From 4c576de23c7584c4e9830b3c363ad6dc34567189 Mon Sep 17 00:00:00 2001 From: johns <> Date: Thu, 28 Nov 2002 21:01:03 +0000 Subject: [PATCH] Use decay-rate for trained units. --- src/action/action_train.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/action/action_train.cpp b/src/action/action_train.cpp index 6904776e9..028615c16 100644 --- a/src/action/action_train.cpp +++ b/src/action/action_train.cpp @@ -113,6 +113,9 @@ global void HandleActionTrain(Unit* unit) type=unit->Type; DropOutOnSide(nunit,LookingW,type->TileWidth,type->TileHeight); + // set life span + nunit->TTL=GameCycle+type->DecayRate*6*CYCLES_PER_SECOND; + // FIXME: GameMessage if( player==ThisPlayer ) { SetMessageEvent( nunit->X, nunit->Y, "New %s ready",