Cleanup
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46ae15d8bb
commit
36352b5262
2 changed files with 30 additions and 17 deletions
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@ -691,15 +691,21 @@ global void DrawMissile(const MissileType* mtype,int frame,int x,int y)
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}
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}
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local int MissileDrawLevelCompare(const void *v1, const void *v2)
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/**
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** FIXME: docu
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*/
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local int MissileDrawLevelCompare(const void* v1, const void* v2)
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{
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const Missile *c1 = *(Missile**)v1;
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const Missile *c2 = *(Missile**)v2;
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const Missile* c1;
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const Missile* c2;
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if ( c1->Type->DrawLevel == c2->Type->DrawLevel ) {
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c1 = *(Missile**)v1;
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c2 = *(Missile**)v2;
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if( c1->Type->DrawLevel == c2->Type->DrawLevel ) {
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return c1->MissileSlot < c2->MissileSlot ? -1 : 1;
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} else {
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return c1->Type->DrawLevel <= c2->Type->DrawLevel ? -1 : 1;
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return c1->Type->DrawLevel <= c2->Type->DrawLevel ? -1 : 1;
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}
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}
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/**
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@ -707,7 +713,7 @@ local int MissileDrawLevelCompare(const void *v1, const void *v2)
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**
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** @param vp Viewport pointer.
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*/
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global int FindAndSortMissiles(const Viewport* vp, Missile **table)
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global int FindAndSortMissiles(const Viewport* vp, Missile** table)
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{
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Missile* missile;
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Missile* const* missiles;
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@ -1889,26 +1889,33 @@ global void DrawUnit(const Unit* unit)
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#endif
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}
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local int DrawLevelCompare(const void *v1, const void *v2) {
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/**
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** FIXME: docu
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*/
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local int DrawLevelCompare(const void* v1, const void* v2) {
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const Unit* c1;
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const Unit* c2;
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int drawlevel1;
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int drawlevel2;
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c1 = *(Unit**)v1;
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c2 = *(Unit**)v2;
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const Unit *c1 = *(Unit**)v1;
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const Unit *c2 = *(Unit**)v2;
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int DrawLevelA;
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int DrawLevelB;
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if( c1->Orders[0].Action == UnitActionDie && c1->Type->CorpseType) {
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DrawLevelA = c1->Type->CorpseType->DrawLevel;
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drawlevel1 = c1->Type->CorpseType->DrawLevel;
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} else {
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DrawLevelA = c1->Type->DrawLevel;
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drawlevel1 = c1->Type->DrawLevel;
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}
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if( c2->Orders[0].Action == UnitActionDie && c2->Type->CorpseType) {
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DrawLevelB = c2->Type->CorpseType->DrawLevel;
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drawlevel2 = c2->Type->CorpseType->DrawLevel;
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} else {
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DrawLevelB = c2->Type->DrawLevel;
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drawlevel2 = c2->Type->DrawLevel;
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}
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if( DrawLevelA == DrawLevelB ) {
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if( drawlevel1 == drawlevel2 ) {
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return c1->Slot < c2->Slot ? -1 : 1;
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} else {
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return DrawLevelA <= DrawLevelB ? -1 : 1;
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return drawlevel1 <= drawlevel2 ? -1 : 1;
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}
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}
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/**
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