Merge /home/tim/Dev/stratagus/stratagus

This commit is contained in:
Tim Felgentreff 2016-11-17 14:47:11 +01:00
commit 3d84d37718
3 changed files with 4816 additions and 67 deletions

View file

@ -1,29 +1,29 @@
/*
_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
stratagus-game-launcher.h - Stratagus Game Launcher
Copyright (C) 2010-2011 Pali Rohár <pali.rohar@gmail.com>
stratagus-game-launcher.h - Stratagus Game Launcher
Copyright (C) 2010-2011 Pali Rohár <pali.rohar@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@ -41,8 +41,14 @@
*
* ::GAME_CD
*
* ::GAME_CD_FILE_PATTERNS
*
* ::GAME
*
* ::EXTRACTOR_TOOL
*
* ::EXTRACTOR_ARGS
*
* On Non Windows system you need to specify also paths:
*
* ::DATA_PATH
@ -61,6 +67,9 @@
* #define GAME_NAME "My Game Name"
* #define GAME_CD "Original Game CD Name"
* #define GAME "my_game"
* #define GAME_CD_FILE_PATTERNS "*.WAR", "*.war"
* #define EXTRACTOR_TOOL "gametool"
* #define EXTRACTOR_ARGS "-v"
*
* #ifndef WIN32
* #define DATA_PATH "/usr/share/games/stratagus/my_game"
@ -83,11 +92,28 @@
* Full name of data CD
**/
/**
* \def GAME_CD_FILE_PATTERNS
* Comma-separated file patterns for the extraction wizard to help users select
* the right folder.
**/
/**
* \def GAME
* Short name of game (lower ascii chars without space)
**/
/**
* \def EXTRACTOR_TOOL
* The name of the game data extractor tool. This code will append the
* arguments, src, and destionation directories.
**/
/**
* \def EXTRACTOR_ARGS
* The default arguments of the game data extractor tool.
**/
/**
* \def DATA_PATH
* Path to game data directory
@ -113,12 +139,14 @@
#define STRATAGUS_BIN
#endif
#if ! defined (GAME_NAME) || ! defined (GAME_CD) || ! defined (GAME)
#if ! defined (GAME_NAME) || ! defined (GAME_CD) || ! defined (GAME) || ! defined(EXTRACTOR_TOOL)
#error You need to define all Game macros, see stratagus-game-launcher.h
#endif
#if ( defined (_MSC_VER) || defined (_WIN32) || defined (_WIN64) ) && ! defined (WIN32)
#define WIN32
#pragma comment(lib, "comdlg32.lib")
#pragma comment(lib, "ole32.lib")
#endif
/**
@ -137,6 +165,7 @@
#if ! defined (DATA_PATH) || ! defined (SCRIPTS_PATH) || ! defined (STRATAGUS_BIN)
#error You need to define paths, see stratagus-game-launcher.h
#endif
#pragma GCC diagnostic ignored "-Wwrite-strings"
#endif
#ifdef WIN32
@ -144,12 +173,13 @@
#include <windows.h>
#include <wincon.h>
#include <process.h>
#include <errno.h>
#endif
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ftw.h>
#include <sys/stat.h>
#include <sys/types.h>
@ -170,6 +200,7 @@
#ifndef WIN32
#include <unistd.h>
#include <X11/Xlib.h>
#include <libgen.h>
#ifndef NOGTK
#include <gtk/gtk.h>
#endif
@ -183,55 +214,226 @@
#define TITLE GAME_NAME
#define STRATAGUS_NOT_FOUND "Stratagus is not installed.\nYou need Stratagus to run " GAME_NAME "!\nFirst install Stratagus from https://launchpad.net/stratagus"
#define DATA_NOT_EXTRACTED GAME_NAME " data was not extracted yet.\nYou need extract data from original " GAME_CD " first!"
#define NO_X_DISPLAY "Cannot open X Display"
#define CONSOLE_MODE_NOT_ROOT "You must be root to run " GAME_NAME " in console framebuffer mode"
#define DATA_NOT_EXTRACTED GAME_NAME " data was not extracted, is corrupted, or outdated.\nYou need to extract it from original " GAME_CD "."
#define BUFF_SIZE 1024
#define BUFF_SIZE 4096
#ifndef WIN32
int ConsoleMode = 0;
#endif
static void error(char * title, char * text) {
#include "tinyfiledialogs.h"
#include "tinyfiledialogs.c"
static void SetUserDataPath(char* data_path) {
#if USE_WIN32
strcpy(data_path, getenv("APPDATA"));
#else
strcpy(data_path, getenv("HOME"));
#endif
int datalen = strlen(data_path);
if (datalen == 0) {
return;
}
data_path[datalen] = '/';
data_path[datalen + 1] = '\0';
#if USE_WIN32
strcat(data_path, "Stratagus\\");
#elif defined(USE_MAC)
strcat(data_path, "Library/Stratagus/");
#else
strcat(data_path, ".stratagus/");
#endif
strcat(data_path, "data." GAME_NAME);
}
#ifdef USE_WIN32
#define QUOTE "\""
#else
#define QUOTE "'"
#endif
static void error(char* title, char* text) {
tinyfd_messageBox(title, text, "ok", "error", 1);
exit(-1);
}
char dst_root[BUFF_SIZE];
char src_root[BUFF_SIZE];
void mkdir_p(const char* path)
{
char* cp;
char* s;
if (*path && path[0] == '.') { // relative don't work
return;
}
cp = strdup(path);
s = strrchr(cp, '/');
if (s) {
*s = '\0'; // remove file
s = cp;
for (;;) { // make each path element
s = strchr(s, '/');
if (s) {
*s = '\0';
}
mkdir(cp, 0777);
if (s) {
*s++ = '/';
} else {
break;
}
}
} else {
mkdir(cp, 0777);
}
free(cp);
}
static int copy_file(const char* src_path, const struct stat* sb, int typeflag) {
char dst_path[BUFF_SIZE];
strcpy(dst_path, dst_root);
strcat(dst_path, src_path + strlen(src_root));
switch(typeflag) {
case FTW_D:
mkdir(dst_path, sb->st_mode);
break;
case FTW_F:
FILE* in = fopen(src_path, "rb");
FILE* out = fopen(dst_path, "wb");
char buf[4096];
int c = 0;
while (c = fread(buf, sizeof(char), 4096, in)) {
fwrite(buf, sizeof(char), c, out);
}
fclose(in);
fclose(out);
break;
}
return 0;
}
static void copy_dir(const char* src_path, const char* dst_path) {
printf("Copying %s to %s\n", src_path, dst_path);
mkdir_p(dst_path);
strcpy(dst_root, dst_path);
strcpy(src_root, src_path);
ftw(src_path, copy_file, 20);
}
int check_version(char* tool_path, char* data_path) {
char buf[4096] = {'\0'};
sprintf(buf, "%s/extracted" , data_path);
FILE *f = fopen(buf, "r");
char dataversion[20] = {'\0'};
char toolversion[20] = {'\0'};
if (f) {
fgets(dataversion, 20, f);
fclose(f);
} else {
return 1; // No file means we don't care
}
sprintf(buf, "%s -V", tool_path);
FILE *pipe = popen(buf, "r");
if (f) {
fgets(toolversion, 20, pipe);
pclose(pipe);
}
// strip whitespace
for (size_t i=0, j=0; toolversion[j]=toolversion[i]; j+=!isspace(toolversion[i++]));
for (size_t i=0, j=0; dataversion[j]=dataversion[i]; j+=!isspace(dataversion[i++]));
if (strcmp(dataversion, toolversion) == 0) {
return 1;
}
return 0;
}
static void ExtractData(char* extractor_tool, char* destination, char* scripts_path, int force=0) {
if (!force) {
tinyfd_messageBox("Missing data",
DATA_NOT_EXTRACTED "Please select the " GAME_CD, "ok", "error", 1);
} else {
tinyfd_messageBox("", "Please select the " GAME_CD, "ok", "error", 1);
}
char* filepatterns[] = { GAME_CD_FILE_PATTERNS, NULL };
int patterncount = 0;
while (filepatterns[patterncount++] != NULL);
const char* datafile = tinyfd_openFileDialog(GAME_CD " location", "",
patterncount - 1, filepatterns, NULL, 0);
if (datafile == NULL) {
exit(-1);
}
char srcfolder[1024] = {'\0'};
strcpy(srcfolder, datafile);
#ifdef WIN32
MessageBox(NULL, text, title, MB_OK | MB_ICONERROR);
PathRemoveFileSpec(srcfolder);
#else
#ifdef NOGTK
{
#else
if ( ! ConsoleMode ) {
GtkWidget * window = NULL;
GtkWidget * dialog = NULL;
dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_ERROR, GTK_BUTTONS_OK, "%s", text);
gtk_window_set_title(GTK_WINDOW(dialog), title);
gtk_window_set_skip_pager_hint(GTK_WINDOW(dialog), 0);
gtk_window_set_skip_taskbar_hint(GTK_WINDOW(dialog), 0);
gtk_label_set_selectable(GTK_LABEL(GTK_MESSAGE_DIALOG(dialog)->label), 0);
gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
} else {
dirname(srcfolder);
#endif
fprintf(stderr, "%s -- Error: %s\n", title, text);
struct stat st;
if (stat(scripts_path, &st) != 0) {
// deployment time path not found, try compile time path
strcpy(scripts_path, SRC_PATH());
#ifdef WIN32
PathRemoveFileSpec(scripts_path);
#else
dirname(scripts_path);
#endif
}
char contrib_src_path[BUFF_SIZE];
char contrib_dest_path[BUFF_SIZE];
int i = 0;
char* contrib_directories[] = CONTRIB_DIRECTORIES;
while (contrib_directories[i] != NULL && contrib_directories[i + 1] != NULL) {
strcpy(contrib_src_path, scripts_path);
strcat(contrib_src_path, "/");
strcat(contrib_src_path, contrib_directories[i]);
strcpy(contrib_dest_path, destination);
strcat(contrib_dest_path, "/");
strcat(contrib_dest_path, contrib_directories[i + 1]);
copy_dir(contrib_src_path, contrib_dest_path);
i += 2;
}
char cmdbuf[4096] = {'\0'};
#ifdef USE_MAC
strcat(cmdbuf, "osascript -e \"tell application \\\"Terminal\\\" to do script \\\"'");
#elseif !defined(WIN32)
if (!ConsoleMode) {
strcat(cmdbuf, "x-terminal-emulator -e \"");
}
#endif
exit(1);
strcat(cmdbuf, extractor_tool);
strcat(cmdbuf, " " QUOTE);
strcat(cmdbuf, srcfolder);
strcat(cmdbuf, QUOTE " " QUOTE);
strcat(cmdbuf, destination);
strcat(cmdbuf, QUOTE);
#ifdef USE_MAC
strcat(cmdbuf, "\\\"\"");
#elseif !defined(WIN32)
if (!ConsoleMode) {
strcat(cmdbuf, "\"");
}
#endif
printf("Running %s\n", cmdbuf);
system(cmdbuf);
}
int main(int argc, char * argv[]) {
#ifndef WIN32
#if !defined(WIN32) && !defined(USE_MAC)
if ( ! XOpenDisplay(NULL) ) {
ConsoleMode = 1;
}
if ( ConsoleMode ) {
if ( getuid() != 0 ) {
error(TITLE, CONSOLE_MODE_NOT_ROOT);
}
} else {
if (!ConsoleMode) {
#ifndef NOGTK
gtk_init(&argc, &argv);
#endif
@ -243,6 +445,26 @@ int main(int argc, char * argv[]) {
char scripts_path[BUFF_SIZE];
char stratagus_bin[BUFF_SIZE];
char title_path[BUFF_SIZE];
char extractor_path[BUFF_SIZE];
// The extractor is in the same dir as we are
strcpy(extractor_path, argv[0]);
#ifdef WIN32
PathRemoveFileSpec(extractor_path);
strcat(extractor_path, "\\" EXTRACTOR_TOOL);
#else
dirname(extractor_path);
strcat(extractor_path, "/" EXTRACTOR_TOOL);
#endif
// Once we have the path, we quote it by moving the memory one byte to the
// right, and surrounding it with the quote character and finishing null
// bytes. Then we add the arguments.
extractor_path[strlen(extractor_path) + 1] = '\0';
memmove(extractor_path + 1, extractor_path, strlen(extractor_path));
extractor_path[0] = QUOTE[0];
extractor_path[strlen(extractor_path) + 1] = '\0';
extractor_path[strlen(extractor_path)] = QUOTE[0];
strcat(extractor_path, " " EXTRACTOR_ARGS);
#ifdef WIN32
char executable_path[BUFF_SIZE];
@ -301,12 +523,57 @@ int main(int argc, char * argv[]) {
#endif
if ( stat(stratagus_bin, &st) != 0 ) {
error(TITLE, STRATAGUS_NOT_FOUND);
#ifdef WIN32
stratagus_bin = _fullpath(argv[0], NULL);
PathRemoveFileSpec(stratagus_bin);
strcat(extractor_path, "\\stratagus.exe");
#else
realpath(argv[0], stratagus_bin);
dirname(stratagus_bin);
if (strlen(stratagus_bin) > 0) {
strcat(stratagus_bin, "/stratagus");
} else {
strcat(stratagus_bin, "./stratagus");
}
#endif
if ( stat(stratagus_bin, &st) != 0 ) {
error(TITLE, STRATAGUS_NOT_FOUND);
}
}
if ( stat(data_path, &st) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
if (argc > 1) {
if (!strcmp(argv[1], "--extract")) {
// Force extraction and exit
SetUserDataPath(data_path);
ExtractData(extractor_path, data_path, scripts_path, 1);
return 0;
}
if (!strcmp(argv[1], "--extract-no-gui")) {
// Force extraction without ui and exit
tinyfd_forceConsole = 1;
SetUserDataPath(data_path);
ExtractData(extractor_path, data_path, scripts_path, 1);
return 0;
}
}
sprintf(title_path, TITLE_PNG, data_path);
if ( stat(title_path, &st) != 0 ) {
SetUserDataPath(data_path);
sprintf(title_path, TITLE_PNG, data_path);
if ( stat(title_path, &st) != 0 ) {
ExtractData(extractor_path, data_path, scripts_path);
}
if ( stat(title_path, &st) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
}
}
if (!check_version(extractor_path, data_path)) {
ExtractData(extractor_path, data_path, scripts_path);
}
#ifdef WIN32
int data_path_len = strlen(data_path);
@ -318,17 +585,6 @@ int main(int argc, char * argv[]) {
data_path[data_path_len + 2] = 0;
#endif
if ( stat(title_path, &st) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
}
#ifndef WIN32
if ( strcmp(data_path, scripts_path) != 0 ) {
if ( chdir(data_path) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
}
}
#endif
#ifdef _MSC_VER
char** stratagus_argv;
stratagus_argv = (char**) malloc((argc + 3) * sizeof (*stratagus_argv));
@ -349,7 +605,7 @@ int main(int argc, char * argv[]) {
#endif
stratagus_argv[1] = "-d";
stratagus_argv[2] = scripts_path;
stratagus_argv[2] = data_path;
for (int i = 3; i < argc + 2; ++i ) {
stratagus_argv[i] = argv[i - 2];
@ -371,6 +627,14 @@ int main(int argc, char * argv[]) {
execvp(stratagus_bin, stratagus_argv);
#endif
#ifndef WIN32
if (strcmp(stratagus_bin, "stratagus") == 0) {
realpath(argv[0], stratagus_bin);
dirname(stratagus_bin);
strcat(stratagus_bin, "/stratagus");
}
execvp(stratagus_bin, stratagus_argv);
#endif
error(TITLE, STRATAGUS_NOT_FOUND);
return 1;
}

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@ -0,0 +1,290 @@
/*
_________
/ \ tinyfiledialogs.c
|tiny file| Unique code file of "tiny file dialogs" created [November 9, 2014]
| dialogs | Copyright (c) 2014 - 2016 Guillaume Vareille http://ysengrin.com
\____ ___/ http://tinyfiledialogs.sourceforge.net
\| mailto:tinfyfiledialogs@ysengrin.com
git://git.code.sf.net/p/tinyfiledialogs/code
Please
1) let me know
- if you are including tiny file dialogs,
I'll be happy to add your link to the list of projects using it.
- If you are using it on different hardware / OS / compiler.
2) Be the first to leave a review on Sourceforge. Thanks.
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
v2.3.6 [April 16, 2016] zlib licence.
A single C file (add it to your C or C++ project) with 6 modal function calls:
- message box & question box
- input box & password box
- save file dialog
- open file dialog & multiple files
- select folder dialog
- color picker.
Complement to OpenGL GLFW GLUT GLUI VTK SDL Ogre3D Unity3D
or any GUI-less program, there is NO INIT & NO MAIN LOOP.
The dialogs can be forced into console mode.
On Windows:
- native code & some vbs create the graphic dialogs
- enhanced console mode can use dialog.exe from
http://andrear.altervista.org/home/cdialog.php
- basic console input.
On Unix (command line call attempts):
- applescript
- zenity
- kdialog
- Xdialog
- python2 tkinter
- dialog (opens a console if needed)
- whiptail, gdialog, gxmessage
- basic console input.
The same executable can run across desktops & distributions.
tested with C & C++ compilers
on Visual Studio MinGW OSX LINUX FREEBSD ILLUMOS SOLARIS MINIX RASPBIAN
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds OpenBox
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
/*
if tinydialogs.c is compiled with a C++ compiler
rather than with a C compiler, you need to comment out:
extern "C" {
and the corresponding closing bracket:
}
*/
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
int tinyfd_messageBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may contain \n \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ; /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
char const * tinyfd_inputBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may NOT contain \n \t on windows */
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
/* returns NULL on cancel */
char const * tinyfd_saveFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
/* returns NULL on cancel */
char const * tinyfd_openFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char const * tinyfd_selectFolderDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPath ) ; /* "" */
/* returns NULL on cancel */
char const * tinyfd_colorChooser(
char const * const aTitle , /* "" */
char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
int tinyfd_forceConsole ; /* 0 (default) or 1
can be modified at run time.
for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when the X server is present.
it will use the package dialog or dialog.exe if installed.
on windows it only make sense for console applications */
/* #define TINYFD_WIN_CONSOLE_ONLY //*/
/* On windows, Define this if you don't want to include the code
creating the GUI dialogs.
Then you don't need link against Comdlg32.lib and Ole32.lib */
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* TINYFILEDIALOGS_H */
/*
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- AVOID USING " AND ' IN TITLES AND MESSAGES.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows, inputbox and passwordbox are not as smooth as they should be:
they open a console window for a few seconds.
- On visual studio:
set Configuration Properties/General Character Set to Multi-Byte.
- On windows link against Comdlg32.lib and Ole32.lib
This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
or dialog (will open a terminal if running without console);
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed.
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- Here is the Hello World (and a bit more):
if a console is missing, it will use graphic dialogs
if a graphical display is absent, it will use console dialogs
*/
/* hello.c
#include <stdio.h>
#include "tinyfiledialogs.h"
int main()
{
char const * lThePassword;
char const * lTheSaveFileName;
char const * lTheOpenFileName;
FILE * lIn;
char lBuffer[1024];
tinyfd_forceConsole = tinyfd_messageBox("Hello World",
"force dialogs into console mode?\
\n\t(it is better if dialog is installed)",
"yesno", "question", 0);
lThePassword = tinyfd_inputBox(
"a password box","your password will be revealed",NULL);
lTheSaveFileName = tinyfd_saveFileDialog (
"let us save this password",
"passwordFile.txt",
0,
NULL,
NULL );
#pragma warning(disable:4996) // silences warning about fopen
lIn = fopen(lTheSaveFileName, "w");
#pragma warning(default:4996)
if (!lIn)
{
tinyfd_messageBox(
"Error",
"Can not open this file in writting mode",
"ok",
"error",
1 );
return(1);
}
fputs(lThePassword, lIn);
fclose(lIn);
lTheOpenFileName = tinyfd_openFileDialog (
"let us read this password back",
"",
0,
NULL,
NULL,
0);
#pragma warning(disable:4996) // silences warning about fopen
lIn = fopen(lTheOpenFileName, "r");
#pragma warning(default:4996)
if (!lIn)
{
tinyfd_messageBox(
"Error",
"Can not open this file in reading mode",
"ok",
"error",
1 );
return(1);
}
fgets(lBuffer, sizeof(lBuffer), lIn);
fclose(lIn);
if ( *lBuffer )
tinyfd_messageBox("your password is", lBuffer, "ok", "info", 1);
}
OSX :
$ gcc -o hello.app hello.c tinyfiledialogs.c
UNIX :
$ gcc -o hello hello.c tinyfiledialogs.c
MinGW :
> gcc -o hello.exe hello.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32 -lole32
VisualStudio :
Create a console application project,
it links against Comdlg32.lib & Ole32.lib.
Right click on your Project, select Properties.
Configuration Properties/General Character Set to Multi-Byte.
*/