Spilt actions.h into specific header.
This commit is contained in:
parent
39cf8c1d78
commit
4a958b3c16
42 changed files with 1342 additions and 639 deletions
121
CMakeLists.txt
121
CMakeLists.txt
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@ -302,7 +302,74 @@ set(stratagus_SRCS
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${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp
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)
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set(stratagus_HDRS
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set(stratagus_guichan_HDRS
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src/guichan/include/guichan/actionlistener.h
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src/guichan/include/guichan/allegro.h
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src/guichan/include/guichan/basiccontainer.h
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src/guichan/include/guichan/cliprectangle.h
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src/guichan/include/guichan/color.h
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src/guichan/include/guichan/defaultfont.h
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src/guichan/include/guichan/exception.h
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src/guichan/include/guichan/focushandler.h
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src/guichan/include/guichan/font.h
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src/guichan/include/guichan/graphics.h
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src/guichan/include/guichan/gsdl.h
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src/guichan/include/guichan/gui.h
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src/guichan/include/guichan.h
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src/guichan/include/guichan/imagefont.h
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src/guichan/include/guichan/image.h
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src/guichan/include/guichan/imageloader.h
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src/guichan/include/guichan/input.h
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src/guichan/include/guichan/key.h
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src/guichan/include/guichan/keyinput.h
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src/guichan/include/guichan/keylistener.h
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src/guichan/include/guichan/listmodel.h
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src/guichan/include/guichan/mouseinput.h
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src/guichan/include/guichan/mouselistener.h
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src/guichan/include/guichan/platform.h
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src/guichan/include/guichan/rectangle.h
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src/guichan/include/guichan/sdl/sdlgraphics.h
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src/guichan/include/guichan/sdl/sdlimageloader.h
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src/guichan/include/guichan/sdl/sdlinput.h
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src/guichan/include/guichan/sdl/sdlpixel.h
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src/guichan/include/guichan/widget.h
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src/guichan/include/guichan/widgets/button.h
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src/guichan/include/guichan/widgets/container.h
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src/guichan/include/guichan/widgets/dropdown.h
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src/guichan/include/guichan/widgets/checkbox.h
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src/guichan/include/guichan/widgets/icon.h
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src/guichan/include/guichan/widgets/label.h
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src/guichan/include/guichan/widgets/listbox.h
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src/guichan/include/guichan/widgets/radiobutton.h
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src/guichan/include/guichan/widgets/scrollarea.h
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src/guichan/include/guichan/widgets/slider.h
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src/guichan/include/guichan/widgets/textbox.h
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src/guichan/include/guichan/widgets/textfield.h
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src/guichan/include/guichan/widgets/window.h
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src/guichan/include/guichan/x.h
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)
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set(stratagus_action_HDRS
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src/include/action/action_attack.h
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src/include/action/action_board.h
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src/include/action/action_build.h
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src/include/action/action_built.h
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src/include/action/action_die.h
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src/include/action/action_follow.h
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src/include/action/action_move.h
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src/include/action/action_patrol.h
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src/include/action/action_repair.h
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src/include/action/action_research.h
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src/include/action/action_resource.h
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src/include/action/action_spellcast.h
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src/include/action/action_still.h
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src/include/action/action_train.h
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src/include/action/action_unload.h
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src/include/action/action_upgradeto.h
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)
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set(stratagus_generic_HDRS
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src/ai/ai_local.h
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src/video/intern_video.h
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src/video/renderer.h
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@ -362,52 +429,14 @@ set(stratagus_HDRS
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src/include/video.h
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src/include/wav.h
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src/include/widgets.h
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src/guichan/include/guichan/actionlistener.h
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src/guichan/include/guichan/allegro.h
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src/guichan/include/guichan/basiccontainer.h
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src/guichan/include/guichan/cliprectangle.h
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src/guichan/include/guichan/color.h
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src/guichan/include/guichan/defaultfont.h
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src/guichan/include/guichan/exception.h
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src/guichan/include/guichan/focushandler.h
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src/guichan/include/guichan/font.h
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src/guichan/include/guichan/graphics.h
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src/guichan/include/guichan/gsdl.h
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src/guichan/include/guichan/gui.h
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src/guichan/include/guichan.h
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src/guichan/include/guichan/imagefont.h
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src/guichan/include/guichan/image.h
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src/guichan/include/guichan/imageloader.h
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src/guichan/include/guichan/input.h
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src/guichan/include/guichan/key.h
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src/guichan/include/guichan/keyinput.h
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src/guichan/include/guichan/keylistener.h
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src/guichan/include/guichan/listmodel.h
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src/guichan/include/guichan/mouseinput.h
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src/guichan/include/guichan/mouselistener.h
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src/guichan/include/guichan/platform.h
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src/guichan/include/guichan/rectangle.h
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src/guichan/include/guichan/sdl/sdlgraphics.h
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src/guichan/include/guichan/sdl/sdlimageloader.h
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src/guichan/include/guichan/sdl/sdlinput.h
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src/guichan/include/guichan/sdl/sdlpixel.h
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src/guichan/include/guichan/widget.h
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src/guichan/include/guichan/widgets/button.h
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src/guichan/include/guichan/widgets/container.h
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src/guichan/include/guichan/widgets/dropdown.h
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src/guichan/include/guichan/widgets/checkbox.h
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src/guichan/include/guichan/widgets/icon.h
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src/guichan/include/guichan/widgets/label.h
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src/guichan/include/guichan/widgets/listbox.h
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src/guichan/include/guichan/widgets/radiobutton.h
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src/guichan/include/guichan/widgets/scrollarea.h
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src/guichan/include/guichan/widgets/slider.h
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src/guichan/include/guichan/widgets/textbox.h
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src/guichan/include/guichan/widgets/textfield.h
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src/guichan/include/guichan/widgets/window.h
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src/guichan/include/guichan/x.h
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)
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source_group(include FILES ${stratagus_HDRS})
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source_group(include FILES ${stratagus_generic_HDRS})
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source_group(include\\action FILES ${stratagus_action_HDRS})
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source_group(include\\guichan FILES ${stratagus_guichan_HDRS})
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set (stratagus_HDRS ${stratagus_generic_HDRS} ${stratagus_action_HDRS} ${stratagus_guichan_HDRS})
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# Additional platform checks
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@ -43,18 +43,19 @@
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#include <string.h>
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#include "stratagus.h"
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#include "unittype.h"
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#include "action/action_attack.h"
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#include "animation.h"
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#include "player.h"
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#include "unit.h"
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#include "missile.h"
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#include "actions.h"
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#include "sound.h"
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#include "map.h"
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#include "pathfinder.h"
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#include "script.h"
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#include "iolib.h"
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#include "map.h"
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#include "missile.h"
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#include "pathfinder.h"
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#include "player.h"
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#include "script.h"
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#include "sound.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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/*----------------------------------------------------------------------------
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-- Defines
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@ -37,17 +37,18 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "unittype.h"
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#include "action/action_board.h"
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#include "animation.h"
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#include "player.h"
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#include "unit.h"
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#include "actions.h"
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#include "pathfinder.h"
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#include "map.h"
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#include "iolib.h"
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#include "map.h"
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#include "pathfinder.h"
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#include "player.h"
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#include "script.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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enum {
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@ -39,17 +39,19 @@
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#include "stratagus.h"
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#include "actions.h"
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#include "unittype.h"
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#include "animation.h"
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#include "player.h"
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#include "unit.h"
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#include "action/action_build.h"
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#include "action/action_built.h"
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#include "ai.h"
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#include "pathfinder.h"
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#include "tileset.h"
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#include "animation.h"
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#include "iolib.h"
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#include "pathfinder.h"
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#include "player.h"
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#include "script.h"
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#include "tileset.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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extern void AiReduceMadeInBuilt(PlayerAi &pai, const CUnitType &type);
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@ -34,16 +34,17 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "actions.h"
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#include "unittype.h"
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#include "player.h"
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#include "unit.h"
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#include "sound.h"
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#include "map.h"
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#include "action/action_built.h"
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#include "ai.h"
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#include "construct.h"
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#include "iolib.h"
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#include "map.h"
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#include "player.h"
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#include "script.h"
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#include "sound.h"
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#include "unit.h"
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#include "unittype.h"
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extern void AiReduceMadeInBuilt(PlayerAi &pai, const CUnitType &type);
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@ -37,11 +37,13 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "unittype.h"
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#include "action/action_die.h"
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#include "animation.h"
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#include "unit.h"
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#include "actions.h"
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#include "iolib.h"
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#include "unit.h"
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#include "unittype.h"
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/*----------------------------------------------------------------------------
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-- Functions
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@ -38,13 +38,15 @@
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#include <string.h>
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#include "stratagus.h"
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#include "unit.h"
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#include "unittype.h"
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#include "pathfinder.h"
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#include "actions.h"
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#include "action/action_follow.h"
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#include "iolib.h"
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#include "pathfinder.h"
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#include "script.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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enum {
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State_Init = 0,
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@ -38,18 +38,19 @@
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#include "stratagus.h"
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#include "actions.h"
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#include "unittype.h"
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#include "animation.h"
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#include "unit.h"
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#include "pathfinder.h"
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#include "sound.h"
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#include "interface.h"
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#include "map.h"
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#include "action/action_move.h"
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#include "ai.h"
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#include "animation.h"
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#include "interface.h"
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#include "iolib.h"
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#include "map.h"
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#include "pathfinder.h"
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#include "script.h"
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#include "sound.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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/*----------------------------------------------------------------------------
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-- Functions
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@ -37,14 +37,16 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "unit.h"
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#include "unittype.h"
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#include "actions.h"
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#include "pathfinder.h"
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#include "map.h"
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#include "action/action_patrol.h"
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#include "iolib.h"
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#include "map.h"
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#include "pathfinder.h"
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#include "script.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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/*----------------------------------------------------------------------------
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-- Functions
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@ -37,20 +37,18 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "unittype.h"
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#include "action/action_repair.h"
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#include "action/action_built.h"
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#include "animation.h"
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#include "player.h"
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#include "unit.h"
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#include "missile.h"
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#include "actions.h"
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#include "sound.h"
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#include "tileset.h"
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#include "map.h"
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#include "pathfinder.h"
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#include "interface.h"
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#include "iolib.h"
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#include "player.h"
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#include "script.h"
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#include "sound.h"
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#include "unit.h"
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#include "ui.h"
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#include "unittype.h"
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/*----------------------------------------------------------------------------
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-- Functions
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@ -37,18 +37,20 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "sound.h"
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#include "unitsound.h"
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#include "unittype.h"
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#include "animation.h"
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#include "player.h"
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#include "unit.h"
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#include "actions.h"
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#include "upgrade_structs.h"
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#include "upgrade.h"
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#include "action/action_research.h"
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#include "ai.h"
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#include "animation.h"
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#include "iolib.h"
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#include "script.h"
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#include "sound.h"
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#include "player.h"
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#include "unit.h"
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#include "unitsound.h"
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#include "unittype.h"
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#include "upgrade_structs.h"
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#include "upgrade.h"
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/*----------------------------------------------------------------------------
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-- Functions
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@ -38,18 +38,20 @@
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#include <string.h>
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#include "stratagus.h"
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#include "action/action_resource.h"
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#include "animation.h"
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#include "interface.h"
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#include "iolib.h"
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#include "map.h"
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#include "pathfinder.h"
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#include "player.h"
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#include "script.h"
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#include "sound.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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#include "animation.h"
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#include "actions.h"
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#include "pathfinder.h"
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#include "interface.h"
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#include "sound.h"
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#include "map.h"
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#include "script.h"
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#include "iolib.h"
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#include "ui.h"
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/*----------------------------------------------------------------------------
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-- Declarations
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@ -42,21 +42,20 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "video.h"
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#include "unittype.h"
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#include "action/action_spellcast.h"
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#include "animation.h"
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#include "player.h"
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#include "unit.h"
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#include "missile.h"
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#include "actions.h"
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#include "pathfinder.h"
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#include "sound.h"
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#include "tileset.h"
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#include "map.h"
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#include "spells.h"
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#include "iolib.h"
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#include "missile.h"
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#include "pathfinder.h"
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#include "player.h"
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#include "script.h"
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#include "sound.h"
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#include "spells.h"
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#include "ui.h"
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#include "unit.h"
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#include "unittype.h"
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/*----------------------------------------------------------------------------
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-- Functions
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@ -37,18 +37,19 @@
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#include <stdlib.h>
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#include "stratagus.h"
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#include "missile.h"
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#include "unittype.h"
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#include "action/action_still.h"
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||||
#include "animation.h"
|
||||
#include "unit.h"
|
||||
#include "actions.h"
|
||||
#include "tileset.h"
|
||||
#include "map.h"
|
||||
#include "pathfinder.h"
|
||||
#include "spells.h"
|
||||
#include "player.h"
|
||||
#include "iolib.h"
|
||||
#include "map.h"
|
||||
#include "missile.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
#include "spells.h"
|
||||
#include "tileset.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
|
||||
enum {
|
||||
SUB_STILL_INIT = 0,
|
||||
|
|
|
@ -37,19 +37,18 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
#include "video.h"
|
||||
|
||||
#include "action/action_train.h"
|
||||
|
||||
#include "ai.h"
|
||||
#include "animation.h"
|
||||
#include "iolib.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "ui.h"
|
||||
#include "unit.h"
|
||||
#include "unitsound.h"
|
||||
#include "unittype.h"
|
||||
#include "animation.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
#include "actions.h"
|
||||
#include "missile.h"
|
||||
#include "sound.h"
|
||||
#include "ai.h"
|
||||
#include "ui.h"
|
||||
#include "iolib.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Functions
|
||||
|
|
|
@ -37,15 +37,17 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
#include "unittype.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
#include "actions.h"
|
||||
|
||||
#include "action/action_unload.h"
|
||||
|
||||
#include "iolib.h"
|
||||
#include "map.h"
|
||||
#include "pathfinder.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
#include "iolib.h"
|
||||
#include "ui.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Functions
|
||||
|
|
|
@ -37,17 +37,18 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
#include "player.h"
|
||||
#include "unittype.h"
|
||||
#include "animation.h"
|
||||
#include "unit.h"
|
||||
#include "actions.h"
|
||||
#include "ai.h"
|
||||
#include "map.h"
|
||||
#include "spells.h"
|
||||
#include "script.h"
|
||||
#include "iolib.h"
|
||||
|
||||
#include "action/action_upgradeto.h"
|
||||
|
||||
#include "ai.h"
|
||||
#include "animation.h"
|
||||
#include "iolib.h"
|
||||
#include "map.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
#include "spells.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Functions
|
||||
|
|
|
@ -41,16 +41,34 @@
|
|||
#include "stratagus.h"
|
||||
|
||||
#include "actions.h"
|
||||
#include "video.h"
|
||||
#include "unittype.h"
|
||||
|
||||
#include "action/action_attack.h"
|
||||
#include "action/action_board.h"
|
||||
#include "action/action_build.h"
|
||||
#include "action/action_built.h"
|
||||
#include "action/action_die.h"
|
||||
#include "action/action_follow.h"
|
||||
#include "action/action_move.h"
|
||||
#include "action/action_patrol.h"
|
||||
#include "action/action_repair.h"
|
||||
#include "action/action_research.h"
|
||||
#include "action/action_resource.h"
|
||||
#include "action/action_spellcast.h"
|
||||
#include "action/action_still.h"
|
||||
#include "action/action_train.h"
|
||||
#include "action/action_unload.h"
|
||||
#include "action/action_upgradeto.h"
|
||||
|
||||
#include "animation.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
#include "missile.h"
|
||||
#include "commands.h"
|
||||
#include "map.h"
|
||||
#include "missile.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "spells.h"
|
||||
#include "commands.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
#include "video.h"
|
||||
|
||||
//SpawnMissile flags
|
||||
#define ANIM_SM_DAMAGE 1
|
||||
|
|
|
@ -38,16 +38,18 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
#include "unittype.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
|
||||
#include "actions.h"
|
||||
#include "tileset.h"
|
||||
#include "action/action_train.h"
|
||||
#include "map.h"
|
||||
#include "upgrade.h"
|
||||
#include "pathfinder.h"
|
||||
#include "player.h"
|
||||
#include "spells.h"
|
||||
#include "tileset.h"
|
||||
#include "upgrade.h"
|
||||
#include "ui.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Functions
|
||||
|
|
|
@ -38,15 +38,18 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include "ai_local.h"
|
||||
|
||||
#include "action/action_build.h"
|
||||
#include "action/action_resource.h"
|
||||
#include "depend.h"
|
||||
#include "map.h"
|
||||
#include "pathfinder.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
#include "upgrade.h"
|
||||
#include "map.h"
|
||||
#include "pathfinder.h"
|
||||
#include "ai_local.h"
|
||||
#include "actions.h"
|
||||
#include "player.h"
|
||||
#include "depend.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Defines
|
||||
|
|
67
src/include/action/action_attack.h
Normal file
67
src/include/action/action_attack.h
Normal file
|
@ -0,0 +1,67 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_ATTACK_H__
|
||||
#define __ACTION_ATTACK_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Attack : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionAttack(const CUnit &attacker, CUnit &target);
|
||||
friend COrder* COrder::NewActionAttack(const CUnit &attacker, const Vec2i &dest);
|
||||
friend COrder* COrder::NewActionAttackGround(const CUnit &attacker, const Vec2i &dest);
|
||||
public:
|
||||
COrder_Attack(bool ground) : COrder(ground ? UnitActionAttackGround : UnitActionAttack), State(0)
|
||||
{}
|
||||
|
||||
virtual COrder_Attack* Clone() const { return new COrder_Attack(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
bool IsWeakTargetSelected() const;
|
||||
|
||||
private:
|
||||
bool CheckForDeadGoal(CUnit &unit);
|
||||
bool CheckForTargetInRange(CUnit &unit);
|
||||
void MoveToTarget(CUnit &unit);
|
||||
void AttackTarget(CUnit &unit);
|
||||
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_ATTACK_H__
|
60
src/include/action/action_board.h
Normal file
60
src/include/action/action_board.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_BOARD_H__
|
||||
#define __ACTION_BOARD_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Board : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionBoard(CUnit &unit);
|
||||
public:
|
||||
COrder_Board() : COrder(UnitActionBoard), State(0) {}
|
||||
|
||||
virtual COrder_Board *Clone() const { return new COrder_Board(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
bool WaitForTransporter(CUnit &unit);
|
||||
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_BOARD_H__
|
68
src/include/action/action_build.h
Normal file
68
src/include/action/action_build.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_BUILD_H__
|
||||
#define __ACTION_BUILD_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Build : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building);
|
||||
public:
|
||||
COrder_Build() : COrder(UnitActionBuild), Type(NULL), State(0) {}
|
||||
|
||||
virtual COrder_Build *Clone() const { return new COrder_Build(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void AiUnitKilled(CUnit &unit);
|
||||
|
||||
const CUnitType& GetUnitType() const { return *Type; }
|
||||
|
||||
private:
|
||||
bool MoveToLocation(CUnit &unit);
|
||||
CUnit *CheckCanBuild(CUnit &unit);
|
||||
bool StartBuilding(CUnit &unit, CUnit &ontop);
|
||||
bool BuildFromOutside(CUnit &unit) const;
|
||||
private:
|
||||
CUnitType *Type; /// build a unit of this unit-type
|
||||
CUnitPtr BuildingUnit; /// unit builded.
|
||||
int State;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_BUILD_H__
|
76
src/include/action/action_built.h
Normal file
76
src/include/action/action_built.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_BUILT_H__
|
||||
#define __ACTION_BUILT_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Built : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionBuilt(CUnit &builder, CUnit &unit);
|
||||
public:
|
||||
COrder_Built() : COrder(UnitActionBuilt), ProgressCounter(0), IsCancelled(false), Frame(NULL) {}
|
||||
|
||||
virtual COrder_Built *Clone() const { return new COrder_Built(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
virtual void FillSeenValues(CUnit &unit) const;
|
||||
virtual void AiUnitKilled(CUnit &unit);
|
||||
|
||||
void Progress(CUnit & unit, int amount);
|
||||
void ProgressHp(CUnit &unit, int amount);
|
||||
|
||||
const CConstructionFrame& GetFrame() const { return *Frame; }
|
||||
const CUnitPtr &GetWorker() const { return Worker; }
|
||||
CUnit *GetWorkerPtr() { return Worker; }
|
||||
|
||||
private:
|
||||
void Boost(CUnit &building, int amount, int varIndex) const;
|
||||
void UpdateConstructionFrame(CUnit &unit);
|
||||
|
||||
private:
|
||||
CUnitPtr Worker; /// Worker building this unit
|
||||
int ProgressCounter; /// Progress counter, in 1/100 cycles.
|
||||
bool IsCancelled; /// Cancel construction
|
||||
const CConstructionFrame *Frame; /// Construction frame
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_BUILT_H__
|
53
src/include/action/action_die.h
Normal file
53
src/include/action/action_die.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_DIE_H__
|
||||
#define __ACTION_DIE_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Die : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Die() : COrder(UnitActionDie) {}
|
||||
|
||||
virtual COrder_Die *Clone() const { return new COrder_Die(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_DIE_H__
|
55
src/include/action/action_follow.h
Normal file
55
src/include/action/action_follow.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_FOLLOW_H__
|
||||
#define __ACTION_FOLLOW_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Follow : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Follow() : COrder(UnitActionFollow), State(0) {}
|
||||
|
||||
virtual COrder_Follow *Clone() const { return new COrder_Follow(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
unsigned int State;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_FOLLOW_H__
|
53
src/include/action/action_move.h
Normal file
53
src/include/action/action_move.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_MOVE_H__
|
||||
#define __ACTION_MOVE_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Move : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Move() : COrder(UnitActionMove) {}
|
||||
|
||||
virtual COrder_Move *Clone() const { return new COrder_Move(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_MOVE_H__
|
59
src/include/action/action_patrol.h
Normal file
59
src/include/action/action_patrol.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_PATROL_H__
|
||||
#define __ACTION_PATROL_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Patrol : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest);
|
||||
public:
|
||||
COrder_Patrol() : COrder(UnitActionPatrol), WaitingCycle(0) {}
|
||||
|
||||
virtual COrder_Patrol *Clone() const { return new COrder_Patrol(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
const Vec2i& GetWayPoint() const { return WayPoint; }
|
||||
private:
|
||||
Vec2i WayPoint; /// position for patroling.
|
||||
unsigned int WaitingCycle; /// number of cycle pathfinder wait.
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_PATROL_H__
|
61
src/include/action/action_repair.h
Normal file
61
src/include/action/action_repair.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_REPAIR_H__
|
||||
#define __ACTION_REPAIR_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Repair : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionRepair(CUnit &unit, CUnit &target);
|
||||
friend COrder* COrder::NewActionRepair(const Vec2i &pos);
|
||||
public:
|
||||
COrder_Repair() : COrder(UnitActionRepair), State(0), RepairCycle(0) {}
|
||||
|
||||
virtual COrder_Repair *Clone() const { return new COrder_Repair(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
bool RepairUnit(const CUnit &unit, CUnit &goal);
|
||||
private:
|
||||
unsigned int State;
|
||||
unsigned int RepairCycle;
|
||||
};
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_REPAIR_H__
|
61
src/include/action/action_research.h
Normal file
61
src/include/action/action_research.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_RESEARCH_H__
|
||||
#define __ACTION_RESEARCH_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Research : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Research() : COrder(UnitActionResearch), Upgrade(NULL) {}
|
||||
|
||||
virtual COrder_Research *Clone() const { return new COrder_Research(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
|
||||
const CUpgrade& GetUpgrade() const { return *Upgrade; }
|
||||
void SetUpgrade(CUpgrade &upgrade) { Upgrade = &upgrade; }
|
||||
private:
|
||||
CUpgrade *Upgrade;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_RESEARCH_H__
|
96
src/include/action/action_resource.h
Normal file
96
src/include/action/action_resource.h
Normal file
|
@ -0,0 +1,96 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_RESOURCE_H__
|
||||
#define __ACTION_RESOURCE_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Resource : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionResource(CUnit &harvester, const Vec2i &pos);
|
||||
friend COrder* COrder::NewActionResource(CUnit &harvester, CUnit &mine);
|
||||
friend COrder* COrder::NewActionReturnGoods(CUnit &harvester, CUnit *depot);
|
||||
|
||||
public:
|
||||
COrder_Resource(CUnit &harvester) : COrder(UnitActionResource), worker(&harvester),
|
||||
CurrentResource(0), State(0), TimeToHarvest(0), DoneHarvesting(false)
|
||||
{
|
||||
Resource.Pos.x = Resource.Pos.y = -1;
|
||||
}
|
||||
|
||||
~COrder_Resource();
|
||||
|
||||
virtual COrder_Resource *Clone() const { return new COrder_Resource(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual bool OnAiHitUnit(CUnit &unit, CUnit *attacker, int /*damage*/);
|
||||
|
||||
|
||||
Vec2i GetHarvestLocation() const;
|
||||
bool IsGatheringStarted() const;
|
||||
bool IsGatheringFinished() const;
|
||||
bool IsGatheringWaiting() const;
|
||||
private:
|
||||
int MoveToResource_Terrain(CUnit &unit);
|
||||
int MoveToResource_Unit(CUnit &unit);
|
||||
int MoveToResource(CUnit &unit);
|
||||
void UnitGotoGoal(CUnit &unit, CUnit *const goal, int state);
|
||||
int StartGathering(CUnit &unit);
|
||||
void LoseResource(CUnit &unit, const CUnit &source);
|
||||
int GatherResource(CUnit &unit);
|
||||
int StopGathering(CUnit &unit);
|
||||
int MoveToDepot(CUnit &unit);
|
||||
bool WaitInDepot(CUnit &unit);
|
||||
void DropResource(CUnit &unit);
|
||||
void ResourceGiveUp(CUnit &unit);
|
||||
bool ActionResourceInit(CUnit &unit);
|
||||
private:
|
||||
CUnitPtr worker; /// unit that own this order.
|
||||
unsigned char CurrentResource;
|
||||
struct {
|
||||
Vec2i Pos; /// position for terrain resource.
|
||||
CUnitPtr Mine;
|
||||
} Resource;
|
||||
CUnitPtr Depot;
|
||||
int State;
|
||||
int TimeToHarvest; /// how much time until we harvest some more.
|
||||
bool DoneHarvesting; /// Harvesting done, wait for action to break.
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_RESOURCE_H__
|
63
src/include/action/action_spellcast.h
Normal file
63
src/include/action/action_spellcast.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_SPELLCAST_H__
|
||||
#define __ACTION_SPELLCAST_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_SpellCast : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_SpellCast() : COrder(UnitActionSpellCast), Spell(NULL), State(0) {}
|
||||
|
||||
virtual COrder_SpellCast *Clone() const { return new COrder_SpellCast(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void OnAnimationAttack(CUnit &unit);
|
||||
|
||||
const SpellType& GetSpell() const { return *Spell; }
|
||||
void SetSpell(SpellType &spell) { Spell = &spell; }
|
||||
private:
|
||||
bool SpellMoveToTarget(CUnit &unit);
|
||||
private:
|
||||
SpellType *Spell;
|
||||
int State;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_SPELLCAST_H__
|
57
src/include/action/action_still.h
Normal file
57
src/include/action/action_still.h
Normal file
|
@ -0,0 +1,57 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_STILL_H__
|
||||
#define __ACTION_STILL_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Still : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Still(bool stand) : COrder(stand ? UnitActionStandGround : UnitActionStill), State(0) {}
|
||||
|
||||
virtual COrder_Still *Clone() const { return new COrder_Still(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
bool AutoAttackStand(CUnit &unit);
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_STILL_H__
|
64
src/include/action/action_train.h
Normal file
64
src/include/action/action_train.h
Normal file
|
@ -0,0 +1,64 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_TRAIN_H__
|
||||
#define __ACTION_TRAIN_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Train : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionTrain(CUnit &trainer, CUnitType &type);
|
||||
public:
|
||||
COrder_Train() : COrder(UnitActionTrain), Type(NULL), Ticks(0) {}
|
||||
|
||||
virtual COrder_Train *Clone() const { return new COrder_Train(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
|
||||
void ConvertUnitType(const CUnit &unit, CUnitType& newType);
|
||||
|
||||
const CUnitType &GetUnitType() const { return *Type; }
|
||||
private:
|
||||
CUnitType *Type; /// train a unit of this unit-type
|
||||
int Ticks; /// Ticks to complete
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_TRAIN_H__
|
59
src/include/action/action_unload.h
Normal file
59
src/include/action/action_unload.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_UNLOAD_H__
|
||||
#define __ACTION_UNLOAD_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_Unload : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionUnload(const Vec2i &pos, CUnit *what);
|
||||
public:
|
||||
COrder_Unload() : COrder(UnitActionUnload), State(0) {}
|
||||
|
||||
virtual COrder_Unload *Clone() const { return new COrder_Unload(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
private:
|
||||
bool LeaveTransporter(CUnit &transporter);
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__ACTION_UNLOAD_H__
|
79
src/include/action/action_upgradeto.h
Normal file
79
src/include/action/action_upgradeto.h
Normal file
|
@ -0,0 +1,79 @@
|
|||
// _________ __ __
|
||||
// / _____// |_____________ _/ |______ ____ __ __ ______
|
||||
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
||||
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
||||
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
||||
// \/ \/ \//_____/ \/
|
||||
// ______________________ ______________________
|
||||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name actions.h - The actions headerfile. */
|
||||
//
|
||||
// (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; only version 2 of the License.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __ACTION_UPGRADETO_H__
|
||||
#define __ACTION_UPGRADETO_H__
|
||||
|
||||
#include "actions.h"
|
||||
|
||||
//@{
|
||||
|
||||
class COrder_TransformInto : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionTransformInto(CUnitType &type);
|
||||
public:
|
||||
COrder_TransformInto() : COrder(UnitActionTransformInto), Type(NULL) {}
|
||||
|
||||
virtual COrder_TransformInto *Clone() const { return new COrder_TransformInto(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
private:
|
||||
CUnitType *Type; /// Transform unit into this unit-type
|
||||
};
|
||||
|
||||
|
||||
class COrder_UpgradeTo : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionUpgradeTo(CUnit &unit, CUnitType &type);
|
||||
public:
|
||||
COrder_UpgradeTo() : COrder(UnitActionUpgradeTo), Type(NULL), Ticks(0) {}
|
||||
|
||||
virtual COrder_UpgradeTo *Clone() const { return new COrder_UpgradeTo(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
|
||||
const CUnitType& GetUnitType() const { return *Type; }
|
||||
private:
|
||||
CUnitType *Type; /// upgrate to this unit-type
|
||||
int Ticks; /// Ticks to complete
|
||||
};
|
||||
|
||||
#endif // !__ACTIONS_H__
|
|
@ -189,423 +189,6 @@ public:
|
|||
} Data; /// Storage room for different commands
|
||||
};
|
||||
|
||||
class COrder_Attack : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionAttack(const CUnit &attacker, CUnit &target);
|
||||
friend COrder* COrder::NewActionAttack(const CUnit &attacker, const Vec2i &dest);
|
||||
friend COrder* COrder::NewActionAttackGround(const CUnit &attacker, const Vec2i &dest);
|
||||
public:
|
||||
COrder_Attack(bool ground) : COrder(ground ? UnitActionAttackGround : UnitActionAttack), State(0)
|
||||
{}
|
||||
|
||||
virtual COrder_Attack* Clone() const { return new COrder_Attack(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
bool IsWeakTargetSelected() const;
|
||||
|
||||
private:
|
||||
bool CheckForDeadGoal(CUnit &unit);
|
||||
bool CheckForTargetInRange(CUnit &unit);
|
||||
void MoveToTarget(CUnit &unit);
|
||||
void AttackTarget(CUnit &unit);
|
||||
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
class COrder_Board : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionBoard(CUnit &unit);
|
||||
public:
|
||||
COrder_Board() : COrder(UnitActionBoard), State(0) {}
|
||||
|
||||
virtual COrder_Board *Clone() const { return new COrder_Board(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
bool WaitForTransporter(CUnit &unit);
|
||||
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
class COrder_Build : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building);
|
||||
public:
|
||||
COrder_Build() : COrder(UnitActionBuild), Type(NULL), State(0) {}
|
||||
|
||||
virtual COrder_Build *Clone() const { return new COrder_Build(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void AiUnitKilled(CUnit &unit);
|
||||
|
||||
const CUnitType& GetUnitType() const { return *Type; }
|
||||
|
||||
private:
|
||||
bool MoveToLocation(CUnit &unit);
|
||||
CUnit *CheckCanBuild(CUnit &unit);
|
||||
bool StartBuilding(CUnit &unit, CUnit &ontop);
|
||||
bool BuildFromOutside(CUnit &unit) const;
|
||||
private:
|
||||
CUnitType *Type; /// build a unit of this unit-type
|
||||
CUnitPtr BuildingUnit; /// unit builded.
|
||||
int State;
|
||||
};
|
||||
|
||||
|
||||
class COrder_Built : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionBuilt(CUnit &builder, CUnit &unit);
|
||||
public:
|
||||
COrder_Built() : COrder(UnitActionBuilt), ProgressCounter(0), IsCancelled(false), Frame(NULL) {}
|
||||
|
||||
virtual COrder_Built *Clone() const { return new COrder_Built(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
virtual void FillSeenValues(CUnit &unit) const;
|
||||
virtual void AiUnitKilled(CUnit &unit);
|
||||
|
||||
void Progress(CUnit & unit, int amount);
|
||||
void ProgressHp(CUnit &unit, int amount);
|
||||
|
||||
const CConstructionFrame& GetFrame() const { return *Frame; }
|
||||
const CUnitPtr &GetWorker() const { return Worker; }
|
||||
CUnit *GetWorkerPtr() { return Worker; }
|
||||
|
||||
private:
|
||||
void Boost(CUnit &building, int amount, int varIndex) const;
|
||||
void UpdateConstructionFrame(CUnit &unit);
|
||||
|
||||
private:
|
||||
CUnitPtr Worker; /// Worker building this unit
|
||||
int ProgressCounter; /// Progress counter, in 1/100 cycles.
|
||||
bool IsCancelled; /// Cancel construction
|
||||
const CConstructionFrame *Frame; /// Construction frame
|
||||
};
|
||||
|
||||
|
||||
class COrder_Die : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Die() : COrder(UnitActionDie) {}
|
||||
|
||||
virtual COrder_Die *Clone() const { return new COrder_Die(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
};
|
||||
|
||||
class COrder_Follow : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Follow() : COrder(UnitActionFollow), State(0) {}
|
||||
|
||||
virtual COrder_Follow *Clone() const { return new COrder_Follow(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
unsigned int State;
|
||||
};
|
||||
|
||||
class COrder_Move : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Move() : COrder(UnitActionMove) {}
|
||||
|
||||
virtual COrder_Move *Clone() const { return new COrder_Move(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class COrder_Patrol : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest);
|
||||
public:
|
||||
COrder_Patrol() : COrder(UnitActionPatrol), WaitingCycle(0) {}
|
||||
|
||||
virtual COrder_Patrol *Clone() const { return new COrder_Patrol(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
const Vec2i& GetWayPoint() const { return WayPoint; }
|
||||
private:
|
||||
Vec2i WayPoint; /// position for patroling.
|
||||
unsigned int WaitingCycle; /// number of cycle pathfinder wait.
|
||||
};
|
||||
|
||||
class COrder_Repair : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionRepair(CUnit &unit, CUnit &target);
|
||||
friend COrder* COrder::NewActionRepair(const Vec2i &pos);
|
||||
public:
|
||||
COrder_Repair() : COrder(UnitActionRepair), State(0), RepairCycle(0) {}
|
||||
|
||||
virtual COrder_Repair *Clone() const { return new COrder_Repair(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
bool RepairUnit(const CUnit &unit, CUnit &goal);
|
||||
private:
|
||||
unsigned int State;
|
||||
unsigned int RepairCycle;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class COrder_Research : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Research() : COrder(UnitActionResearch), Upgrade(NULL) {}
|
||||
|
||||
virtual COrder_Research *Clone() const { return new COrder_Research(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
|
||||
const CUpgrade& GetUpgrade() const { return *Upgrade; }
|
||||
void SetUpgrade(CUpgrade &upgrade) { Upgrade = &upgrade; }
|
||||
private:
|
||||
CUpgrade *Upgrade;
|
||||
};
|
||||
|
||||
class COrder_Resource : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionResource(CUnit &harvester, const Vec2i &pos);
|
||||
friend COrder* COrder::NewActionResource(CUnit &harvester, CUnit &mine);
|
||||
friend COrder* COrder::NewActionReturnGoods(CUnit &harvester, CUnit *depot);
|
||||
|
||||
public:
|
||||
COrder_Resource(CUnit &harvester) : COrder(UnitActionResource), worker(&harvester),
|
||||
CurrentResource(0), State(0), TimeToHarvest(0), DoneHarvesting(false)
|
||||
{
|
||||
Resource.Pos.x = Resource.Pos.y = -1;
|
||||
}
|
||||
|
||||
~COrder_Resource();
|
||||
|
||||
virtual COrder_Resource *Clone() const { return new COrder_Resource(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual bool OnAiHitUnit(CUnit &unit, CUnit *attacker, int /*damage*/);
|
||||
|
||||
|
||||
Vec2i GetHarvestLocation() const;
|
||||
bool IsGatheringStarted() const;
|
||||
bool IsGatheringFinished() const;
|
||||
bool IsGatheringWaiting() const;
|
||||
private:
|
||||
int MoveToResource_Terrain(CUnit &unit);
|
||||
int MoveToResource_Unit(CUnit &unit);
|
||||
int MoveToResource(CUnit &unit);
|
||||
void UnitGotoGoal(CUnit &unit, CUnit *const goal, int state);
|
||||
int StartGathering(CUnit &unit);
|
||||
void LoseResource(CUnit &unit, const CUnit &source);
|
||||
int GatherResource(CUnit &unit);
|
||||
int StopGathering(CUnit &unit);
|
||||
int MoveToDepot(CUnit &unit);
|
||||
bool WaitInDepot(CUnit &unit);
|
||||
void DropResource(CUnit &unit);
|
||||
void ResourceGiveUp(CUnit &unit);
|
||||
bool ActionResourceInit(CUnit &unit);
|
||||
private:
|
||||
CUnitPtr worker; /// unit that own this order.
|
||||
unsigned char CurrentResource;
|
||||
struct {
|
||||
Vec2i Pos; /// position for terrain resource.
|
||||
CUnitPtr Mine;
|
||||
} Resource;
|
||||
CUnitPtr Depot;
|
||||
int State;
|
||||
int TimeToHarvest; /// how much time until we harvest some more.
|
||||
bool DoneHarvesting; /// Harvesting done, wait for action to break.
|
||||
};
|
||||
|
||||
class COrder_SpellCast : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_SpellCast() : COrder(UnitActionSpellCast), Spell(NULL), State(0) {}
|
||||
|
||||
virtual COrder_SpellCast *Clone() const { return new COrder_SpellCast(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void OnAnimationAttack(CUnit &unit);
|
||||
|
||||
const SpellType& GetSpell() const { return *Spell; }
|
||||
void SetSpell(SpellType &spell) { Spell = &spell; }
|
||||
private:
|
||||
bool SpellMoveToTarget(CUnit &unit);
|
||||
private:
|
||||
SpellType *Spell;
|
||||
int State;
|
||||
};
|
||||
|
||||
class COrder_Still : public COrder
|
||||
{
|
||||
public:
|
||||
COrder_Still(bool stand) : COrder(stand ? UnitActionStandGround : UnitActionStill), State(0) {}
|
||||
|
||||
virtual COrder_Still *Clone() const { return new COrder_Still(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
private:
|
||||
bool AutoAttackStand(CUnit &unit);
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
|
||||
class COrder_Train : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionTrain(CUnit &trainer, CUnitType &type);
|
||||
public:
|
||||
COrder_Train() : COrder(UnitActionTrain), Type(NULL), Ticks(0) {}
|
||||
|
||||
virtual COrder_Train *Clone() const { return new COrder_Train(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
|
||||
void ConvertUnitType(const CUnit &unit, CUnitType& newType);
|
||||
|
||||
const CUnitType &GetUnitType() const { return *Type; }
|
||||
private:
|
||||
CUnitType *Type; /// train a unit of this unit-type
|
||||
int Ticks; /// Ticks to complete
|
||||
};
|
||||
|
||||
class COrder_TransformInto : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionTransformInto(CUnitType &type);
|
||||
public:
|
||||
COrder_TransformInto() : COrder(UnitActionTransformInto), Type(NULL) {}
|
||||
|
||||
virtual COrder_TransformInto *Clone() const { return new COrder_TransformInto(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
private:
|
||||
CUnitType *Type; /// Transform unit into this unit-type
|
||||
};
|
||||
|
||||
|
||||
|
||||
class COrder_Unload : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionUnload(const Vec2i &pos, CUnit *what);
|
||||
public:
|
||||
COrder_Unload() : COrder(UnitActionUnload), State(0) {}
|
||||
|
||||
virtual COrder_Unload *Clone() const { return new COrder_Unload(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
private:
|
||||
bool LeaveTransporter(CUnit &transporter);
|
||||
private:
|
||||
int State;
|
||||
};
|
||||
|
||||
|
||||
class COrder_UpgradeTo : public COrder
|
||||
{
|
||||
friend COrder* COrder::NewActionUpgradeTo(CUnit &unit, CUnitType &type);
|
||||
public:
|
||||
COrder_UpgradeTo() : COrder(UnitActionUpgradeTo), Type(NULL), Ticks(0) {}
|
||||
|
||||
virtual COrder_UpgradeTo *Clone() const { return new COrder_UpgradeTo(*this); }
|
||||
|
||||
virtual void Save(CFile &file, const CUnit &unit) const;
|
||||
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
|
||||
|
||||
virtual void Execute(CUnit &unit);
|
||||
virtual void Cancel(CUnit &unit);
|
||||
virtual PixelPos Show(const CViewport& vp, const PixelPos& lastScreenPos) const;
|
||||
|
||||
virtual void UpdateUnitVariables(CUnit &unit) const;
|
||||
|
||||
const CUnitType& GetUnitType() const { return *Type; }
|
||||
private:
|
||||
CUnitType *Type; /// upgrate to this unit-type
|
||||
int Ticks; /// Ticks to complete
|
||||
};
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Variables
|
||||
----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -42,24 +42,29 @@
|
|||
#include <sstream>
|
||||
|
||||
#include "stratagus.h"
|
||||
#include "video.h"
|
||||
|
||||
#include "action/action_built.h"
|
||||
#include "action/action_research.h"
|
||||
#include "action/action_train.h"
|
||||
#include "action/action_upgradeto.h"
|
||||
#include "font.h"
|
||||
#include "sound.h"
|
||||
#include "unitsound.h"
|
||||
#include "unittype.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
#include "upgrade.h"
|
||||
#include "icons.h"
|
||||
#include "interface.h"
|
||||
#include "ui.h"
|
||||
#include "map.h"
|
||||
#include "menus.h"
|
||||
#include "network.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "spells.h"
|
||||
#include "tileset.h"
|
||||
#include "trigger.h"
|
||||
#include "network.h"
|
||||
#include "menus.h"
|
||||
#include "spells.h"
|
||||
#include "actions.h"
|
||||
#include "ui.h"
|
||||
#include "unit.h"
|
||||
#include "unitsound.h"
|
||||
#include "unittype.h"
|
||||
#include "upgrade.h"
|
||||
#include "video.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
#include "../ai/ai_local.h"
|
||||
#endif
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include <ctype.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include "tileset.h"
|
||||
#include "video.h"
|
||||
#include "map.h"
|
||||
|
@ -62,6 +63,7 @@
|
|||
#include "spells.h"
|
||||
#include "widgets.h"
|
||||
#include "actions.h"
|
||||
#include "action/action_train.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Variables
|
||||
|
|
|
@ -39,6 +39,23 @@
|
|||
|
||||
#include "stratagus.h"
|
||||
#include "unit.h"
|
||||
|
||||
#include "action/action_attack.h"
|
||||
#include "action/action_board.h"
|
||||
#include "action/action_build.h"
|
||||
#include "action/action_built.h"
|
||||
#include "action/action_die.h"
|
||||
#include "action/action_follow.h"
|
||||
#include "action/action_move.h"
|
||||
#include "action/action_patrol.h"
|
||||
#include "action/action_repair.h"
|
||||
#include "action/action_research.h"
|
||||
#include "action/action_resource.h"
|
||||
#include "action/action_spellcast.h"
|
||||
#include "action/action_still.h"
|
||||
#include "action/action_train.h"
|
||||
#include "action/action_unload.h"
|
||||
#include "action/action_upgradeto.h"
|
||||
#include "unit_manager.h"
|
||||
#include "unittype.h"
|
||||
#include "animation.h"
|
||||
|
|
|
@ -36,28 +36,29 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "video.h"
|
||||
#include "sound.h"
|
||||
#include "unitsound.h"
|
||||
#include "editor.h"
|
||||
#include "unittype.h"
|
||||
#include "player.h"
|
||||
#include "unit.h"
|
||||
#include "tileset.h"
|
||||
#include "map.h"
|
||||
#include "actions.h"
|
||||
#include "action/action_build.h"
|
||||
#include "action/action_built.h"
|
||||
#include "action/action_upgradeto.h"
|
||||
#include "construct.h"
|
||||
#include "cursor.h"
|
||||
#include "interface.h"
|
||||
#include "editor.h"
|
||||
#include "font.h"
|
||||
#include "ui.h"
|
||||
#include "actions.h"
|
||||
#include "interface.h"
|
||||
#include "map.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
|
||||
#include "sound.h"
|
||||
#include "tileset.h"
|
||||
#include "unit.h"
|
||||
#include "unitsound.h"
|
||||
#include "unittype.h"
|
||||
#include "ui.h"
|
||||
#include "video.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Variables
|
||||
|
|
|
@ -36,27 +36,23 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include "upgrade.h"
|
||||
#include "player.h"
|
||||
|
||||
#include "action/action_train.h"
|
||||
#include "depend.h"
|
||||
#include "interface.h"
|
||||
#include "iolib.h"
|
||||
#include "map.h"
|
||||
#include "player.h"
|
||||
#include "script.h"
|
||||
#include "spells.h"
|
||||
#include "unit.h"
|
||||
#include "unittype.h"
|
||||
#include "actions.h"
|
||||
#include "iolib.h"
|
||||
|
||||
#include "myendian.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue