added InMainWindow
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@ -351,6 +351,9 @@ extern unsigned AllocatedGraphicMemory; /// Allocated memory for objects
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extern unsigned CompressedGraphicMemory;/// memory for compressed objects
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#endif
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// 1 if mouse cursor is inside main window, else 0
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extern int InMainWindow;
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/**
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** Wanted videomode, fullscreen or windowed.
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*/
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