prepare release 2.4.2
This commit is contained in:
parent
0988e2dae4
commit
493bd57ddb
5 changed files with 80 additions and 3 deletions
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@ -34,7 +34,7 @@ set(STRATAGUS_MAJOR_VERSION 2)
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# Stratagus minor version (maximum 99)
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set(STRATAGUS_MINOR_VERSION 4)
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# Stratagus patch level (maximum 99)
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set(STRATAGUS_PATCH_LEVEL 1)
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set(STRATAGUS_PATCH_LEVEL 2)
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# Stratagus patch level 2
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set(STRATAGUS_PATCH_LEVEL2 0)
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#########################
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24
debian/changelog
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24
debian/changelog
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@ -1,3 +1,27 @@
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stratagus (2.4.2) xenial; urgency=medium
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* Reliability: Fall back to software and windowed rendering before
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giving up on startup. This fixes the trouble some people have when
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they enable OpenGL or an unsupported fullscreen resolution and now the
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game won't start. Otherwise, they have to know where the
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preferences.lua file is stored and either delete or edit it.
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* Commandline: -Z now takes a WIDTHxHEIGHT argument, too, to define the
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base resolution to scale up from.
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* Bugfix: Warping mouse coordinates in zoomed mode was not scaled correctly.
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* Metaserver: Implement simple UDP hole punching to allow connections through some NATs
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* Metaserver: Add CREATEGAME command
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* Metaserver: Allow access for non-registered users
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* Bugfix: Remove checksumming of lua files for now due to issues
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* Installation: Include tinyfiledialogs and make extraction of game
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data more consistent for games that want it by offering the
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functionality on first launch based on header defines in the game
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launchers.
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* Bugfix: Regenerating forest tiles should no longer set the wrong tile index
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* Graphics: Allow each game to ship its own shaders by searching in the game data path
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* Keybindings: Use Alt+/ and Alt+\ do change shaders globally
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sun, 11 Jun 2017 12:10:55 +0200
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stratagus (2.4.1-0) unstable; urgency=low
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* Add support for icon frames in engine
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4
debian/copyright
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4
debian/copyright
vendored
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@ -6,15 +6,17 @@ Copyright:
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© 2004 David Martínez Moreno <ender@debian.org>
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© 2010-2012 Pali Rohár <pali.rohar@gmail.com>
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© 2015 cybermind <iddqd_mail@mail.ru>
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© 2016-2017 Tim Felgentreff <timfelgentreff@gmail.com>
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License: GPL-2+
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Files: *
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© 1998-2015 by The Stratagus Project, including:
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© 1998-2017 by The Stratagus Project, including:
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Jimmy Salmon <jsalmon3@users.sourceforge.net>
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Russel Smith <mr-russ@users.sourceforge.net>
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Nehal Mistry <nehalmistry@users.sourceforge.net>
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Pali Rohár <pali.rohar@gmail.com>
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cybermind <iddqd_mail@mail.ru>
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Tim Felgentreff <timfelgentreff@gmail.com>
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License: GPL-2+
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License: GPL-2+
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@ -40,6 +40,57 @@
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<ul>
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<p/>
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<p/><li>2.4.1 Released<p/></li>
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<ul>
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<li>
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Reliability: Fall back to software and windowed rendering before
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giving up on startup. This fixes the trouble some people have when
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they enable OpenGL or an unsupported fullscreen resolution and now the
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game won't start. Otherwise, they have to know where the
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preferences.lua file is stored and either delete or edit it.
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</li>
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<li>
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Commandline: -Z now takes a WIDTHxHEIGHT argument, too, to define the
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base resolution to scale up from.
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</li>
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<li>
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Bugfix: Warping mouse coordinates in zoomed mode was not scaled correctly.
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</li>
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<li>
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Metaserver: Implement simple UDP hole punching to allow connections through some NATs
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</li>
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<li>
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Metaserver: Add CREATEGAME command
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</li>
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<li>
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Metaserver: Allow access for non-registered users
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</li>
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<li>
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Bugfix: Remove checksumming of lua files for now due to issues
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</li>
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<li>
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Installation: Include tinyfiledialogs and make extraction of game
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data more consistent for games that want it by offering the
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functionality on first launch based on header defines in the game
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launchers.
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</li>
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<li>
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Bugfix: Regenerating forest tiles should no longer set the wrong tile index
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</li>
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<li>
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Graphics: Allow each game to ship its own shaders by searching in the game data path
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</li>
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<li>
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Keybindings: Use Alt+/ and Alt+\ do change shaders globally
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</li>
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</ul>
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<p/><li>2.4.1 Released<p/></li>
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<ul>
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<li>Add support for icon frames in engine</li>
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<li>Add support for selecting and giving orders to multiple buildings</li>
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<li>Add checksumming for loaded lua files, to avoid incompatible multiplayer clients</li>
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<li>Update shader support to use pre-compiled shaders from libretro</li>
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</ul>
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<p/><li>2.4.0 Released<p/></li>
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<ul>
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<li>Introduced OpenGL shaders for pixel scaling</li>
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@ -47,7 +47,7 @@
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!define DESCRIPTION "Strategy Gaming Engine"
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!define HOMEPAGE "https://github.com/Wargus/stratagus"
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!define LICENSE "GPL v2"
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!define COPYRIGHT "Copyright (c) 1998-2012 by The Stratagus Project"
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!define COPYRIGHT "Copyright (c) 1998-2017 by The Stratagus Project"
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;--------------------------------
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