This commit is contained in:
jsalmon3 2004-05-09 19:17:50 +00:00
parent 677f136d15
commit 44c6c0d34c
2 changed files with 23 additions and 32 deletions

View file

@ -126,7 +126,8 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
stepx = TileSizeX * FRAMES_PER_SECOND;
stepy = TileSizeY * FRAMES_PER_SECOND;
}
if (state & (ScrollLeft | ScrollRight)) {
if ((state & (ScrollLeft | ScrollRight)) &&
(state & (ScrollLeft | ScrollRight)) != (ScrollLeft | ScrollRight)) {
stepx = stepx * 100 * 100 / VideoSyncSpeed / FRAMES_PER_SECOND / (SkipFrames + 1);
remx += stepx - (stepx / 100) * 100;
stepx /= 100;
@ -137,7 +138,8 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
} else {
stepx = 0;
}
if (state & (ScrollUp | ScrollDown)) {
if ((state & (ScrollUp | ScrollDown)) &&
(state & (ScrollUp | ScrollDown)) != (ScrollUp | ScrollDown)) {
stepy = stepy * 100 * 100 / VideoSyncSpeed / FRAMES_PER_SECOND / (SkipFrames + 1);
remy += stepy - (stepy / 100) * 100;
stepy /= 100;

View file

@ -927,7 +927,7 @@ global int HandleCheats(const char* input)
ThisPlayer->AiEnabled = 1;
ThisPlayer->Type = PlayerComputer;
if (!ThisPlayer->Ai) {
AiInit(ThisPlayer);
AiInit(ThisPlayer);
}
SetMessage("I'm the BORG, resistance is futile!");
}
@ -987,9 +987,7 @@ local int InputKey(int key)
#endif
if (!IsNetworkGame()) {
if (!GameObserve && !GamePaused) {
int ret;
ret = HandleCheats(Input);
if (ret) {
if (HandleCheats(Input)) {
CommandLog("input", NoUnitP, FlushCommands, -1, -1, NoUnitP, Input, -1);
}
}
@ -1092,7 +1090,7 @@ local void Screenshot(void)
char filename[30];
int i;
for (i = 1; i < 99; ++i) {
for (i = 1; i <= 99; ++i) {
// FIXME: what if we can't write to this directory?
sprintf(filename, "screen%02d.png", i);
if (!(fd = CLopen(filename, CL_OPEN_READ))) {
@ -1268,55 +1266,46 @@ global void HandleKeyRepeat(unsigned key __attribute__((unused)),
*/
global int HandleMouseScrollArea(int x, int y)
{
// FIXME: perhaps I should change the complete scroll handling.
// FIXME: show scrolling cursor only, if scrolling is possible
// FIXME: scrolling with edge resistance
if (x < SCROLL_LEFT) {
CursorOn = CursorOnScrollLeft;
MouseScrollState = ScrollLeft;
GameCursor = TheUI.ArrowW.Cursor;
if (y < SCROLL_UP) {
CursorOn = CursorOnScrollLeftUp;
MouseScrollState = ScrollLeftUp;
GameCursor = TheUI.ArrowNW.Cursor;
}
if (y > SCROLL_DOWN) {
} else if (y > SCROLL_DOWN) {
CursorOn = CursorOnScrollLeftDown;
MouseScrollState = ScrollLeftDown;
GameCursor = TheUI.ArrowSW.Cursor;
} else {
CursorOn = CursorOnScrollLeft;
MouseScrollState = ScrollLeft;
GameCursor = TheUI.ArrowW.Cursor;
}
return 1;
}
if (x > SCROLL_RIGHT) {
CursorOn = CursorOnScrollRight;
MouseScrollState = ScrollRight;
GameCursor = TheUI.ArrowE.Cursor;
} else if (x > SCROLL_RIGHT) {
if (y < SCROLL_UP) {
CursorOn = CursorOnScrollRightUp;
MouseScrollState = ScrollRightUp;
GameCursor = TheUI.ArrowNE.Cursor;
}
if (y > SCROLL_DOWN) {
} else if (y > SCROLL_DOWN) {
CursorOn = CursorOnScrollRightDown;
MouseScrollState = ScrollRightDown;
GameCursor = TheUI.ArrowSE.Cursor;
} else {
CursorOn = CursorOnScrollRight;
MouseScrollState = ScrollRight;
GameCursor = TheUI.ArrowE.Cursor;
}
return 1;
}
if (y < SCROLL_UP) {
} else if (y < SCROLL_UP) {
CursorOn = CursorOnScrollUp;
MouseScrollState = ScrollUp;
GameCursor = TheUI.ArrowN.Cursor;
return 1;
}
if (y > SCROLL_DOWN) {
} else if (y > SCROLL_DOWN) {
CursorOn = CursorOnScrollDown;
MouseScrollState = ScrollDown;
GameCursor = TheUI.ArrowS.Cursor;
return 1;
} else {
return 0;
}
return 0;
return 1;
}
/**