Old animations removed, now in the UnitType struct.
This commit is contained in:
parent
0908011f71
commit
3cf174942b
7 changed files with 207 additions and 289 deletions
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@ -155,6 +155,8 @@ global char UnitCorpse[UnitTypeInternalMax] = {
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#endif
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extern Animation ** UnitCorpse;
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/**
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** Unit dies!
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**
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@ -180,8 +182,8 @@ global int HandleActionDie(Unit* unit)
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break;
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default:
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if( type<UnitTypeInternalMax && UnitDie[type] ) {
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UnitShowAnimation(unit,UnitDie[type]);
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if( unit->Type->Animations ) {
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UnitShowAnimation(unit,unit->Type->Animations->Die);
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} else {
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DebugLevel0("FIXME: die animation missing\n");
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unit->Reset=1;
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@ -201,7 +203,7 @@ global int HandleActionDie(Unit* unit)
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return 1;
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}
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unit->SubAction=type;
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unit->Type=&UnitTypes[UnitDeadBody];
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unit->Type=UnitTypeByIdent("unit-dead-body");
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unit->Frame=0;
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unit->State=0;
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unit->Reset=0;
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@ -167,8 +167,10 @@ local int MineInGoldmine(Unit* unit)
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} else if( unit->Type->Type==UnitPeasant ) {
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unit->Type=&UnitTypes[UnitPeasantWithGold];
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} else {
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DebugLevel0("Wrong unit for mining gold %d\n"
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,unit->Type->Type);
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DebugLevel0("Wrong unit (%d,%d) for mining gold %d (%s)\n"
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,unit->X,unit->Y
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,unit->Type->Type
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,unit->Type->Name);
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}
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if( UnitVisible(unit) ) {
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MustRedraw|=RedrawMap;
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@ -283,8 +285,10 @@ global void HandleActionMineGold(Unit* unit)
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} else if( unit->Type->Type==UnitPeasantWithGold ) {
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unit->Type=&UnitTypes[UnitPeasant];
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} else {
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DebugLevel0("Wrong unit for returning gold %d\n"
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,unit->Type->Type);
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DebugLevel0("Wrong unit (%d,%d) for returning gold %d (%s)\n"
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,unit->X,unit->Y
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,unit->Type->Type
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,unit->Type->Name);
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}
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if( WAIT_FOR_GOLD<UNIT_MAX_WAIT ) {
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@ -17,6 +17,10 @@
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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----------------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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@ -33,9 +37,9 @@
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#include "sound_server.h"
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#include "missile.h"
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#ifndef USE_CCL2
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extern Animation* UnitStillAnimation[UnitTypeInternalMax];
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#endif
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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/**
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** Unit stands ground!
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@ -60,10 +64,9 @@ global void HandleActionStandGround(Unit* unit)
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//
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// Still animation
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//
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DebugCheck( type->Type>=UnitTypeInternalMax
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|| !UnitStillAnimation[type->Type] );
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DebugCheck( !type->Animations || !type->Animations->Still );
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UnitShowAnimation(unit,UnitStillAnimation[type->Type]);
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UnitShowAnimation(unit,type->Animations->Still);
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//
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// FIXME: this a workaround of a bad code.
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@ -83,7 +86,7 @@ global void HandleActionStandGround(Unit* unit)
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}
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//
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// Building: burning
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// Building: burning FIXME: must moved to general point
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//
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if( type->Building ) {
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if( unit->HP ) {
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@ -112,6 +115,8 @@ global void HandleActionStandGround(Unit* unit)
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}
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}
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#if 0
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// JOHNS: critters removed here
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//
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// Critters: are moving random around.
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//
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@ -160,6 +165,7 @@ global void HandleActionStandGround(Unit* unit)
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}
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}
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#endif
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//
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// Workers and mage didn't attack automatic
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@ -17,6 +17,10 @@
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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----------------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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@ -33,166 +37,16 @@
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#include "sound_server.h"
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#include "missile.h"
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#ifndef USE_CCL2
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/*----------------------------------------------------------------------------
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-- Still
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-- Functions
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----------------------------------------------------------------------------*/
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// Gryphon rider, Kurdan and Sky'ree:
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local Animation GryphonRiderStill[] = {
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{2, 0, 6, 0}, {2, 0, 6, 5}, {2, 0, 6, 5}, {3, 0, 6, 5}
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};
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// Dragon, Deathwing:
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local Animation DragonStill[] = {
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{2, 0, 6, 0}, {2, 0, 6, 5}, {2, 0, 6, 5}, {3, 0, 6, 5}
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};
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// GnomishFlyingMachine:
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local Animation GnomishFlyingMachineStill[] = {
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{2, 0, 1, 0}, {2, 0, 1, 5}, {2, 0, 1, 0}, {3, 0, 1,-5}
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};
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// Daemon:
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local Animation DaemonStill[] = {
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{2, 0, 4, 0}, {2, 0, 4, 5}, {2, 0, 4, 5}, {3, 0, 4, 5}
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};
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// Default:
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local Animation DefaultStill[] = {
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// FIXME: Reset frame 0, wait 1, than endless wait 5
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{0, 0, 4, 0}, {3, 0, 1, 0}
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};
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/*
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** Still animation. FIXME: move this to unit-type, CCL configurable
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*/
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global Animation* UnitStillAnimation[UnitTypeInternalMax] = {
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DefaultStill, // UnitFootman
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DefaultStill, // UnitGrunt
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DefaultStill, // UnitPeasant
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DefaultStill, // UnitPeon
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DefaultStill, // UnitBallista
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DefaultStill, // UnitCatapult
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DefaultStill, // UnitKnight
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DefaultStill, // UnitOgre
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DefaultStill, // UnitArcher
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DefaultStill, // UnitAxethrower
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DefaultStill, // UnitMage
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DefaultStill, // UnitDeathKnight
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DefaultStill, // UnitPaladin
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DefaultStill, // UnitOgreMage
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DefaultStill, // UnitDwarves
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DefaultStill, // UnitGoblinSappers
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DefaultStill, // UnitAttackPeasant
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DefaultStill, // UnitAttackPeon
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DefaultStill, // UnitRanger
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DefaultStill, // UnitBerserker
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DefaultStill, // UnitAlleria
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DefaultStill, // UnitTeronGorefiend
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GryphonRiderStill, // UnitKurdanAndSky_ree
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DefaultStill, // UnitDentarg
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DefaultStill, // UnitKhadgar
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DefaultStill, // UnitGromHellscream
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DefaultStill, // UnitTankerHuman
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DefaultStill, // UnitTankerOrc
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DefaultStill, // UnitTransportHuman
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DefaultStill, // UnitTransportOrc
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DefaultStill, // UnitElvenDestroyer
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DefaultStill, // UnitTrollDestroyer
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DefaultStill, // UnitBattleship
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DefaultStill, // UnitJuggernaught
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DefaultStill, // UnitNothing
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DragonStill, // UnitDeathwing
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DefaultStill, // UnitNothing1
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DefaultStill, // UnitNothing2
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DefaultStill, // UnitGnomishSubmarine
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DefaultStill, // UnitGiantTurtle
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GnomishFlyingMachineStill, // UnitGnomishFlyingMachine
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DefaultStill, // UnitGoblinZeppelin
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GryphonRiderStill, // UnitGryphonRider
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DragonStill, // UnitDragon
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DefaultStill, // UnitTuralyon
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DefaultStill, // UnitEyeOfKilrogg
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DefaultStill, // UnitDanath
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DefaultStill, // UnitKorgathBladefist
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DefaultStill, // UnitNothing3
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DefaultStill, // UnitCho_gall
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DefaultStill, // UnitLothar
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DefaultStill, // UnitGul_dan
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DefaultStill, // UnitUtherLightbringer
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DefaultStill, // UnitZuljin
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DefaultStill, // UnitNothing4
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DefaultStill, // UnitSkeleton
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DaemonStill, // UnitDaemon
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DefaultStill, // UnitCritter
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DefaultStill, // UnitFarm
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DefaultStill, // UnitPigFarm
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DefaultStill, // UnitBarracksHuman
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DefaultStill, // UnitBarracksOrc
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DefaultStill, // UnitChurch
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DefaultStill, // UnitAltarOfStorms
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DefaultStill, // UnitScoutTowerHuman
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DefaultStill, // UnitScoutTowerOrc
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DefaultStill, // UnitStables
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DefaultStill, // UnitOgreMound
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DefaultStill, // UnitGnomishInventor
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DefaultStill, // UnitGoblinAlchemist
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DefaultStill, // UnitGryphonAviary
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DefaultStill, // UnitDragonRoost
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DefaultStill, // UnitShipyardHuman
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DefaultStill, // UnitShipyardOrc
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DefaultStill, // UnitTownHall
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DefaultStill, // UnitGreatHall
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DefaultStill, // UnitElvenLumberMill
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DefaultStill, // UnitTrollLumberMill
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DefaultStill, // UnitFoundryHuman
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DefaultStill, // UnitFoundryOrc
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DefaultStill, // UnitMageTower
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DefaultStill, // UnitTempleOfTheDamned
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DefaultStill, // UnitBlacksmithHuman
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DefaultStill, // UnitBlacksmithOrc
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DefaultStill, // UnitRefineryHuman
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DefaultStill, // UnitRefineryOrc
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DefaultStill, // UnitOilPlatformHuman
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DefaultStill, // UnitOilPlatformOrc
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DefaultStill, // UnitKeep
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DefaultStill, // UnitStronghold
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DefaultStill, // UnitCastle
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DefaultStill, // UnitFortress
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DefaultStill, // UnitGoldMine
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DefaultStill, // UnitOilPatch
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DefaultStill, // UnitStartLocationHuman
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DefaultStill, // UnitStartLocationOrc
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DefaultStill, // UnitGuardTowerHuman
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DefaultStill, // UnitGuardTowerOrc
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DefaultStill, // UnitCannonTowerHuman
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DefaultStill, // UnitCannonTowerOrc
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DefaultStill, // UnitCircleofPower
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DefaultStill, // UnitDarkPortal
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DefaultStill, // UnitRunestone
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DefaultStill, // UnitWallHuman
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DefaultStill, // UnitWallOrc
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DefaultStill, // UnitDeadBody
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DefaultStill, // Unit1x1DestroyedPlace
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DefaultStill, // Unit2x2DestroyedPlace
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DefaultStill, // Unit3x3DestroyedPlace
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DefaultStill, // Unit4x4DestroyedPlace
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DefaultStill, // UnitPeonWithGold
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DefaultStill, // UnitPeasantWithGold
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DefaultStill, // UnitPeonWithWood
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DefaultStill, // UnitPeasantWithWood
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DefaultStill, // UnitTankerHumanFull
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DefaultStill, // UnitTankerOrcFull
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};
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#endif
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/**
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** Unit stands still!
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*/
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global void HandleActionStill(Unit* unit)
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{
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UnitType* type;
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const UnitType* type;
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Unit* goal;
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DebugLevel3(__FUNCTION__": %Zd\n",UnitNumber(unit));
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@ -208,10 +62,9 @@ global void HandleActionStill(Unit* unit)
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//
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// Still animation
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//
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DebugCheck( type->Type>=UnitTypeInternalMax
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|| !UnitStillAnimation[type->Type] );
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DebugCheck( !type->Animations || !type->Animations->Still );
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UnitShowAnimation(unit,UnitStillAnimation[type->Type]);
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UnitShowAnimation(unit,type->Animations->Still);
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//
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// FIXME: this a workaround of a bad code.
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@ -226,12 +79,12 @@ global void HandleActionStill(Unit* unit)
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}
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if( !unit->Reset ) { // animation can't be aborted
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if( !unit->Reset ) { // animation can't be aborted here
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return;
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}
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//
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// Building: burning
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// Building: burning FIXME: must moved to general point
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//
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if( type->Building ) {
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if( unit->HP ) {
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@ -274,9 +127,15 @@ global void HandleActionStill(Unit* unit)
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//
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// Critters: are moving random around.
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//
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// FIXME: critters: skeleton and daemon are also critters??????
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if( type->Critter ) {
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// FIXME: critters: skeleton and daemon are also critters??????
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if( type->Type==UnitCritter ) {
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static const UnitType* critter;
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if( !critter ) {
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// FIXME: remove or move the by ident, it is to slow!
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critter=UnitTypeByIdent("unit-critter");
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}
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if( type==critter ) {
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int x;
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int y;
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@ -306,6 +165,7 @@ global void HandleActionStill(Unit* unit)
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}
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if( x!=unit->X || y!=unit->Y ) {
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// FIXME: Don't use pathfinder for this.
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// FIXME: atleast prove the field is free.
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unit->Command.Action=UnitActionMove;
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unit->Command.Data.Move.Fast=1;
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unit->Command.Data.Move.Goal=NoUnitP;
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@ -341,14 +341,9 @@ struct _unit_type_ {
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----------------------------------------------------------------------------*/
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extern char UnitTypeType[]; /// unit type type
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// FIXME: this limit must be removed!
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extern UnitType UnitTypes[UnitTypeInternalMax]; /// all unit types
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#ifdef USE_CCL2
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extern Animation ** UnitDie;
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extern Animation ** UnitCorpse;
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extern Animation ** UnitStillAnimation;
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#endif
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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@ -650,9 +650,7 @@ local Animation * GetSingleAnimation(SCM list){
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}
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global Animation ** UnitDie;
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global Animation ** UnitCorpse;
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global Animation ** UnitStillAnimation;
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/**
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** Get animation data
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@ -682,16 +680,17 @@ local SCM CclAnimType(SCM list)
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switch( type ){
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case 0:
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UnitStillAnimation = whole_animation;
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for( i=0; i<UnitTypeInternalMax; ++i ) {
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unittype=UnitTypeByWcNum(i);
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if( !unittype->Animations ) {
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unittype->Animations=calloc(sizeof(*unittype->Animations),1);
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}
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// FIXME: animations are shared?
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CclFree(unittype->Animations->Still);
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unittype->Animations->Still=whole_animation[i];
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}
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DebugLevel2("Loading UnitStillAnimation\n");
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free(whole_animation);
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break;
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case 1:
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for( i=0; i<UnitTypeInternalMax; ++i ) {
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@ -703,9 +702,9 @@ local SCM CclAnimType(SCM list)
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unittype->Animations->Move=whole_animation[i];
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}
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DebugLevel2("Loading UnitMoveAnimation\n");
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free(whole_animation);
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break;
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case 2:
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UnitDie = whole_animation;
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for( i=0; i<UnitTypeInternalMax; ++i ) {
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unittype=UnitTypeByWcNum(i);
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if( !unittype->Animations ) {
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@ -715,6 +714,7 @@ local SCM CclAnimType(SCM list)
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unittype->Animations->Die=whole_animation[i];
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}
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DebugLevel2("Loading UnitDie\n");
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free(whole_animation);
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break;
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case 3:
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UnitCorpse = whole_animation;
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@ -737,9 +737,11 @@ local SCM CclAnimType(SCM list)
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unittype->Animations->Attack=whole_animation[i];
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}
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DebugLevel2("Loading UnitAttack\n");
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free(whole_animation);
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break;
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default:
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DebugLevel1(__FUNCTION__":Unknown unit-type %d\n",type);
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free(whole_animation);
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break;
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}
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return list;
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@ -84,7 +84,7 @@ local ButtonConfig _FootmanButtons[] = {
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#define _KurdanAndSky_reeButtons NULL
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#define _DentargButtons NULL
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#define _KhadgarButtons NULL
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#define _GnomHellscreamButtons NULL
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#define _GromHellscreamButtons NULL
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#define _TankerHumanButtons NULL
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#define _TankerOrcButtons NULL
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#define _TransportHumanButtons NULL
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@ -182,12 +182,36 @@ local ButtonConfig _FootmanButtons[] = {
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-- Animations
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----------------------------------------------------------------------------*/
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/// Default:
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local Animation _DefaultStill[] = {
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/*----------------------------------------------------------------------------
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-- Still
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----------------------------------------------------------------------------*/
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// Default:
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local Animation DefaultStill[] = {
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// FIXME: Reset frame 0, wait 1, than endless wait 5
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{0, 0, 4, 0}, {3, 0, 1, 0}
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};
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// Gryphon rider, Kurdan and Sky'ree:
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local Animation GryphonRiderStill[] = {
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{2, 0, 6, 0}, {2, 0, 6, 5}, {2, 0, 6, 5}, {3, 0, 6, 5}
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};
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// Dragon, Deathwing:
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local Animation DragonStill[] = {
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{2, 0, 6, 0}, {2, 0, 6, 5}, {2, 0, 6, 5}, {3, 0, 6, 5}
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};
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// GnomishFlyingMachine:
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local Animation GnomishFlyingMachineStill[] = {
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{2, 0, 1, 0}, {2, 0, 1, 5}, {2, 0, 1, 0}, {3, 0, 1,-5}
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};
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// Daemon:
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local Animation DaemonStill[] = {
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{2, 0, 4, 0}, {2, 0, 4, 5}, {2, 0, 4, 5}, {3, 0, 4, 5}
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};
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/*----------------------------------------------------------------------------
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-- Move Table
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----------------------------------------------------------------------------*/
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@ -705,7 +729,7 @@ local Animation DestroyedWaterSiteDie[] = {
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#define FootmanAnimations GruntAnimations
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/// Footman,Grunt,Grom Hellscream,Danath,Korgath Bladefist
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local Animations GruntAnimations[] = {
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{ _DefaultStill,
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{ DefaultStill,
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GruntMove,
|
||||
GruntAttack,
|
||||
GruntDie,
|
||||
|
@ -715,7 +739,7 @@ local Animations GruntAnimations[] = {
|
|||
#define PeasantAnimations PeonAnimations
|
||||
// Peon, Peasant, Attacking Peon, Attacking Peasant.
|
||||
local Animations PeonAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
PeonMove,
|
||||
PeonAttack,
|
||||
PeonDie,
|
||||
|
@ -723,7 +747,7 @@ local Animations PeonAnimations[] = {
|
|||
};
|
||||
|
||||
local Animations BallistaAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
BallistaMove,
|
||||
BallistaAttack,
|
||||
NULL,
|
||||
|
@ -731,7 +755,7 @@ local Animations BallistaAnimations[] = {
|
|||
};
|
||||
|
||||
local Animations CatapultAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
CatapultMove,
|
||||
CatapultAttack,
|
||||
NULL,
|
||||
|
@ -739,49 +763,49 @@ local Animations CatapultAnimations[] = {
|
|||
};
|
||||
|
||||
local Animations KnightAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
KnightMove,
|
||||
NULL,
|
||||
KnightAttack,
|
||||
KnightDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations OgreAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
OgreMove,
|
||||
NULL,
|
||||
OgreAttack,
|
||||
OgreDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations ArcherAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
ArcherMove,
|
||||
NULL,
|
||||
ArcherAttack,
|
||||
ArcherDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations AxethrowerAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
AxethrowerMove,
|
||||
NULL,
|
||||
AxethrowerAttack,
|
||||
AxethrowerDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations MageAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
MageMove,
|
||||
NULL,
|
||||
MageAttack,
|
||||
MageDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations DeathKnightAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
DeathKnightMove,
|
||||
NULL,
|
||||
DeathKnightAttack,
|
||||
DeathKnightDie,
|
||||
NULL }
|
||||
};
|
||||
|
@ -790,17 +814,17 @@ local Animations DeathKnightAnimations[] = {
|
|||
#define OgreMageAnimations OgreAnimations
|
||||
|
||||
local Animations DwarvesAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
DwarvesMove,
|
||||
NULL,
|
||||
DwarvesAttack,
|
||||
DwarvesDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations GoblinSappersAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
GoblinSappersMove,
|
||||
NULL,
|
||||
GoblinSappersAttack,
|
||||
GoblinSappersDie,
|
||||
NULL }
|
||||
};
|
||||
|
@ -813,43 +837,43 @@ local Animations GoblinSappersAnimations[] = {
|
|||
|
||||
#define AlleriaAnimations ArcherAnimations
|
||||
#define TeronGorefiendAnimations DeathKnightAnimations
|
||||
#define KurdanAndSky_reeAnimations NULL
|
||||
#define DentargAnimations NULL
|
||||
#define KhadgarAnimations NULL
|
||||
#define GnomHellscreamAnimations NULL
|
||||
#define KurdanAndSky_reeAnimations GryphonRiderAnimations
|
||||
#define DentargAnimations OgreAnimations
|
||||
#define KhadgarAnimations MageAnimations
|
||||
#define GromHellscreamAnimations GruntAnimations
|
||||
|
||||
#define TankerHumanAnimations TankerOrcAnimations
|
||||
local Animations TankerOrcAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
TankerMove,
|
||||
NULL,
|
||||
TankerAttack,
|
||||
TankerDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
#define TransportHumanAnimations TransportOrcAnimations
|
||||
local Animations TransportOrcAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
TransportMove,
|
||||
NULL,
|
||||
TransportAttack,
|
||||
TransportDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
#define ElvenDestroyerAnimations TrollDestroyerAnimations
|
||||
local Animations TrollDestroyerAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
DestroyerMove,
|
||||
NULL,
|
||||
DestroyerAttack,
|
||||
DestroyerDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
#define BattleshipAnimations JuggernaughtAnimations
|
||||
local Animations JuggernaughtAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
BattleshipMove,
|
||||
NULL,
|
||||
BattleshipAttack,
|
||||
BattleshipDie,
|
||||
NULL }
|
||||
};
|
||||
|
@ -862,41 +886,41 @@ local Animations JuggernaughtAnimations[] = {
|
|||
|
||||
#define GnomishSubmarineAnimations GiantTurtleAnimations
|
||||
local Animations GiantTurtleAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
SubmarineMove,
|
||||
NULL,
|
||||
SubmarineAttack,
|
||||
SubmarineDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations GnomishFlyingMachineAnimations[] = {
|
||||
{ NULL,
|
||||
{ GnomishFlyingMachineStill,
|
||||
GnomishFlyingMachineMove,
|
||||
NULL,
|
||||
GnomishFlyingMachineAttack,
|
||||
GnomishFlyingMachineDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations GoblinZeppelinAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
GoblinZeppelinMove,
|
||||
NULL,
|
||||
GoblinZeppelinAttack,
|
||||
NULL,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations GryphonRiderAnimations[] = {
|
||||
{ NULL,
|
||||
{ GryphonRiderStill,
|
||||
GryphonRiderMove,
|
||||
NULL,
|
||||
GryphonRiderAttack,
|
||||
GryphonRiderDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations DragonAnimations[] = {
|
||||
{ NULL,
|
||||
{ DragonStill,
|
||||
DragonMove,
|
||||
NULL,
|
||||
DragonAttack,
|
||||
DragonDie,
|
||||
NULL }
|
||||
};
|
||||
|
@ -904,9 +928,9 @@ local Animations DragonAnimations[] = {
|
|||
#define TuralyonAnimations KnightAnimations
|
||||
|
||||
local Animations EyeOfKilroggAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
EyeOfKilroggMove,
|
||||
NULL,
|
||||
EyeOfKilroggAttack,
|
||||
NULL,
|
||||
NULL }
|
||||
};
|
||||
|
@ -922,81 +946,106 @@ local Animations EyeOfKilroggAnimations[] = {
|
|||
#define Nothing4Animations NULL
|
||||
|
||||
local Animations SkeletonAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
SkeletonMove,
|
||||
NULL,
|
||||
SkeletonAttack,
|
||||
SkeletonDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations DaemonAnimations[] = {
|
||||
{ NULL,
|
||||
{ DaemonStill,
|
||||
DaemonMove,
|
||||
NULL,
|
||||
DaemonAttack,
|
||||
DaemonDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations CritterAnimations[] = {
|
||||
{ NULL,
|
||||
{ DefaultStill,
|
||||
CritterMove,
|
||||
NULL,
|
||||
CritterAttack,
|
||||
CritterDie,
|
||||
NULL }
|
||||
};
|
||||
|
||||
#define FarmAnimations NULL
|
||||
#define PigFarmAnimations NULL
|
||||
#define BarracksHumanAnimations NULL
|
||||
#define BarracksOrcAnimations NULL
|
||||
#define ChurchAnimations NULL
|
||||
#define AltarOfStormsAnimations NULL
|
||||
#define ScoutTowerHumanAnimations NULL
|
||||
#define ScoutTowerOrcAnimations NULL
|
||||
#define StablesAnimations NULL
|
||||
#define OgreMoundAnimations NULL
|
||||
#define GnomishInventorAnimations NULL
|
||||
#define GoblinAlchemistAnimations NULL
|
||||
#define GryphonAviaryAnimations NULL
|
||||
#define DragonRoostAnimations NULL
|
||||
#define ShipyardHumanAnimations NULL
|
||||
#define ShipyardOrcAnimations NULL
|
||||
#define TownHallAnimations NULL
|
||||
#define GreatHallAnimations NULL
|
||||
#define ElvenLumberMillAnimations NULL
|
||||
#define TrollLumberMillAnimations NULL
|
||||
#define FoundryHumanAnimations NULL
|
||||
#define FoundryOrcAnimations NULL
|
||||
#define MageTowerAnimations NULL
|
||||
#define TempleOfTheDamnedAnimations NULL
|
||||
#define BlacksmithHumanAnimations NULL
|
||||
#define BlacksmithOrcAnimations NULL
|
||||
#define RefineryHumanAnimations NULL
|
||||
#define RefineryOrcAnimations NULL
|
||||
#define OilPlatformHumanAnimations NULL
|
||||
#define OilPlatformOrcAnimations NULL
|
||||
#define KeepAnimations NULL
|
||||
#define StrongholdAnimations NULL
|
||||
#define CastleAnimations NULL
|
||||
#define FortressAnimations NULL
|
||||
#define GoldMineAnimations NULL
|
||||
#define OilPatchAnimations NULL
|
||||
#define StartLocationHumanAnimations NULL
|
||||
#define StartLocationOrcAnimations NULL
|
||||
#define GuardTowerHumanAnimations NULL
|
||||
#define GuardTowerOrcAnimations NULL
|
||||
#define CannonTowerHumanAnimations NULL
|
||||
#define CannonTowerOrcAnimations NULL
|
||||
#define CircleofPowerAnimations NULL
|
||||
#define DarkPortalAnimations NULL
|
||||
#define RunestoneAnimations NULL
|
||||
#define WallHumanAnimations NULL
|
||||
#define WallOrcAnimations NULL
|
||||
#define DeadBodyAnimations NULL
|
||||
#define Destroyed1x1PlaceAnimations NULL
|
||||
#define Destroyed2x2PlaceAnimations NULL
|
||||
#define Destroyed3x3PlaceAnimations NULL
|
||||
#define Destroyed4x4PlaceAnimations NULL
|
||||
local Animations BuildingAnimations[] = {
|
||||
{ DefaultStill,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations GuardTowerAnimations[] = {
|
||||
{ DefaultStill,
|
||||
NULL,
|
||||
GuardTowerAttack,
|
||||
NULL,
|
||||
NULL }
|
||||
};
|
||||
|
||||
local Animations CannonTowerAnimations[] = {
|
||||
{ DefaultStill,
|
||||
NULL,
|
||||
CannonTowerAttack,
|
||||
NULL,
|
||||
NULL }
|
||||
};
|
||||
|
||||
#define FarmAnimations BuildingAnimations
|
||||
#define PigFarmAnimations BuildingAnimations
|
||||
#define BarracksHumanAnimations BuildingAnimations
|
||||
#define BarracksOrcAnimations BuildingAnimations
|
||||
#define ChurchAnimations BuildingAnimations
|
||||
#define AltarOfStormsAnimations BuildingAnimations
|
||||
#define ScoutTowerHumanAnimations BuildingAnimations
|
||||
#define ScoutTowerOrcAnimations BuildingAnimations
|
||||
#define StablesAnimations BuildingAnimations
|
||||
#define OgreMoundAnimations BuildingAnimations
|
||||
#define GnomishInventorAnimations BuildingAnimations
|
||||
#define GoblinAlchemistAnimations BuildingAnimations
|
||||
#define GryphonAviaryAnimations BuildingAnimations
|
||||
#define DragonRoostAnimations BuildingAnimations
|
||||
#define ShipyardHumanAnimations BuildingAnimations
|
||||
#define ShipyardOrcAnimations BuildingAnimations
|
||||
#define TownHallAnimations BuildingAnimations
|
||||
#define GreatHallAnimations BuildingAnimations
|
||||
#define ElvenLumberMillAnimations BuildingAnimations
|
||||
#define TrollLumberMillAnimations BuildingAnimations
|
||||
#define FoundryHumanAnimations BuildingAnimations
|
||||
#define FoundryOrcAnimations BuildingAnimations
|
||||
#define MageTowerAnimations BuildingAnimations
|
||||
#define TempleOfTheDamnedAnimations BuildingAnimations
|
||||
#define BlacksmithHumanAnimations BuildingAnimations
|
||||
#define BlacksmithOrcAnimations BuildingAnimations
|
||||
#define RefineryHumanAnimations BuildingAnimations
|
||||
#define RefineryOrcAnimations BuildingAnimations
|
||||
#define OilPlatformHumanAnimations BuildingAnimations
|
||||
#define OilPlatformOrcAnimations BuildingAnimations
|
||||
#define KeepAnimations BuildingAnimations
|
||||
#define StrongholdAnimations BuildingAnimations
|
||||
#define CastleAnimations BuildingAnimations
|
||||
#define FortressAnimations BuildingAnimations
|
||||
#define GoldMineAnimations BuildingAnimations
|
||||
#define OilPatchAnimations BuildingAnimations
|
||||
#define StartLocationHumanAnimations BuildingAnimations
|
||||
#define StartLocationOrcAnimations BuildingAnimations
|
||||
#define GuardTowerHumanAnimations GuardTowerAnimations
|
||||
#define GuardTowerOrcAnimations GuardTowerAnimations
|
||||
#define CannonTowerHumanAnimations CannonTowerAnimations
|
||||
#define CannonTowerOrcAnimations CannonTowerAnimations
|
||||
#define CircleofPowerAnimations BuildingAnimations
|
||||
#define DarkPortalAnimations BuildingAnimations
|
||||
#define RunestoneAnimations BuildingAnimations
|
||||
#define WallHumanAnimations BuildingAnimations
|
||||
#define WallOrcAnimations BuildingAnimations
|
||||
|
||||
#define DeadBodyAnimations BuildingAnimations
|
||||
#define Destroyed1x1PlaceAnimations BuildingAnimations
|
||||
#define Destroyed2x2PlaceAnimations BuildingAnimations
|
||||
#define Destroyed3x3PlaceAnimations BuildingAnimations
|
||||
#define Destroyed4x4PlaceAnimations BuildingAnimations
|
||||
|
||||
#define PeasantWithGoldAnimations PeasantAnimations
|
||||
#define PeonWithGoldAnimations PeonAnimations
|
||||
|
@ -1948,7 +1997,7 @@ global UnitType UnitTypes[] = {
|
|||
,DEFAULT
|
||||
,DEFAULT }
|
||||
, 72, 72 // graphic size
|
||||
,GnomHellscreamAnimations // animations
|
||||
,GromHellscreamAnimations // animations
|
||||
,{ "icon-grom-hellscream" }
|
||||
,{ "missile-none" } // Missile
|
||||
,CorpseHuman
|
||||
|
|
Loading…
Add table
Reference in a new issue