Don't change visual goal, when range changes

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CVS: Modified Files:
CVS: 	src/clone/unit_draw.c 
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This commit is contained in:
mr-russ 2003-05-22 02:28:15 +00:00
parent f403d12d8c
commit 3ae40e4661

View file

@ -1438,10 +1438,8 @@ local void ShowSingleOrder(const Unit* unit, int x1, int y1, const Order* order)
y2 = Map2ViewportY(CurrentViewport,
goal->Y) + goal->IY + goal->Type->TileHeight * TileSizeY / 2;
} else {
x2 = Map2ViewportX(CurrentViewport,
order->X + order->RangeX / 2) + TileSizeX / 2;
y2 = Map2ViewportY(CurrentViewport,
order->Y + order->RangeY / 2) + TileSizeY / 2;
x2 = Map2ViewportX(CurrentViewport, order->X ) + TileSizeX / 2;
y2 = Map2ViewportY(CurrentViewport, order->Y ) + TileSizeY / 2;
}
dest = 0;
switch (order->Action) {