CleanUp
This commit is contained in:
parent
f10d5c5c8e
commit
43a340ee34
8 changed files with 368 additions and 362 deletions
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@ -49,16 +49,16 @@
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----------------------------------------------------------------------------*/
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----------------------------------------------------------------------------*/
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typedef struct _node_ {
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typedef struct _node_ {
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char Direction; /// Direction for trace back
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char Direction; ///< Direction for trace back
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char InGoal; /// is this point in the goal
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char InGoal; ///< is this point in the goal
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int CostFromStart; /// Real costs to reach this point
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int CostFromStart; ///< Real costs to reach this point
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} Node;
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} Node;
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typedef struct _open_ {
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typedef struct _open_ {
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int X; /// X coordinate
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int X; ///< X coordinate
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int Y; /// Y coordinate
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int Y; ///< Y coordinate
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int O; /// Offset into matrix
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int O; ///< Offset into matrix
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int Costs; /// complete costs to goal
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int Costs; ///< complete costs to goal
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} Open;
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} Open;
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/// heuristic cost fonction for a star
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/// heuristic cost fonction for a star
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@ -28,10 +28,10 @@
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//
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//
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// $Id$
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// $Id$
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//@{
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#ifdef MAP_REGIONS
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#ifdef MAP_REGIONS
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//@{
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/*----------------------------------------------------------------------------
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/*----------------------------------------------------------------------------
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-- Includes
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-- Includes
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----------------------------------------------------------------------------*/
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----------------------------------------------------------------------------*/
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@ -74,7 +74,7 @@ int ZoneNeedRefresh;
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** Unassign a tile to a region.
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** Unassign a tile to a region.
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** Connections are not updated here
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** Connections are not updated here
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**
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**
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** @param region the region ID
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** @param region The region ID
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** @param x X coord of the tile
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** @param x X coord of the tile
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** @param y Y coord of the tile
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** @param y Y coord of the tile
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*/
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*/
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@ -147,7 +147,7 @@ void RegionUnassignTile(RegionId region, int x, int y)
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** Assign a tile to a region.
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** Assign a tile to a region.
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** Connections are not updated here
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** Connections are not updated here
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**
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**
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** @param region the region ID
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** @param region The region ID
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** @param x X coord of the tile
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** @param x X coord of the tile
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** @param y Y coord of the tile
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** @param y Y coord of the tile
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*/
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*/
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@ -298,7 +298,7 @@ void UpdateConnections(void)
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**
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**
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** @param reg The region to split
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** @param reg The region to split
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** @param nbarea The number of area
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** @param nbarea The number of area
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** @param updateConnections indicate if connection should be updated
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** @param updateConnections Indicate if connection should be updated
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*/
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*/
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void RegionSplitUsingTemp(RegionId reg, int nbarea, int updateConnections)
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void RegionSplitUsingTemp(RegionId reg, int nbarea, int updateConnections)
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{
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{
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@ -558,7 +558,7 @@ void RegionSplit(RegionId regid, int updateConnections)
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/**
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/**
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** Check that the given region is 8 - connex
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** Check that the given region is 8 - connex
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** ( all its tiles are reachable )
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** (all its tiles are reachable)
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**
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**
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** @param reg the region ID
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** @param reg the region ID
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*/
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*/
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@ -612,7 +612,8 @@ void RegionCheckConnex(RegionId reg)
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** @param x x position of the tile
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** @param x x position of the tile
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** @param y y position of the tile
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** @param y y position of the tile
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*/
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*/
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static void MapSplitterTileOccuped(int x, int y) {
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static void MapSplitterTileOccuped(int x, int y)
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{
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RegionId reg;
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RegionId reg;
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int tx;
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int tx;
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int ty;
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int ty;
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@ -676,7 +677,8 @@ static void MapSplitterTileOccuped(int x, int y) {
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** @param x1 x1 coord of the changed rectangle
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** @param x1 x1 coord of the changed rectangle
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** @param y1 y1 coord of the changed rectangle
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** @param y1 y1 coord of the changed rectangle
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*/
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*/
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void MapSplitterTilesCleared(int x0, int y0, int x1, int y1) {
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void MapSplitterTilesCleared(int x0, int y0, int x1, int y1)
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{
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static int directions[5][2] = {{1,0},{0,1},{-1,0},{0,-1},{0,0}};
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static int directions[5][2] = {{1,0},{0,1},{-1,0},{0,-1},{0,0}};
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int x;
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int x;
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int y;
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int y;
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@ -985,7 +987,7 @@ void InitaliseMapping(void)
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** The point closer to (refx,refy) in (a) is returned
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** The point closer to (refx,refy) in (a) is returned
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**
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**
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** @param a a zone number
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** @param a a zone number
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** @param b the other zone number
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** @param b The other zone number
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** @param refx Search closest to (refx,refy)
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** @param refx Search closest to (refx,refy)
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** @param refy Search closest to (refx,refy)
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** @param refy Search closest to (refx,refy)
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** @param rsltx Will hold result X
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** @param rsltx Will hold result X
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@ -1281,5 +1283,7 @@ void ClearZoneNeedRefresh(void)
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}
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}
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}
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}
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#endif // MAP_REGIONS
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//@}
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//@}
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#endif // MAP_REGIONS
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@ -38,8 +38,8 @@
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----------------------------------------------------------------------------*/
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----------------------------------------------------------------------------*/
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// Should be enough for every one :-)
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// Should be enough for every one :-)
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#define MaxZoneNumber 512 /// Max number of zone ( separated area )
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#define MaxZoneNumber 512 ///< Max number of zone ( separated area )
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#define MaxRegionNumber 4096 /// Max number of regions ( divisions of zones )
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#define MaxRegionNumber 4096 ///< Max number of regions ( divisions of zones )
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#define NoRegion ((RegionId)~0UL)
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#define NoRegion ((RegionId)~0UL)
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//
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//
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// $Id$
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// $Id$
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//@{
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#ifdef MAP_REGIONS
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#ifdef MAP_REGIONS
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//@{
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/*----------------------------------------------------------------------------
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/*----------------------------------------------------------------------------
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-- Includes
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-- Includes
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----------------------------------------------------------------------------*/
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----------------------------------------------------------------------------*/
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@ -52,8 +52,8 @@
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/**
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/**
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** Remove a segment from a region
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** Remove a segment from a region
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**
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**
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** @param def the RegionDefinition structure
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** @param def The RegionDefinition structure
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** @param seg the segment to remove
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** @param seg The segment to remove
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*/
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*/
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void RegionDelSegment(RegionDefinition* def, RegionSegment* seg)
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void RegionDelSegment(RegionDefinition* def, RegionSegment* seg)
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{
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{
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/**
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/**
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** Add a segment to a region
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** Add a segment to a region
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**
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**
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** @param def the RegionDefinition structure
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** @param def The RegionDefinition structure
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** @param seg the segment to add
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** @param seg The segment to add
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*/
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*/
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void RegionAddSegment(RegionDefinition * def,int x0,int x1,int y)
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void RegionAddSegment(RegionDefinition* def,int x0,int x1,int y)
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{
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{
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RegionSegment* seg;
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RegionSegment* seg;
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seg = (RegionSegment*) malloc(sizeof(RegionSegment));
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seg = (RegionSegment*) malloc(sizeof(RegionSegment));
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/**
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/**
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** Add a segment to a region. Eventually, existing segment are collapsed
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** Add a segment to a region. Eventually, existing segment are collapsed
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**
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**
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** @param def the RegionDefinition structure
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** @param def The RegionDefinition structure
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** @param x0 Minimum x of the segment
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** @param x0 Minimum x of the segment
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** @param x0 Maximum x of the segment
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** @param x1 Maximum x of the segment
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** @param y Y coord of the segment
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** @param y Y coord of the segment
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*/
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*/
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void RegionAppendSegment(RegionDefinition * def,int x0,int x1,int y)
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void RegionAppendSegment(RegionDefinition* def, int x0, int x1, int y)
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{
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{
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RegionSegment* seg;
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RegionSegment* seg;
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seg = def->FirstSegment;
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seg = def->FirstSegment;
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/**
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/**
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** Update min & max in a region
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** Update min & max in a region
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**
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**
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** @param def the RegionDefinition structure
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** @param def The RegionDefinition structure
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** @param x X coord of a cell
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** @param x X coord of a cell
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** @param y Y coord of a cell
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** @param y Y coord of a cell
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*/
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*/
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/**
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/**
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** Find A point one a region, closest to a given vertical line (x)
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** Find A point one a region, closest to a given vertical line (x)
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**
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**
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** @param def the RegionDefinition structure
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** @param def The RegionDefinition structure
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** @param x x coord of the vertical line
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** @param x x coord of the vertical line
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** @param vx X result value
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** @param vx X result value
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** @param vy Y result value
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** @param vy Y result value
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*/
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*/
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void RegionFindPointOnX(RegionDefinition * def,int x,int * vx,int * vy)
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void RegionFindPointOnX(RegionDefinition* def,int x,int * vx,int * vy)
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{
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{
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RegionSegment *cur;
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RegionSegment *cur;
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int bestx, besty, bestxdelta, bestydelta;
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int bestx, besty, bestxdelta, bestydelta;
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/**
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/**
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** Find A point one a region, closest to a given horizontal line (y)
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** Find A point one a region, closest to a given horizontal line (y)
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**
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**
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** @param def the RegionDefinition structure
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** @param def The RegionDefinition structure
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** @param x y coord of the horizontal line
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** @param x y coord of the horizontal line
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** @param vx X result value
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** @param vx X result value
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** @param vy Y result value
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** @param vy Y result value
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*/
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*/
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void RegionFindPointOnY(RegionDefinition * def,int y,int * vx,int * vy)
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void RegionFindPointOnY(RegionDefinition* def,int y,int * vx,int * vy)
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{
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{
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RegionSegment *cur;
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RegionSegment *cur;
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int bestx, besty, bestxdelta, bestydelta;
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int bestx, besty, bestxdelta, bestydelta;
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/**
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/**
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** Fill a region in the temp storage area
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** Fill a region in the temp storage area
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**
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**
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** @param adef the region definition
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** @param adef The region definition
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** @param value value to fill with
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** @param value Value to fill with
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*/
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*/
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void RegionTempStorageFillRegion(RegionDefinition* adef,int value)
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void RegionTempStorageFillRegion(RegionDefinition* adef,int value)
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{
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{
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/**
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/**
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** Unmark points of a regions in the temp storage area
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** Unmark points of a regions in the temp storage area
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**
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**
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** @param regid the regiond ID
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** @param regid The regiond ID
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** @param markvalue cells with value == markvalue will become 0
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** @param markvalue Cells with value == markvalue will become 0
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*/
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*/
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void RegionTempStorageUnmarkPoints(RegionId regid, int markvalue)
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void RegionTempStorageUnmarkPoints(RegionId regid, int markvalue)
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{
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{
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/**
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/**
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** Mark some points of a region in the temp storage area
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** Mark some points of a region in the temp storage area
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**
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**
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** @param regid the regiond ID
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** @param regid The regiond ID
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** @param points MapPoint array
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** @param points MapPoint array
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** @param nbpoint MapPoint array size
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** @param nbpoint MapPoint array size
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** @param maxmak Maximum number of point to mark
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** @param maxmak Maximum number of point to mark
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** @param markvalu points get marked with this value
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** @param markvalue Points get marked with this value
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** @return The number of points marked
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** @return The number of points marked
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*/
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*/
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static int RegionTempStorageMarkPoints(RegionId regid, MapPoint * points, int nbpoints, int maxmark,int markvalue)
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static int RegionTempStorageMarkPoints(RegionId regid, MapPoint* points, int nbpoints, int maxmark, int markvalue)
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{
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{
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int id;
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int id;
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int rslt;
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int rslt;
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/**
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/**
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** Mark limits of a regions in the temp storage area
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** Mark limits of a regions in the temp storage area
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**
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**
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** @param regid the regiond ID
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** @param regid The regiond ID
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** @param maxmak Maximum number of point to mark
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** @param maxmak Maximum number of point to mark
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** @param markvalu points get marked with this value
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** @param markvalue Points get marked with this value
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*/
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*/
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int RegionTempStorageMarkObstacle(RegionId regid, int maxmark,int markvalue)
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int RegionTempStorageMarkObstacle(RegionId regid, int maxmark,int markvalue)
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{
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{
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** Make marked points bigger ( mark their adjacent with markvalue + 1 )
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** Make marked points bigger ( mark their adjacent with markvalue + 1 )
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** Multiple invoquation lead to bigger marks
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** Multiple invoquation lead to bigger marks
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**
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**
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** @param regid the regiond ID
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** @param regid The regiond ID
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** @param maxmak Maximum number of point to mark
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** @param maxmak Maximum number of point to mark
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** @param markvalu points marked with this value will be "grown"
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** @param markvalue Points marked with this value will be "grown"
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*/
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*/
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int RegionTempStorageEmbossObstacle(RegionId regid, int maxmark,int markvalue)
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int RegionTempStorageEmbossObstacle(RegionId regid, int maxmark,int markvalue)
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{
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{
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int markednb;
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int markednb;
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RegionDefinition * adef;
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RegionDefinition* adef;
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RegionSegment * seg;
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RegionSegment* seg;
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MapPoint * marked;
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MapPoint* marked;
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int x,y;
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int x,y;
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int tx,ty;
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int tx,ty;
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int i;
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int i;
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*/
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*/
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void RegionSetConnection(RegionId rega, RegionId regb, int value)
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void RegionSetConnection(RegionId rega, RegionId regb, int value)
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{
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{
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RegionDefinition * adef;
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RegionDefinition* adef;
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int j;
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int j;
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adef = Regions + rega;
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adef = Regions + rega;
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** @param add 1 if cell is added to the region, 0 else
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** @param add 1 if cell is added to the region, 0 else
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** @param bidir Operate in both directions
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** @param bidir Operate in both directions
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*/
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*/
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void RegionUpdateConnection(RegionId reg,int x,int y,int add,int bidir)
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void RegionUpdateConnection(RegionId reg, int x, int y, int add, int bidir)
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{
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{
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int adj;
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int adj;
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int ax, ay;
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int ax, ay;
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}
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}
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}
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}
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//@}
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#endif // MAP_REGIONS
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#endif // MAP_REGIONS
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//@}
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//
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//
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// $Id$
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// $Id$
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//@{
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#ifdef MAP_REGIONS
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#ifdef MAP_REGIONS
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//@{
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/*----------------------------------------------------------------------------
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/*----------------------------------------------------------------------------
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-- Includes
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-- Includes
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----------------------------------------------------------------------------*/
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----------------------------------------------------------------------------*/
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@ -76,8 +76,8 @@ void ZoneSetClear(ZoneSet* m)
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/**
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/**
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** Add a zone to a ZoneSet structure
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** Add a zone to a ZoneSet structure
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**
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**
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** @param m pointer to a ZoneSet structure
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** @param m Pointer to a ZoneSet structure
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** @param zone zone to add
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** @param zone Zone to add
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** @return 1 if the zone is new in the set
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** @return 1 if the zone is new in the set
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*/
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*/
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int ZoneSetAddZone(ZoneSet * m, int zone)
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int ZoneSetAddZone(ZoneSet * m, int zone)
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@ -160,7 +160,7 @@ void ZoneSetIntersect(ZoneSet* dst, ZoneSet* src)
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** @param x X coord of the map cell
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** @param x X coord of the map cell
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** @param y Y coord of the map cell
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** @param y Y coord of the map cell
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*/
|
*/
|
||||||
void ZoneSetAddCell(ZoneSet * zs,int x,int y)
|
void ZoneSetAddCell(ZoneSet* zs, int x, int y)
|
||||||
{
|
{
|
||||||
RegionId region;
|
RegionId region;
|
||||||
|
|
||||||
|
@ -177,10 +177,10 @@ void ZoneSetAddCell(ZoneSet * zs,int x,int y)
|
||||||
** Check if a ZoneSet contains a given zone
|
** Check if a ZoneSet contains a given zone
|
||||||
**
|
**
|
||||||
** @param zs pointer to the ZoneSet
|
** @param zs pointer to the ZoneSet
|
||||||
** @param zone the zone
|
** @param zone The zone
|
||||||
** @return 1 if zs contains the zone, 0 else
|
** @return 1 if zs contains the zone, 0 else
|
||||||
*/
|
*/
|
||||||
int ZoneSetContains(ZoneSet * zs,int zone)
|
int ZoneSetContains(ZoneSet* zs, int zone)
|
||||||
{
|
{
|
||||||
return zs->Marks[zone] == zs->Id;
|
return zs->Marks[zone] == zs->Id;
|
||||||
}
|
}
|
||||||
|
@ -196,9 +196,9 @@ int ZoneSetContains(ZoneSet * zs,int zone)
|
||||||
** @param range Range around the rectangle
|
** @param range Range around the rectangle
|
||||||
** @param mask Mask to check cell for
|
** @param mask Mask to check cell for
|
||||||
*/
|
*/
|
||||||
static void ZoneSetAddPassableRange(ZoneSet * zs,int x0,int y0,int x1,int y1,int range,int mask)
|
static void ZoneSetAddPassableRange(ZoneSet* zs, int x0, int y0, int x1, int y1, int range, int mask)
|
||||||
{
|
{
|
||||||
static int turn[5][2]={{1,0},{0,1},{-1,0},{0,-1}};
|
static const int turn[5][2] = {{1,0},{0,1},{-1,0},{0,-1}};
|
||||||
int x,y;
|
int x,y;
|
||||||
int dir;
|
int dir;
|
||||||
|
|
||||||
|
@ -226,8 +226,8 @@ static void ZoneSetAddPassableRange(ZoneSet * zs,int x0,int y0,int x1,int y1,int
|
||||||
/**
|
/**
|
||||||
** Add the zone(s) accessible by an unit
|
** Add the zone(s) accessible by an unit
|
||||||
**
|
**
|
||||||
** @param source pointer to a ZoneSet
|
** @param source Pointer to a ZoneSet
|
||||||
** @param src pointer to an unit
|
** @param src Pointer to an unit
|
||||||
*/
|
*/
|
||||||
void ZoneSetAddUnitZones(ZoneSet * source,Unit * src)
|
void ZoneSetAddUnitZones(ZoneSet * source,Unit * src)
|
||||||
{
|
{
|
||||||
|
@ -313,7 +313,7 @@ void ZoneSetAddGoalZones(ZoneSet* dest,Unit* src, int goal_x, int goal_y,int w,i
|
||||||
** Only Water-to-Land connexion are taken into account.
|
** Only Water-to-Land connexion are taken into account.
|
||||||
**
|
**
|
||||||
** @param dst pointer to a ZoneSet
|
** @param dst pointer to a ZoneSet
|
||||||
** @param zone the zone which adjacent are searched
|
** @param zone The zone which adjacent are searched
|
||||||
*/
|
*/
|
||||||
static void ZoneSetAddZoneAdjacents(ZoneSet * dst, int zone)
|
static void ZoneSetAddZoneAdjacents(ZoneSet * dst, int zone)
|
||||||
{
|
{
|
||||||
|
@ -356,10 +356,10 @@ void ZoneSetAddConnected(ZoneSet* dst, ZoneSet * src)
|
||||||
** @param path will hold the zones
|
** @param path will hold the zones
|
||||||
** @param pathlen will hold the path length
|
** @param pathlen will hold the path length
|
||||||
*/
|
*/
|
||||||
int ZoneSetFindPath(ZoneSet* src,ZoneSet* dst,int * path,int * pathlen)
|
int ZoneSetFindPath(ZoneSet* src, ZoneSet* dst, int* path, int* pathlen)
|
||||||
{
|
{
|
||||||
static ZoneSet current={0};
|
static ZoneSet current = {0};
|
||||||
static ZoneSet newzones={0};
|
static ZoneSet newzones = {0};
|
||||||
int zonedst[MaxZoneNumber];
|
int zonedst[MaxZoneNumber];
|
||||||
int zonenext[MaxZoneNumber];
|
int zonenext[MaxZoneNumber];
|
||||||
int i, j, curdst;
|
int i, j, curdst;
|
||||||
|
@ -425,6 +425,7 @@ int ZoneSetFindPath(ZoneSet* src,ZoneSet* dst,int * path,int * pathlen)
|
||||||
} while(1);
|
} while(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // MAP_REGIONS
|
|
||||||
//@}
|
//@}
|
||||||
|
|
||||||
|
#endif // MAP_REGIONS
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue