Cleanup
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parent
677f136d15
commit
44c6c0d34c
2 changed files with 23 additions and 32 deletions
src
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@ -126,7 +126,8 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
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stepx = TileSizeX * FRAMES_PER_SECOND;
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stepy = TileSizeY * FRAMES_PER_SECOND;
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}
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if (state & (ScrollLeft | ScrollRight)) {
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if ((state & (ScrollLeft | ScrollRight)) &&
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(state & (ScrollLeft | ScrollRight)) != (ScrollLeft | ScrollRight)) {
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stepx = stepx * 100 * 100 / VideoSyncSpeed / FRAMES_PER_SECOND / (SkipFrames + 1);
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remx += stepx - (stepx / 100) * 100;
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stepx /= 100;
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@ -137,7 +138,8 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
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} else {
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stepx = 0;
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}
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if (state & (ScrollUp | ScrollDown)) {
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if ((state & (ScrollUp | ScrollDown)) &&
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(state & (ScrollUp | ScrollDown)) != (ScrollUp | ScrollDown)) {
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stepy = stepy * 100 * 100 / VideoSyncSpeed / FRAMES_PER_SECOND / (SkipFrames + 1);
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remy += stepy - (stepy / 100) * 100;
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stepy /= 100;
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@ -927,7 +927,7 @@ global int HandleCheats(const char* input)
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ThisPlayer->AiEnabled = 1;
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ThisPlayer->Type = PlayerComputer;
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if (!ThisPlayer->Ai) {
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AiInit(ThisPlayer);
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AiInit(ThisPlayer);
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}
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SetMessage("I'm the BORG, resistance is futile!");
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}
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@ -987,9 +987,7 @@ local int InputKey(int key)
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#endif
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if (!IsNetworkGame()) {
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if (!GameObserve && !GamePaused) {
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int ret;
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ret = HandleCheats(Input);
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if (ret) {
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if (HandleCheats(Input)) {
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CommandLog("input", NoUnitP, FlushCommands, -1, -1, NoUnitP, Input, -1);
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}
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}
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@ -1092,7 +1090,7 @@ local void Screenshot(void)
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char filename[30];
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int i;
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for (i = 1; i < 99; ++i) {
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for (i = 1; i <= 99; ++i) {
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// FIXME: what if we can't write to this directory?
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sprintf(filename, "screen%02d.png", i);
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if (!(fd = CLopen(filename, CL_OPEN_READ))) {
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@ -1268,55 +1266,46 @@ global void HandleKeyRepeat(unsigned key __attribute__((unused)),
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*/
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global int HandleMouseScrollArea(int x, int y)
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{
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// FIXME: perhaps I should change the complete scroll handling.
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// FIXME: show scrolling cursor only, if scrolling is possible
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// FIXME: scrolling with edge resistance
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if (x < SCROLL_LEFT) {
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CursorOn = CursorOnScrollLeft;
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MouseScrollState = ScrollLeft;
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GameCursor = TheUI.ArrowW.Cursor;
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if (y < SCROLL_UP) {
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CursorOn = CursorOnScrollLeftUp;
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MouseScrollState = ScrollLeftUp;
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GameCursor = TheUI.ArrowNW.Cursor;
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}
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if (y > SCROLL_DOWN) {
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} else if (y > SCROLL_DOWN) {
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CursorOn = CursorOnScrollLeftDown;
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MouseScrollState = ScrollLeftDown;
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GameCursor = TheUI.ArrowSW.Cursor;
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} else {
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CursorOn = CursorOnScrollLeft;
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MouseScrollState = ScrollLeft;
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GameCursor = TheUI.ArrowW.Cursor;
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}
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return 1;
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}
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if (x > SCROLL_RIGHT) {
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CursorOn = CursorOnScrollRight;
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MouseScrollState = ScrollRight;
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GameCursor = TheUI.ArrowE.Cursor;
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} else if (x > SCROLL_RIGHT) {
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if (y < SCROLL_UP) {
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CursorOn = CursorOnScrollRightUp;
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MouseScrollState = ScrollRightUp;
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GameCursor = TheUI.ArrowNE.Cursor;
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}
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if (y > SCROLL_DOWN) {
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} else if (y > SCROLL_DOWN) {
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CursorOn = CursorOnScrollRightDown;
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MouseScrollState = ScrollRightDown;
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GameCursor = TheUI.ArrowSE.Cursor;
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} else {
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CursorOn = CursorOnScrollRight;
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MouseScrollState = ScrollRight;
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GameCursor = TheUI.ArrowE.Cursor;
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}
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return 1;
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}
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if (y < SCROLL_UP) {
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} else if (y < SCROLL_UP) {
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CursorOn = CursorOnScrollUp;
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MouseScrollState = ScrollUp;
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GameCursor = TheUI.ArrowN.Cursor;
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return 1;
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}
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if (y > SCROLL_DOWN) {
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} else if (y > SCROLL_DOWN) {
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CursorOn = CursorOnScrollDown;
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MouseScrollState = ScrollDown;
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GameCursor = TheUI.ArrowS.Cursor;
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return 1;
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} else {
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return 0;
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}
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return 0;
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return 1;
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}
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/**
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