[*] If unit is being attack by MissileClipToTarget and it is removed from the map(transport,...), no damage is inflicted
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@ -53,7 +53,7 @@ void MissileClipToTarget::Action()
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}
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if (this->NextMissileFrame(1, 0)) {
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if (this->SourceUnit && this->SourceUnit->IsAliveOnMap()) {
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if (this->SourceUnit && this->SourceUnit->IsAliveOnMap() && this->TargetUnit->IsAliveOnMap()) {
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this->MissileHit();
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}
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this->TTL = 0;
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