diff --git a/src/action/action_train.cpp b/src/action/action_train.cpp index 6904776e9..028615c16 100644 --- a/src/action/action_train.cpp +++ b/src/action/action_train.cpp @@ -113,6 +113,9 @@ global void HandleActionTrain(Unit* unit) type=unit->Type; DropOutOnSide(nunit,LookingW,type->TileWidth,type->TileHeight); + // set life span + nunit->TTL=GameCycle+type->DecayRate*6*CYCLES_PER_SECOND; + // FIXME: GameMessage if( player==ThisPlayer ) { SetMessageEvent( nunit->X, nunit->Y, "New %s ready",