missing file for "Storing"
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485c46c4ec
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3831e149fc
1 changed files with 16 additions and 8 deletions
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@ -80,15 +80,23 @@ static int TransformUnitIntoType(CUnit &unit, CUnitType &newtype)
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return 0;
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}
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}
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CPlayer *player = unit.Player;
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player->UnitTypesCount[oldtype->Slot]--;
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player->UnitTypesCount[newtype.Slot]++;
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CPlayer &player = *unit.Player;
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player.UnitTypesCount[oldtype->Slot]--;
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player.UnitTypesCount[newtype.Slot]++;
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player->Demand += newtype.Demand - oldtype->Demand;
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player->Supply += newtype.Supply - oldtype->Supply;
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player.Demand += newtype.Demand - oldtype->Demand;
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player.Supply += newtype.Supply - oldtype->Supply;
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// Change resource limit
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for (int i = 0; i < MaxCosts; ++i) {
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if (player.MaxResources[i] != -1) {
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player.MaxResources[i] += newtype._Storing[i] - oldtype->_Storing[i];
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player.SetResource(i, player.Resources[i]);
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}
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}
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// adjust Variables with percent.
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const CUnitStats &newstats = newtype.Stats[player->Index];
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const CUnitStats &newstats = newtype.Stats[player.Index];
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for (unsigned int i = 0; i < UnitTypeVar.GetNumberVariable(); ++i) {
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if (unit.Variable[i].Max) {
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@ -103,7 +111,7 @@ static int TransformUnitIntoType(CUnit &unit, CUnitType &newtype)
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}
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unit.Type = &newtype;
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unit.Stats = &newtype.Stats[player->Index];
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unit.Stats = &newtype.Stats[player.Index];
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if (newtype.CanCastSpell && !unit.AutoCastSpell) {
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unit.AutoCastSpell = new char[SpellTypeTable.size()];
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@ -122,7 +130,7 @@ static int TransformUnitIntoType(CUnit &unit, CUnitType &newtype)
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//
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// Update possible changed buttons.
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//
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if (IsOnlySelected(unit) || unit.Player == ThisPlayer) {
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if (IsOnlySelected(unit) || &player == ThisPlayer) {
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// could affect the buttons of any selected unit
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SelectedUnitChanged();
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}
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