Minimal attack range added.

This commit is contained in:
johns 2000-06-11 19:25:13 +00:00
parent 2d8b75540a
commit 324992d25c
2 changed files with 813 additions and 580 deletions

View file

@ -118,6 +118,7 @@ struct _unit_type_ {
int TileHeight; /// tile size on map height
int BoxWidth; /// selected box size width
int BoxHeight; /// selected box size height
int MinAttackRange; /// minimal attack range
int _AttackRange; /// how far can the unit attack
int ReactRangeComputer; /// reacts on enemy for computer
int ReactRangeHuman; /// reacts on enemy for human player

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