make sure to set GameCycle to 0 on start of game
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1 changed files with 2 additions and 1 deletions
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@ -400,6 +400,7 @@ void GameMainLoop()
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SetVideoSync();
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GameCursor = UI.Point.Cursor;
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GameCycle = 0;
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GameRunning = true;
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CParticleManager::init();
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@ -430,7 +431,7 @@ void GameMainLoop()
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NetworkQuitGame();
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EndReplayLog();
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GameCycle = 0;//????
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GameCycle = 0;
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CParticleManager::exit();
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FlagRevealMap = 0;
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ReplayRevealMap = 0;
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