[-] Fix for sound distance calculation for spells

This commit is contained in:
cybermind 2014-06-01 17:39:28 +06:00
parent 7a2afec8db
commit 476ee0d05e
3 changed files with 9 additions and 3 deletions

View file

@ -163,6 +163,8 @@ extern int DistanceSilent;
-- Functions
----------------------------------------------------------------------------*/
/// Calculates volume level
extern unsigned char CalculateVolume(bool isVolume, int power, unsigned char range);
/// Play a unit sound
extern void PlayUnitSound(const CUnit &unit, UnitVoiceGroup unit_voice_group);
/// Play a unit sound

View file

@ -217,7 +217,7 @@ static CSound *ChooseUnitVoiceSound(const CUnit &unit, UnitVoiceGroup voice)
**
** @return volume for given distance (0..??)
*/
static unsigned char VolumeForDistance(unsigned short d, unsigned char range)
unsigned char VolumeForDistance(unsigned short d, unsigned char range)
{
// FIXME: THIS IS SLOW!!!!!!!
if (d <= ViewPointOffset || range == INFINITE_SOUND_RANGE) {
@ -242,7 +242,7 @@ static unsigned char VolumeForDistance(unsigned short d, unsigned char range)
** Calculate the volume associated with a request, either by clipping the
** range parameter of this request, or by mapping this range to a volume.
*/
static unsigned char CalculateVolume(bool isVolume, int power, unsigned char range)
unsigned char CalculateVolume(bool isVolume, int power, unsigned char range)
{
if (isVolume) {
return std::min(MaxVolume, power);

View file

@ -529,7 +529,11 @@ int SpellCast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i
//
// Ugly hack, CastAdjustVitals makes it's own mana calculation.
//
PlayGameSound(spell.SoundWhenCast.Sound, MaxSampleVolume);
if (spell.Target == TargetSelf) {
PlayUnitSound(caster, spell.SoundWhenCast.Sound);
} else {
PlayGameSound(spell.SoundWhenCast.Sound, CalculateVolume(false, ViewPointDistance(goalPos), spell.SoundWhenCast.Sound->Range));
}
for (std::vector<SpellActionType *>::const_iterator act = spell.Action.begin();
act != spell.Action.end(); ++act) {
if ((*act)->ModifyManaCaster) {