From 4c576de23c7584c4e9830b3c363ad6dc34567189 Mon Sep 17 00:00:00 2001
From: johns <>
Date: Thu, 28 Nov 2002 21:01:03 +0000
Subject: [PATCH] Use decay-rate for trained units.

---
 src/action/action_train.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/action/action_train.cpp b/src/action/action_train.cpp
index 6904776e9..028615c16 100644
--- a/src/action/action_train.cpp
+++ b/src/action/action_train.cpp
@@ -113,6 +113,9 @@ global void HandleActionTrain(Unit* unit)
 	type=unit->Type;
 	DropOutOnSide(nunit,LookingW,type->TileWidth,type->TileHeight);
 
+	// set life span
+	nunit->TTL=GameCycle+type->DecayRate*6*CYCLES_PER_SECOND;
+
 	// FIXME: GameMessage
 	if( player==ThisPlayer ) {
 	    SetMessageEvent( nunit->X, nunit->Y, "New %s ready",