prepare release 2.4.2

This commit is contained in:
Tim Felgentreff 2017-06-11 12:16:18 +02:00
parent 0988e2dae4
commit 493bd57ddb
5 changed files with 80 additions and 3 deletions

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@ -34,7 +34,7 @@ set(STRATAGUS_MAJOR_VERSION 2)
# Stratagus minor version (maximum 99)
set(STRATAGUS_MINOR_VERSION 4)
# Stratagus patch level (maximum 99)
set(STRATAGUS_PATCH_LEVEL 1)
set(STRATAGUS_PATCH_LEVEL 2)
# Stratagus patch level 2
set(STRATAGUS_PATCH_LEVEL2 0)
#########################

24
debian/changelog vendored
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@ -1,3 +1,27 @@
stratagus (2.4.2) xenial; urgency=medium
* Reliability: Fall back to software and windowed rendering before
giving up on startup. This fixes the trouble some people have when
they enable OpenGL or an unsupported fullscreen resolution and now the
game won't start. Otherwise, they have to know where the
preferences.lua file is stored and either delete or edit it.
* Commandline: -Z now takes a WIDTHxHEIGHT argument, too, to define the
base resolution to scale up from.
* Bugfix: Warping mouse coordinates in zoomed mode was not scaled correctly.
* Metaserver: Implement simple UDP hole punching to allow connections through some NATs
* Metaserver: Add CREATEGAME command
* Metaserver: Allow access for non-registered users
* Bugfix: Remove checksumming of lua files for now due to issues
* Installation: Include tinyfiledialogs and make extraction of game
data more consistent for games that want it by offering the
functionality on first launch based on header defines in the game
launchers.
* Bugfix: Regenerating forest tiles should no longer set the wrong tile index
* Graphics: Allow each game to ship its own shaders by searching in the game data path
* Keybindings: Use Alt+/ and Alt+\ do change shaders globally
-- Tim Felgentreff <timfelgentreff@gmail.com> Sun, 11 Jun 2017 12:10:55 +0200
stratagus (2.4.1-0) unstable; urgency=low
* Add support for icon frames in engine

4
debian/copyright vendored
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@ -6,15 +6,17 @@ Copyright:
© 2004 David Martínez Moreno <ender@debian.org>
© 2010-2012 Pali Rohár <pali.rohar@gmail.com>
© 2015 cybermind <iddqd_mail@mail.ru>
© 2016-2017 Tim Felgentreff <timfelgentreff@gmail.com>
License: GPL-2+
Files: *
© 1998-2015 by The Stratagus Project, including:
© 1998-2017 by The Stratagus Project, including:
Jimmy Salmon <jsalmon3@users.sourceforge.net>
Russel Smith <mr-russ@users.sourceforge.net>
Nehal Mistry <nehalmistry@users.sourceforge.net>
Pali Rohár <pali.rohar@gmail.com>
cybermind <iddqd_mail@mail.ru>
Tim Felgentreff <timfelgentreff@gmail.com>
License: GPL-2+
License: GPL-2+

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@ -40,6 +40,57 @@
<ul>
<p/>
<p/><li>2.4.1 Released<p/></li>
<ul>
<li>
Reliability: Fall back to software and windowed rendering before
giving up on startup. This fixes the trouble some people have when
they enable OpenGL or an unsupported fullscreen resolution and now the
game won't start. Otherwise, they have to know where the
preferences.lua file is stored and either delete or edit it.
</li>
<li>
Commandline: -Z now takes a WIDTHxHEIGHT argument, too, to define the
base resolution to scale up from.
</li>
<li>
Bugfix: Warping mouse coordinates in zoomed mode was not scaled correctly.
</li>
<li>
Metaserver: Implement simple UDP hole punching to allow connections through some NATs
</li>
<li>
Metaserver: Add CREATEGAME command
</li>
<li>
Metaserver: Allow access for non-registered users
</li>
<li>
Bugfix: Remove checksumming of lua files for now due to issues
</li>
<li>
Installation: Include tinyfiledialogs and make extraction of game
data more consistent for games that want it by offering the
functionality on first launch based on header defines in the game
launchers.
</li>
<li>
Bugfix: Regenerating forest tiles should no longer set the wrong tile index
</li>
<li>
Graphics: Allow each game to ship its own shaders by searching in the game data path
</li>
<li>
Keybindings: Use Alt+/ and Alt+\ do change shaders globally
</li>
</ul>
<p/><li>2.4.1 Released<p/></li>
<ul>
<li>Add support for icon frames in engine</li>
<li>Add support for selecting and giving orders to multiple buildings</li>
<li>Add checksumming for loaded lua files, to avoid incompatible multiplayer clients</li>
<li>Update shader support to use pre-compiled shaders from libretro</li>
</ul>
<p/><li>2.4.0 Released<p/></li>
<ul>
<li>Introduced OpenGL shaders for pixel scaling</li>

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@ -47,7 +47,7 @@
!define DESCRIPTION "Strategy Gaming Engine"
!define HOMEPAGE "https://github.com/Wargus/stratagus"
!define LICENSE "GPL v2"
!define COPYRIGHT "Copyright (c) 1998-2012 by The Stratagus Project"
!define COPYRIGHT "Copyright (c) 1998-2017 by The Stratagus Project"
;--------------------------------