Should check SelectUnits args.
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@ -1046,6 +1046,7 @@ global void DrawUnits(void)
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//
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// Select all units touching the viewpoint.
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//
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// FIXME: Must be here +1 on Width, Height.
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n=SelectUnits(MapX,MapY,MapX+MapWidth,MapY+MapHeight,table);
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//
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