From 38ac6143592c37c46dffed9928811cbc84d458ee Mon Sep 17 00:00:00 2001
From: Tim Felgentreff <timfelgentreff@gmail.com>
Date: Fri, 4 Dec 2015 15:38:33 +0100
Subject: [PATCH] use default args instead of overloading

---
 src/include/script.h       |  5 ++---
 src/network/netconnect.cpp |  2 +-
 src/stratagus/script.cpp   | 17 -----------------
 3 files changed, 3 insertions(+), 21 deletions(-)

diff --git a/src/include/script.h b/src/include/script.h
index a5890e65c..91f969349 100644
--- a/src/include/script.h
+++ b/src/include/script.h
@@ -68,7 +68,7 @@ enum {
 
 extern lua_State *Lua;
 
-extern int LuaLoadFile(const std::string &file);
+extern int LuaLoadFile(const std::string &file, const std::string &strArg = "");
 extern int LuaCall(int narg, int clear, bool exitOnError = true);
 
 #define LuaError(l, args) \
@@ -310,8 +310,7 @@ extern bool LuaToBoolean(lua_State *l, int index, int subIndex);
 
 extern void LuaGarbageCollect();  /// Perform garbage collection
 extern void InitLua();                /// Initialise Lua
-extern void LoadCcl(const std::string &filename, const std::string &luaArgStr);  /// Load ccl config file
-extern void LoadCcl(const std::string &filename);  /// Load ccl config file
+extern void LoadCcl(const std::string &filename, const std::string &luaArgStr = "");  /// Load ccl config file
 extern void SavePreferences();        /// Save user preferences
 extern int CclCommand(const std::string &command, bool exitOnError = true);
 
diff --git a/src/network/netconnect.cpp b/src/network/netconnect.cpp
index f911daf46..12eb9c1c8 100644
--- a/src/network/netconnect.cpp
+++ b/src/network/netconnect.cpp
@@ -1507,7 +1507,7 @@ void NetworkServerStartGame()
 		}
 	}
 
-#if 0
+#ifdef DEBUG
 	printf("INITIAL ServerSetupState:\n");
 	for (int i = 0; i < PlayerMax - 1; ++i) {
 		printf("%02d: CO: %d   Race: %d   Host: ", i, ServerSetupState.CompOpt[i], ServerSetupState.Race[i]);
diff --git a/src/stratagus/script.cpp b/src/stratagus/script.cpp
index 91c22d5f6..120805a0a 100644
--- a/src/stratagus/script.cpp
+++ b/src/stratagus/script.cpp
@@ -232,18 +232,6 @@ int LuaLoadFile(const std::string &file, const std::string &strArg)
 	return status;
 }
 
-/**
-**  Load a file and execute it
-**
-**  @param file  File to load and execute
-**
-**  @return      0 for success, else exit.
-*/
-int LuaLoadFile(const std::string &file)
-{
-	return LuaLoadFile(file, std::string());
-}
-
 /**
 **  Save preferences
 **
@@ -2419,11 +2407,6 @@ void LoadCcl(const std::string &filename, const std::string &luaArgStr)
 	LuaGarbageCollect();
 }
 
-void LoadCcl(const std::string &filename)
-{
-	LoadCcl(filename, std::string());
-}
-
 void ScriptRegister()
 {
 	AliasRegister();