From 3b6118ee7b0dcde50bbe9d6e3a464cf262a0698c Mon Sep 17 00:00:00 2001
From: johns <>
Date: Wed, 28 Mar 2001 23:47:38 +0000
Subject: [PATCH] This documentation is now placed in the source (headerfile
 unit.h).

---
 doc/unit.html | 233 --------------------------------------------------
 1 file changed, 233 deletions(-)
 delete mode 100644 doc/unit.html

diff --git a/doc/unit.html b/doc/unit.html
deleted file mode 100644
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-<HTML><HEAD>
-<!--
-----	$Id$
--->
-    <TITLE>FreeCraft Version 1.17 - Unit: C type description</TITLE>
-</HEAD>
-<BODY>
-    <H1>FreeCraft Version 1.17 - Unit: C type description</H1>
-<HR><PRE WIDTH=80>
-     ___________		     _________		      _____  __
-     \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
-      |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __\ 
-      |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
-      \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
-	  \/		    \/	   \/	     \/		   \/
-    ______________________                           ______________________
-			  T H E   W A R   B E G I N S
-	   FreeCraft - A free fantasy real time strategy game engine
-</PRE>
-<B>(C) Copyright 2001 by The FreeCraft Project. Distributed under the
-<A HREF="artistic-license.html">"Artistic License"</A></B>
-<HR>
-<PRE>
-Unit:
-=====
-
-    #include "unit.h"
-    typedef struct _unit_ Unit;
-
-    This structure contains all informations about an unit in game.
-    An unit could be everything, a man, a vehicle, a ship or a building.
-
-The unit structure members:
-
-Unit::Refs
-----------
-    The reference counter of the unit. If the pointer to the unit is stored
-    the counter must be incremented and if this reference is destroyed the
-    counter must be decremented. Alternative it would be possible to
-    implement a garbage collector for this.
-
-Unit::Slot
-----------
-    This is the unique slot number. It is not possible that two units have
-    the same slot number at the same time. The slot numbers are reused.
-    This field could be accessed by UnitNumber(Unit*).
-    Maximal 65535 (=MAX_UNIT_SLOTS) simultaneous units are supported.
-
-Unit::UnitSlot
---------------
-    This is the pointer into Units[], where the unit pointer is stored.
-    Units[] is a table of all units currently active in game.
-    This pointer is only needed to speed up, the remove of the unit pointer
-    from Units[].
-
-Unit::PlayerSlot
-----------------
-    A pointer into Player::Units[], where the unit pointer is stored.
-    Player::Units[] is a table of all units currently belonging to a player.
-    This pointer is only needed to speed up, the remove of the unit pointer
-    from Player::Units[].
-
-Unit::Next
-----------
-    A generic link pointer. This member is currently used, if an unit is on
-    the map, to link all units on the same map field together.  This member is
-    currently unused, if the unit is removed. (see Unit::Removed)
-    F.E.: A worker is removed, if he is in a mine or depot. Or an unit is
-    on board a transporter.
-
-Unit::X Unit::Y
-------- -------
-    The tile map coordinates of the unit. 0,0 is the upper left on the map.
-
-Unit::Type
-----------
-    Pointer to the unit type (UnitType). The unit type contains all informations
-    that all units of the same type shares. (Animations, Name, ...)
-
-Unit::Player
-------------
-    Pointer to the owner of this unit (Player). An unit could only be owned
-    by one player.
-
-Unit::Stats
------------
-    Pointer to the current status (UnitStats) of an unit. The units of the
-    same player and the same type could share the same stats. The status
-    contains all values which could be different for each player. This
-    are f.e. the upgradeable abilities of an unit.  (Unit::Stats::SightRange,
-    Unit::Stats::Armor, Unit::Stats::HitPoints, ...)
-
-Unit::IX Unit::IY
--------- --------
-    Coordinate displacement in pixels or coordinates inside a tile. Currently
-    only !=0, if the unit is moving from one tile to another (0-32).
-
-Unit::Frame
------------
-    Current graphic image of the animation sequence. The high bit (128) is used
-    to flip this image horizontal (x direction).
-
-Unit::SeenFrame
----------------
-    Graphic image (see Unit::Frame) what the player on this computer has last
-    seen. If -1 the player haven't seen this unit.
-
-
-Unit::Direction
----------------
-    Contains the binary angle (0-255) in which the direction the unit looks.
-    0,32,64,128,160,192,224,256 corresponds to 0�,45�,90�,135�,180�,225�,270�,
-    315�,360� or north, north-east, east, south-east, south, south-west, west,
-    north-west, north. Currently only 8 directions are used, this is more
-    for the future.
-
-Unit::Attacked
---------------
-    If Attacked is non-zero, the unit is attacked. This member is counted down.
-
-Unit::Burning
--------------
-    If Burning is non-zero, the unit is burning.
-
-Unit::Visible
--------------
-    Currently unused. Planned for submarines. If Visible is non-zero, the
-    unit could be seen on the map.
-
-Unit::Destroyed
----------------
-    FIXME:
-	If you need more informations, please send me an email or write it
-	self.
-
-
-Unit::Removed
--------------
-
-Unit::Selected
---------------
-
-Unit::Constructed
------------------
-
-Unit::Mana
-----------
-
-Unit::HP
---------
-
-Unit::Bloodlust
----------------
-
-Unit::Haste
------------
-
-Unit::Slow
-----------
-
-Unit::Invisible
----------------
-
-Unit::FlameShield
------------------
-
-Unit::UnholyArmor
------------------
-
-Unit::GroupId
--------------
-
-Unit::Value
------------
-
-Unit::SubAction
----------------
-
-Unit::Wait
-----------
-
-Unit::State
------------
-
-Unit::Reset
------------
-
-Unit::Blink
------------
-
-Unit::Moving
-------------
-
-Unit::Rs
---------
-
-Unit::Revealer
---------------
-
-Unit::OnBoard
--------------
-
-Unit::OrderCount
-----------------
-
-Unit::OrderFlush
-----------------
-
-Unit::Orders
-------------
-
-Unit::SavedOrder
-----------------
-
-Unit::NewOrder
---------------
-
-Unit::Data
-----------
-
-Unit::Goal
-----------
-
-Unit::GoalX
------------
-
-Unit::GoalY
------------
-
-</PRE><HR>
-All trademarks and copyrights on this page are owned by their respective owners.
-<ADDRESS><A HREF="mailto:aleclone@FreeCraft.org">The FreeCraft Project</A>
-</ADDRESS></BODY></HTML>