diff --git a/src/network/netconnect.cpp b/src/network/netconnect.cpp index 8a9339549..33d0879f0 100644 --- a/src/network/netconnect.cpp +++ b/src/network/netconnect.cpp @@ -284,7 +284,7 @@ global void NetworkServerSetup(WorldMap *map) if(n>0) { int chosen=MyRand()%n; - DebugLevel3Fn("Assigning player %i to slot %i\n", i, chosen); + DebugLevel2Fn("Assigning player %i to slot %i\n", i, chosen); Hosts[i].PlyNr=num[chosen]; num[chosen]=num[n-1]; --n; @@ -304,15 +304,16 @@ global void NetworkServerSetup(WorldMap *map) message.u.Hosts[i].Host = Hosts[i].Host; message.u.Hosts[i].Port = Hosts[i].Port; memcpy(message.u.Hosts[i].PlyName, Hosts[i].PlyName, 16); - message.u.Hosts[i].PlyNr = htons(num[i]); - PlayerSetName(&Players[num[i]], Hosts[i].PlyName); + message.u.Hosts[i].PlyNr = htons(Hosts[i].PlyNr); + PlayerSetName(&Players[Hosts[i].PlyNr], Hosts[i].PlyName); } - message.u.Hosts[i].Host = message.u.Hosts[i].Port = 0; // marks the server + message.u.Hosts[i].Host = 0; + message.u.Hosts[i].Port = 0; // marks the server memcpy(message.u.Hosts[i].PlyName, NetworkName, 16); - message.u.Hosts[i].PlyNr = htons(num[i]); + message.u.Hosts[i].PlyNr = htons(Hosts[i].PlyNr); - DebugLevel3Fn("Player here %d\n", num[i]); - ThisPlayer = &Players[num[i]]; + DebugLevel3Fn("Player here %d\n", Hosts[i].PlyNr); + ThisPlayer = &Players[Hosts[i].PlyNr]; PlayerSetName(ThisPlayer, NetworkName); DebugLevel1Fn("Ready, sending InitConfig to %d host(s)\n", HostsCount);