diff --git a/src/network/master.cpp b/src/network/master.cpp index ec2d2472c..e40a613dd 100644 --- a/src/network/master.cpp +++ b/src/network/master.cpp @@ -142,7 +142,7 @@ global int MetaClose(void) */ global int MetaServerOK(char **reply) { - return !strcmp("OK",*reply); + return !strcmp("OK\r\n",*reply) || !strcmp("OK\n",*reply); } /** @@ -173,26 +173,20 @@ global int SendMetaCommand(char* command, char* format, ...) } // Message Structure + // <Stratagus> if for Magnant Compatibility, it may be removed // Player Name, Game Name, VERSION, Command, **Paramaters** - strcpy(s, LocalPlayerName); - strcat(s, "\n"); - strcat(s, GameName); - strcat(s, "\n"); - strcat(s, VERSION); - strcat(s, "\n"); - strcat(s, command); - strcat(s, "\n"); + sprintf(s,"<Stratagus>\n%s\n%s\n%s\n%s\n", LocalPlayerName, GameName, VERSION, command); // Commands - // Login - 1, password + // Login - password // Logout - 0 - // AddGame - ,Name,Map,Players,FreeSpots - // JoinGame - Nick of Host - // ChangeGame - ,Name,Map,Players,FreeSpots + // AddGame - IP,Port,Description,Map,Players,FreeSpots + // JoinGame - Nick of Hoster + // ChangeGame - Description,Map,Players,FreeSpots // GameList - 0 // NextGameInList - 0 // StartGame - 0 - // PlayerScore - Score,Win (Add razings...) + // PlayerScore - Player,Score,Win (Add razings...) // EndGame - Called after PlayerScore. // AbandonGame - 0 while (1) {