.
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@ -253,6 +253,9 @@ Without any order:
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<DT><VAR>reveal-map</VAR>
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<DD>Reveal the complete map.
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<DT><VAR>set-fog-of-war!</VAR><BR>
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<DD>Enable or disable the fog of war.
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<DT><VAR>fog-of-war</VAR><BR>
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<DD>Enable the fog of war.
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@ -401,55 +404,10 @@ Without any order:
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Define the missile slot 0 as "Lightning".<P>
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<LI><VAR>define-unit-type</VAR><BR>
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Defines an unit type.<P>
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(define-unit-type ident name graphics ...)
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<DL>
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<DT>ident</DT>
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<DD>The unit-type unique identifier.</DD>
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<DT>name</DT>
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<DD>The unit-type name shown in the game.</DD>
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<DT>graphics</DT>
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</DL>
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More to come.
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<H4>Example:</H4>
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<PRE>
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(define-unit-type "unit-footman" "Footman"
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;; graphic data
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#("footman.png" nil nil nil )
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'( 72 72 ) ;; graphic size
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"animations-footman" ;; animations
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"icon-footman"
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;;Speed OvFrame SightR Hitpnt Magic BTime Gold Wood Oil
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10 0 4 60 0 #( 60 600 0 0 )
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;;Tile Box Size Attack ReactC ReactH
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'( 1 1 ) '( 31 31 ) 1 6 4
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;;Armor Prior Damage Pierc WUpgr AUpgr
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2 60 6 3 1 1
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;;Decay Annoy Points
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0 0 50
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"missile-none"
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'type-land
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'right-attack
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'can-target-land
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;; flags
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'land-unit
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'can-attack
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'organic
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'selectable-by-rectangle
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;; sounds
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#("footman-selected"
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"footman-acknowledge"
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"footman-ready"
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"footman-help"
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"footman-dead" )
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"footman-attack" )
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</PRE>
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Define the unit-type unit-footman as footman.<P>
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<A HREF="ccl/unittype.html">unittype.html</A>
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<LI><VAR>print-unit-type-table</VAR><BR>
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Print the current unit type table for the C code. (src/unittype/ut_table.c
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contains the result) Use "Save" to generate the scheme tables. <P>
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<A HREF="ccl/unittype.html">unittype.html</A>
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<LI><VAR>unit-type</VAR><BR>
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Get the pointer to the unit type structure.<P>
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@ -786,6 +744,7 @@ Without any order:
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<LI>David Slimp
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<LI>Iuri Fiedoruk
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<LI>Luke Mauldin
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<LI>Natan Adams
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</UL>
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<P><EM>And to all I have forgot to write up!</EM><BR>
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Please drop me an email, if I forgot you.
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