diff --git a/src/stratagus/pud.cpp b/src/stratagus/pud.cpp index 934805a49..88bedc9dc 100644 --- a/src/stratagus/pud.cpp +++ b/src/stratagus/pud.cpp @@ -1136,6 +1136,9 @@ global void LoadPud(const char* pud,WorldMap* map) int s; Unit* unit; + // + // FIXME: should split this into parts. + // while( length>=8 ) { x=PudReadWord(input); y=PudReadWord(input); @@ -1157,7 +1160,7 @@ global void LoadPud(const char* pud,WorldMap* map) v = 1; goto pawn; } - } else { + } else { if (GameSettings.NumUnits == SettingsNumUnitsMapDefault || t == WC_UnitGoldMine || t == WC_UnitOilPatch) { pawn: @@ -1175,7 +1178,8 @@ pawn: if (Players[o].Type != PlayerNobody) { unit=MakeUnitAndPlace(MapOffsetX+x,MapOffsetY+y ,UnitTypeByWcNum(t),&Players[o]); - if( unit->Type->GoldMine || unit->Type->OilPatch ) { + if( unit->Type->GoldMine || unit->Type->GivesOil + || unit->Type->OilPatch ) { unit->Value=v*2500; } else { // FIXME: active/inactive AI units!!