fix memory leak, thanks @Andrettin
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parent
1b95dd2373
commit
33cc4f880a
2 changed files with 6 additions and 1 deletions
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@ -134,7 +134,8 @@ enum _directions_ {
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class CUnit
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{
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public:
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CUnit() : tilePos(-1, -1), pathFinderData(NULL), SavedOrder(NULL), NewOrder(NULL), CriticalOrder(NULL), Colors(-1) { Init(); }
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CUnit() : tilePos(-1, -1), pathFinderData(NULL), SavedOrder(NULL), NewOrder(NULL), CriticalOrder(NULL), Colors(-1),
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AutoCastSpell(NULL), SpellCoolDownTimers(NULL), Variable(NULL) { Init(); }
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~CUnit();
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void Init();
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@ -426,6 +426,7 @@ void CUnit::Init()
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Stats = NULL;
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CurrentSightRange = 0;
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delete pathFinderData;
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pathFinderData = new PathFinderData;
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pathFinderData->input.SetUnit(*this);
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@ -447,6 +448,7 @@ void CUnit::Init()
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RescuedFrom = NULL;
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memset(VisCount, 0, sizeof(VisCount));
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memset(&Seen, 0, sizeof(Seen));
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delete Variable;
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Variable = NULL;
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TTL = 0;
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Threshold = 0;
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@ -472,7 +474,9 @@ void CUnit::Init()
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NewOrder = NULL;
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delete CriticalOrder;
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CriticalOrder = NULL;
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delete AutoCastSpell;
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AutoCastSpell = NULL;
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delete SpellCoolDownTimers;
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SpellCoolDownTimers = NULL;
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AutoRepair = 0;
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Goal = NULL;
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