From 3b237f9baa3df98eba6cf585c3499c3fb5cb7387 Mon Sep 17 00:00:00 2001 From: johns <> Date: Wed, 27 Mar 2002 21:44:04 +0000 Subject: [PATCH] Use commandline given name. --- src/ui/menus.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index 396546944..0aff8b099 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -1646,7 +1646,8 @@ local void MultiPlayerGameMenu(void) StartMenusSetBackground(NULL); Invalidate(); EnterNameMenuItems[1].d.input.buffer = NameBuf; - strcpy(NameBuf, "Anonymous~!_"); + strcpy(NameBuf, NetworkName); + strcat(NameBuf, "~!_"); EnterNameMenuItems[1].d.input.nch = strlen(NameBuf) - 3; EnterNameMenuItems[1].d.input.maxch = 15; EnterNameMenuItems[2].flags &= ~MenuButtonDisabled; @@ -2520,7 +2521,7 @@ global void NetClientUpdateState(void) ** @param key Key scancode. ** @return True, if key is handled; otherwise false. */ -global int MenuKey(int key) // FIXME: Should be MenuKeyDown(), and act on _new_ MenuKeyUp() !!! +global int MenuHandleKeyboard(int key) // FIXME: Should be MenuKeyDown(), and act on _new_ MenuKeyUp() !!! { // to implement button animation (depress before action) int i, n; Menuitem *mi;