make sure to set GameCycle to 0 on start of game

This commit is contained in:
Tim Felgentreff 2020-11-22 10:06:55 +01:00
parent 6c5a25c316
commit 4233cae78c

View file

@ -400,6 +400,7 @@ void GameMainLoop()
SetVideoSync();
GameCursor = UI.Point.Cursor;
GameCycle = 0;
GameRunning = true;
CParticleManager::init();
@ -430,7 +431,7 @@ void GameMainLoop()
NetworkQuitGame();
EndReplayLog();
GameCycle = 0;//????
GameCycle = 0;
CParticleManager::exit();
FlagRevealMap = 0;
ReplayRevealMap = 0;