Minimal attack range added.
This commit is contained in:
parent
2d8b75540a
commit
324992d25c
2 changed files with 813 additions and 580 deletions
src
|
@ -118,6 +118,7 @@ struct _unit_type_ {
|
|||
int TileHeight; /// tile size on map height
|
||||
int BoxWidth; /// selected box size width
|
||||
int BoxHeight; /// selected box size height
|
||||
int MinAttackRange; /// minimal attack range
|
||||
int _AttackRange; /// how far can the unit attack
|
||||
int ReactRangeComputer; /// reacts on enemy for computer
|
||||
int ReactRangeHuman; /// reacts on enemy for human player
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Add table
Reference in a new issue