commit
31da98aba2
25 changed files with 228 additions and 408 deletions
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@ -551,6 +551,7 @@ set(stratagus_generic_HDRS
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src/include/depend.h
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src/include/editor.h
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src/include/online_service.h
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src/include/filesystem.h
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src/include/font.h
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src/include/fov.h
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src/include/fow.h
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@ -558,7 +559,6 @@ set(stratagus_generic_HDRS
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src/include/game.h
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src/include/icons.h
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src/include/interface.h
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src/include/iocompat.h
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src/include/iolib.h
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src/include/luacallback.h
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src/include/map.h
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@ -63,7 +63,6 @@
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#include "commands.h"
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#include "game.h"
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#include "interface.h"
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#include "iocompat.h"
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#include "luacallback.h"
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#include "map.h"
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#include "missile.h"
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@ -486,26 +485,19 @@ static void DumpUnitInfo(CUnit &unit)
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time_t now;
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time(&now);
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std::string path(Parameters::Instance.GetUserDirectory());
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fs::path path(Parameters::Instance.GetUserDirectory());
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if (!GameName.empty()) {
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path += "/";
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path += GameName;
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}
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path += "/logs";
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struct stat tmp;
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if (stat(path.c_str(), &tmp) < 0) {
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makedir(path.c_str(), 0777);
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path /= GameName;
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}
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path /= "logs";
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fs::create_directories(path);
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path += "/unit_log_of_stratagus_";
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path += std::to_string(ThisPlayer->Index);
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path += "_";
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path += std::to_string((intmax_t)now);
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path += ".log";
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path /= "unit_log_of_stratagus_" + std::to_string(ThisPlayer->Index) + "_"
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+ std::to_string((intmax_t) now) + ".log";
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logf = fopen(path.c_str(), "wb");
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logf = fopen(path.string().c_str(), "wb");
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if (!logf) {
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DebugPrint("Could not open %s for writing\n" _C_ path.c_str());
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DebugPrint("Could not open %s for writing\n" _C_ path.string().c_str());
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return ;
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}
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fprintf(logf, "; Log file generated by Stratagus Version " VERSION "\n");
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@ -46,7 +46,6 @@
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#include "game.h"
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#include "guichan.h"
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#include "interface.h"
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#include "iocompat.h"
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#include "iolib.h"
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#include "map.h"
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#include "menus.h"
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@ -1882,15 +1881,15 @@ static void EditorCallbackExit()
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void CEditor::Init()
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{
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// Load and evaluate the editor configuration file
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const std::string filename = LibraryFileName(Parameters::Instance.luaEditorStartFilename.c_str());
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if (access(filename.c_str(), R_OK)) {
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const fs::path filename = LibraryFileName(Parameters::Instance.luaEditorStartFilename.c_str());
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if (!fs::exists(filename)) {
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fprintf(stderr, "Editor configuration file '%s' was not found\n"
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"Specify another with '-E file.lua'\n",
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Parameters::Instance.luaEditorStartFilename.c_str());
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ExitFatal(-1);
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}
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ShowLoadProgress(_("Script %s"), filename.c_str());
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ShowLoadProgress(_("Script %s"), filename.string().c_str());
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LuaLoadFile(filename);
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LuaGarbageCollect();
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@ -49,7 +49,6 @@
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#include "editor.h"
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#include "font.h"
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#include "interface.h"
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#include "iocompat.h"
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#include "iolib.h"
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#include "map.h"
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#include "minimap.h"
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@ -182,47 +181,19 @@ void FreeAllContainers()
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*/
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static void LoadStratagusMap(const std::string &smpname, const std::string &mapname)
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{
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char mapfull[PATH_MAX];
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CFile file;
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fs::path mapfull = mapname;
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// Try the same directory as the smp file first
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strcpy_s(mapfull, sizeof(mapfull), smpname.c_str());
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char *p = strrchr(mapfull, '/');
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if (!p) {
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p = mapfull;
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} else {
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++p;
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}
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strcpy_s(p, sizeof(mapfull) - (p - mapfull), mapname.c_str());
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if (file.open(mapfull, CL_OPEN_READ) == -1) {
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// Not found, try StratagusLibPath and the smp's dir
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strcpy_s(mapfull, sizeof(mapfull), StratagusLibPath.c_str());
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strcat_s(mapfull, sizeof(mapfull), "/");
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strcat_s(mapfull, sizeof(mapfull), smpname.c_str());
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char *p = strrchr(mapfull, '/');
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if (!p) {
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p = mapfull;
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} else {
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++p;
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}
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strcpy_s(p, sizeof(mapfull) - (p - mapfull), mapname.c_str());
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if (file.open(mapfull, CL_OPEN_READ) == -1) {
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// Not found again, try StratagusLibPath
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strcpy_s(mapfull, sizeof(mapfull), StratagusLibPath.c_str());
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strcat_s(mapfull, sizeof(mapfull), "/");
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strcat_s(mapfull, sizeof(mapfull), mapname.c_str());
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if (file.open(mapfull, CL_OPEN_READ) == -1) {
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// Not found, try mapname by itself as a last resort
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strcpy_s(mapfull, sizeof(mapfull), mapname.c_str());
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} else {
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file.close();
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for (auto candidate : {fs::path(smpname).parent_path() / mapname,
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fs::path(StratagusLibPath) / fs::path(smpname).parent_path() / mapname,
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fs::path(StratagusLibPath) / mapname,
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fs::path(mapname)}) {
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if (fs::exists(candidate)) {
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mapfull = candidate;
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break;
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}
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} else {
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file.close();
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}
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} else {
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file.close();
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}
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if (LcmPreventRecurse) {
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@ -232,7 +203,7 @@ static void LoadStratagusMap(const std::string &smpname, const std::string &mapn
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InitPlayers();
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LcmPreventRecurse = 1;
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if (LuaLoadFile(mapfull) == -1) {
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fprintf(stderr, "Can't load lua file: %s\n", mapfull);
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fprintf(stderr, "Can't load lua file: %s\n", mapfull.string().c_str());
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ExitFatal(-1);
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}
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LcmPreventRecurse = 0;
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@ -252,7 +223,7 @@ static void LoadStratagusMap(const std::string &smpname, const std::string &mapn
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}
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// Write a small image of map preview
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static void WriteMapPreview(const char *mapname, CMap &map)
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static void WriteMapPreview(const fs::path &mapname, CMap &map)
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{
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const int rectSize = 5; // size of rectange used for player start spots
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const SDL_PixelFormat *fmt = MinimapSurface->format;
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@ -273,7 +244,7 @@ static void WriteMapPreview(const char *mapname, CMap &map)
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}
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SDL_UnlockSurface(preview);
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IMG_SavePNG(preview, mapname);
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IMG_SavePNG(preview, mapname.string().c_str());
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SDL_FreeSurface(preview);
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}
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@ -345,12 +316,12 @@ static int WriteMapPresentation(const std::string &mapname, CMap &map, Vec2i new
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** @param map map to save
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** @param writeTerrain write the tiles map in the .sms
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*/
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int WriteMapSetup(const char *mapSetup, CMap &map, int writeTerrain, Vec2i newSize, Vec2i offset)
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static int WriteMapSetup(const fs::path &mapSetup, CMap &map, int writeTerrain, Vec2i newSize, Vec2i offset)
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{
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FileWriter *f = nullptr;
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try {
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f = CreateFileWriter(mapSetup);
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f = CreateFileWriter(mapSetup.string());
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f->printf("-- Stratagus Map Setup\n");
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f->printf("-- File generated by the Stratagus V" VERSION " builtin map editor.\n");
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@ -360,7 +331,7 @@ int WriteMapSetup(const char *mapSetup, CMap &map, int writeTerrain, Vec2i newSi
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f->printf("-- preamble\n");
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f->printf("if CanAccessFile(__file__ .. \".preamble\") then Load(__file__ .. \".preamble\", Editor.Running == 0) end\n\n");
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if (!Map.Info.Preamble.empty()) {
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FileWriter *preamble = CreateFileWriter(std::string(mapSetup) + ".preamble");
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FileWriter *preamble = CreateFileWriter(mapSetup.string() + ".preamble");
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preamble->write(Map.Info.Preamble.c_str(), Map.Info.Preamble.size());
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delete preamble;
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}
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@ -516,13 +487,13 @@ int WriteMapSetup(const char *mapSetup, CMap &map, int writeTerrain, Vec2i newSi
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f->printf("-- postamble\n");
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f->printf("if CanAccessFile(__file__ .. \".postamble\") then Load(__file__ .. \".postamble\", Editor.Running == 0) end\n\n");
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if (!Map.Info.Postamble.empty()) {
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FileWriter *postamble = CreateFileWriter(std::string(mapSetup) + ".postamble");
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FileWriter *postamble = CreateFileWriter(mapSetup.string() + ".postamble");
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postamble->write(Map.Info.Postamble.c_str(), Map.Info.Postamble.size());
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delete postamble;
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}
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} catch (const FileException &) {
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fprintf(stderr, "Can't save map setup : '%s' \n", mapSetup);
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fprintf(stderr, "Can't save map setup : '%s' \n", mapSetup.string().c_str());
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delete f;
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return -1;
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}
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@ -547,25 +518,26 @@ int SaveStratagusMap(const std::string &mapName, CMap &map, int writeTerrain, Ve
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ExitFatal(-1);
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}
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char mapSetup[PATH_MAX];
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strcpy_s(mapSetup, sizeof(mapSetup), mapName.c_str());
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char *setupExtension = strstr(mapSetup, ".smp");
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if (!setupExtension) {
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std::string extraExtension; // typically compression extension
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fs::path mapSetup = mapName;
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while (mapSetup.has_extension() && mapSetup.extension() != ".smp") {
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extraExtension = mapSetup.extension().string() + extraExtension;
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mapSetup.replace_extension();
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}
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if (mapSetup.extension() != ".smp") {
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fprintf(stderr, "%s: invalid Stratagus map filename\n", mapName.c_str());
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return -1;
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}
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char previewName[PATH_MAX];
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strcpy_s(previewName, sizeof(previewName), mapName.c_str());
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char *previewExtension = strstr(previewName, ".smp");
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memcpy(previewExtension, ".png\0", 5 * sizeof(char));
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fs::path previewName = mapSetup;
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previewName.replace_extension(".png");
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WriteMapPreview(previewName, map);
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memcpy(setupExtension, ".sms", 4 * sizeof(char));
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if (WriteMapPresentation(mapName, map, newSize) == -1) {
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return -1;
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}
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mapSetup.replace_extension(".sms" + extraExtension);
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return WriteMapSetup(mapSetup, map, writeTerrain, newSize, offset);
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}
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@ -1166,8 +1138,7 @@ static int CclSetGameName(lua_State *l)
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}
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if (!GameName.empty()) {
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std::string path = Parameters::Instance.GetUserDirectory() + "/" + GameName;
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makedir(path.c_str(), 0777);
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fs::create_directories(Parameters::Instance.GetUserDirectory() / GameName);
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}
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return 0;
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}
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@ -40,7 +40,6 @@
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#include "commands.h"
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#include "game.h"
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#include "interface.h"
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#include "iocompat.h"
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#include "iolib.h"
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#include "map.h"
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#include "netconnect.h"
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@ -57,6 +56,7 @@
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#include "version.h"
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#include <sstream>
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#include <sys/stat.h>
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#include <time.h>
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extern void ExpandPath(std::string &newpath, const std::string &path);
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@ -371,34 +371,27 @@ void CommandLog(const char *action, const CUnit *unit, int flush,
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if (!LogFile) {
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time_t now;
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time(&now);
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struct stat tmp;
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std::string path(Parameters::Instance.GetUserDirectory());
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fs::path path(Parameters::Instance.GetUserDirectory());
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if (!GameName.empty()) {
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path += "/";
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path += GameName;
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path /= GameName;
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}
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path += "/logs";
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path /= "logs";
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if (stat(path.c_str(), &tmp) < 0) {
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makedir(path.c_str(), 0777);
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}
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fs::create_directories(path);
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path += "/log_of_stratagus_";
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path += std::to_string(ThisPlayer->Index);
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path += "_";
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path += std::to_string((intmax_t)now);
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path += ".log";
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path /= "/log_of_stratagus_" + std::to_string(ThisPlayer->Index) + "_"
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+ std::to_string((intmax_t) now) + ".log";
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LogFile = new CFile;
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if (LogFile->open(path.c_str(), CL_OPEN_WRITE) == -1) {
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if (LogFile->open(path.string().c_str(), CL_OPEN_WRITE) == -1) {
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// don't retry for each command
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CommandLogDisabled = false;
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delete LogFile;
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LogFile = nullptr;
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return;
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}
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LastLogFileName = path;
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LastLogFileName = path.string();
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if (CurrentReplay) {
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SaveFullLog(*LogFile);
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}
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@ -909,7 +902,6 @@ int SaveReplay(const std::string &filename)
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{
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FILE *fd;
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char *buf;
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std::string destination;
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struct stat sb;
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size_t size;
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@ -918,7 +910,7 @@ int SaveReplay(const std::string &filename)
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return -1;
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}
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destination = Parameters::Instance.GetUserDirectory() + "/" + GameName + "/logs/" + filename;
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auto destination = Parameters::Instance.GetUserDirectory() / GameName / "logs" / filename;
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if (!LastLogFileName.empty() && stat(LastLogFileName.c_str(), &sb)) {
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fprintf(stderr, "stat failed\n");
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@ -938,9 +930,9 @@ int SaveReplay(const std::string &filename)
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size = fread(buf, sb.st_size, 1, fd);
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fclose(fd);
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fd = fopen(destination.c_str(), "wb");
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fd = fopen(destination.string().c_str(), "wb");
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if (!fd) {
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fprintf(stderr, "Can't save to '%s'\n", destination.c_str());
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fprintf(stderr, "Can't save to '%s'\n", destination.string().c_str());
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delete[] buf;
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return -1;
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}
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@ -39,7 +39,6 @@
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#include "actions.h"
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#include "ai.h"
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#include "iocompat.h"
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#include "iolib.h"
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#include "map.h"
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#include "missile.h"
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@ -71,7 +70,7 @@ extern void StartMap(const std::string &filename, bool clean);
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void ExpandPath(std::string &newpath, const std::string &path)
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{
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if (path[0] == '~') {
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newpath = Parameters::Instance.GetUserDirectory();
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newpath = Parameters::Instance.GetUserDirectory().string();
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if (!GameName.empty()) {
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newpath += "/";
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newpath += GameName;
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@ -85,18 +84,14 @@ void ExpandPath(std::string &newpath, const std::string &path)
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/**
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** Get the save directory and create dirs if needed
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*/
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static std::string GetSaveDir()
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static fs::path GetSaveDir()
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{
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struct stat tmp;
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std::string dir(Parameters::Instance.GetUserDirectory());
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fs::path dir(Parameters::Instance.GetUserDirectory());
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if (!GameName.empty()) {
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dir += "/";
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dir += GameName;
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}
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dir += "/save";
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if (stat(dir.c_str(), &tmp) < 0) {
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makedir(dir.c_str(), 0777);
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dir /= GameName;
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}
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dir /= "save";
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fs::create_directories(dir);
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return dir;
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}
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@ -111,11 +106,10 @@ static std::string GetSaveDir()
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int SaveGame(const std::string &filename)
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{
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CFile file;
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std::string fullpath(GetSaveDir());
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fs::path fullpath(GetSaveDir());
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fullpath += "/";
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fullpath += filename;
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if (file.open(fullpath.c_str(), CL_WRITE_GZ | CL_OPEN_WRITE) == -1) {
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fullpath /= filename;
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if (file.open(fullpath.string().c_str(), CL_WRITE_GZ | CL_OPEN_WRITE) == -1) {
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fprintf(stderr, "Can't save to '%s'\n", filename.c_str());
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return -1;
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}
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@ -195,9 +189,9 @@ void DeleteSaveGame(const std::string &filename)
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return;
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}
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std::string fullpath = GetSaveDir() + "/" + filename;
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if (unlink(fullpath.c_str()) == -1) {
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fprintf(stderr, "delete failed for %s", fullpath.c_str());
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fs::path fullpath = GetSaveDir() / filename;
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if (unlink(fullpath.string().c_str()) == -1) {
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fprintf(stderr, "delete failed for %s", fullpath.string().c_str());
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}
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}
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@ -8,9 +8,9 @@
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name iocompat.h - IO platform compatibility header file. */
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/**@name filesystem - filesystem header selection. */
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//
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// (c) Copyright 2002-2005 by Andreas Arens
|
||||
// (c) Copyright 1998-2023 by Lutz Sammer, Jimmy Salmon and Joris Dauphin.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
|
@ -27,54 +27,25 @@
|
|||
// 02111-1307, USA.
|
||||
//
|
||||
|
||||
#ifndef __IOCOMPAT_H__
|
||||
#define __IOCOMPAT_H__
|
||||
#ifndef __FILESYSTEM_H__
|
||||
#define __FILESYSTEM_H__
|
||||
|
||||
//@{
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Platform dependent IO-related Includes and Definitions
|
||||
-- Includes
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
#include <io.h>
|
||||
#include <fcntl.h>
|
||||
#include <direct.h>
|
||||
|
||||
#define R_OK 4
|
||||
#define F_OK 0
|
||||
#define PATH_MAX _MAX_PATH
|
||||
#define S_ISDIR(x) ((x) & _S_IFDIR)
|
||||
#define S_ISREG(x) ((x) & _S_IFREG)
|
||||
|
||||
#define mkdir _mkdir
|
||||
#define access _access
|
||||
|
||||
#if __has_include(<filesystem>)
|
||||
# include <filesystem>
|
||||
namespace fs = std::filesystem;
|
||||
#elif __has_include(<experimental/filesystem>)
|
||||
# include <experimental/filesystem>
|
||||
namespace fs = std::experimental::filesystem;
|
||||
#else
|
||||
|
||||
#include <unistd.h>
|
||||
#include <dirent.h>
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef O_BINARY
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
#ifdef USE_WIN32
|
||||
#define makedir(dir, permissions) mkdir(dir)
|
||||
#else
|
||||
#define makedir(dir, permissions) mkdir(dir, permissions)
|
||||
error "Missing the <filesystem> header."
|
||||
#endif
|
||||
|
||||
//@}
|
||||
|
||||
#endif // !__IOCOMPAT_H__
|
||||
#endif /* __FILESYSTEM_H__ */
|
|
@ -37,6 +37,7 @@
|
|||
----------------------------------------------------------------------------*/
|
||||
|
||||
#include <vector>
|
||||
#include "filesystem.h"
|
||||
#include "SDL.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
|
@ -144,7 +145,7 @@ extern std::string LibraryFileName(const char *file);
|
|||
extern bool CanAccessFile(const char *filename);
|
||||
|
||||
/// Read the contents of a directory
|
||||
extern int ReadDataDirectory(const char *dirname, std::vector<FileList> &flp);
|
||||
extern std::vector<FileList> ReadDataDirectory(const fs::path& directory);
|
||||
|
||||
extern std::vector<std::string> QuoteArguments(const std::vector<std::string>& args);
|
||||
extern std::vector<std::wstring> QuoteArguments(const std::vector<std::wstring>& args);
|
||||
|
|
|
@ -36,14 +36,14 @@ public:
|
|||
void SetDefaultValues();
|
||||
void SetLocalPlayerNameFromEnv();
|
||||
|
||||
void SetUserDirectory(const std::string &path) {
|
||||
if (path.size() == 0) {
|
||||
void SetUserDirectory(const fs::path& path) {
|
||||
if (path.empty()) {
|
||||
SetDefaultUserDirectory(true);
|
||||
} else {
|
||||
userDirectory = path;
|
||||
}
|
||||
}
|
||||
const std::string &GetUserDirectory() const { return userDirectory; }
|
||||
const fs::path& GetUserDirectory() const { return userDirectory; }
|
||||
|
||||
private:
|
||||
void SetDefaultUserDirectory(bool noPortable = false);
|
||||
|
@ -56,7 +56,7 @@ public:
|
|||
std::string LocalPlayerName; /// Name of local player
|
||||
bool benchmark = false; /// If true, run as fast as possible and report fps at the end of a game
|
||||
private:
|
||||
std::string userDirectory; /// Directory containing user settings and data
|
||||
fs::path userDirectory; /// Directory containing user settings and data
|
||||
public:
|
||||
static Parameters Instance;
|
||||
};
|
||||
|
|
|
@ -47,6 +47,9 @@ extern "C" {
|
|||
}
|
||||
#endif
|
||||
|
||||
#include "filesystem.h"
|
||||
#include "stratagus.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Declarations
|
||||
----------------------------------------------------------------------------*/
|
||||
|
@ -74,7 +77,7 @@ extern int lua_isstring_strict(lua_State *luaStack, int idx);
|
|||
|
||||
extern lua_State *Lua;
|
||||
|
||||
extern int LuaLoadFile(const std::string &file, const std::string &strArg = "", bool exitOnError = true);
|
||||
extern int LuaLoadFile(const fs::path &file, const std::string &strArg = "", bool exitOnError = true);
|
||||
extern int LuaCall(int narg, int clear, bool exitOnError = true);
|
||||
extern int LuaCall(lua_State *L, int narg, int nresults, int base, bool exitOnError = true);
|
||||
|
||||
|
|
|
@ -32,15 +32,7 @@
|
|||
|
||||
//@{
|
||||
|
||||
#if __has_include(<filesystem>)
|
||||
#include <filesystem>
|
||||
namespace fs = std::filesystem;
|
||||
#elif __has_include(<experimental/filesystem>)
|
||||
#include <experimental/filesystem>
|
||||
namespace fs = std::experimental::filesystem;
|
||||
#else
|
||||
error "Missing the <filesystem> header."
|
||||
#endif
|
||||
#include "filesystem.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstdint>
|
||||
|
|
|
@ -188,7 +188,7 @@ private:
|
|||
void ExpandFor(const uint16_t numOfFramesToAdd);
|
||||
|
||||
public:
|
||||
std::string File; /// Filename
|
||||
fs::path File; /// Filename
|
||||
std::string HashFile; /// Filename used in hash
|
||||
SDL_Surface *Surface; /// Surface
|
||||
SDL_Surface *SurfaceFlip; /// Flipped surface
|
||||
|
|
|
@ -862,7 +862,7 @@ static int CclLoadTileModels(lua_State *l)
|
|||
LuaError(l, "incorrect argument");
|
||||
}
|
||||
Map.TileModelsFileName = LuaToString(l, 1);
|
||||
const std::string filename = LibraryFileName(Map.TileModelsFileName.c_str());
|
||||
const fs::path filename = LibraryFileName(Map.TileModelsFileName.c_str());
|
||||
if (LuaLoadFile(filename) == -1) {
|
||||
DebugPrint("Load failed: %s\n" _C_ filename.c_str());
|
||||
}
|
||||
|
|
|
@ -42,16 +42,8 @@
|
|||
#include <array>
|
||||
#include <utility>
|
||||
#include <random>
|
||||
#if __has_include(<filesystem>)
|
||||
#include <filesystem>
|
||||
namespace fs = std::filesystem;
|
||||
#elif __has_include(<experimental/filesystem>)
|
||||
#include <experimental/filesystem>
|
||||
namespace fs = std::experimental::filesystem;
|
||||
#else
|
||||
error "Missing the <filesystem> header."
|
||||
#endif
|
||||
|
||||
#include "filesystem.h"
|
||||
#include "game.h"
|
||||
#include "online_service.h"
|
||||
#include "stratagus.h"
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
#include "fluidsynth.h"
|
||||
#endif
|
||||
|
||||
#include "iocompat.h"
|
||||
#include "iolib.h"
|
||||
#include "unit.h"
|
||||
|
||||
|
@ -425,8 +424,8 @@ static Mix_Chunk *LoadSample(const char *name)
|
|||
*/
|
||||
Mix_Music *LoadMusic(const std::string &name)
|
||||
{
|
||||
const std::string filename = LibraryFileName(name.c_str());
|
||||
Mix_Music *music = LoadMusic(filename.c_str());
|
||||
const fs::path filename = LibraryFileName(name.c_str());
|
||||
Mix_Music *music = LoadMusic(filename.string().c_str());
|
||||
|
||||
if (music == nullptr) {
|
||||
fprintf(stderr, "Can't load the music '%s'\n", name.c_str());
|
||||
|
@ -445,8 +444,8 @@ Mix_Music *LoadMusic(const std::string &name)
|
|||
*/
|
||||
Mix_Chunk *LoadSample(const std::string &name)
|
||||
{
|
||||
const std::string filename = LibraryFileName(name.c_str());
|
||||
Mix_Chunk *sample = LoadSample(filename.c_str());
|
||||
const fs::path filename = LibraryFileName(name.c_str());
|
||||
Mix_Chunk *sample = LoadSample(filename.string().c_str());
|
||||
|
||||
if (sample == nullptr) {
|
||||
fprintf(stderr, "Can't load the sound '%s': %s\n", name.c_str(), Mix_GetError());
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
#include "iolib.h"
|
||||
|
||||
#include "game.h"
|
||||
#include "iocompat.h"
|
||||
#include "map.h"
|
||||
#include "parameters.h"
|
||||
#include "util.h"
|
||||
|
@ -546,31 +545,29 @@ long CFile::PImpl::tell()
|
|||
/**
|
||||
** Find a file with its correct extension ("", ".gz" or ".bz2")
|
||||
**
|
||||
** @param file The string with the file path. Upon success, the string
|
||||
** @param fullpath the file path. Upon success, the path
|
||||
** is replaced by the full filename with the correct extension.
|
||||
** @param filesize Size of the file buffer
|
||||
**
|
||||
** @return true if the file has been found.
|
||||
*/
|
||||
static bool FindFileWithExtension(char(&file)[PATH_MAX])
|
||||
static bool FindFileWithExtension(fs::path &fullpath)
|
||||
{
|
||||
if (!access(file, R_OK)) {
|
||||
if (fs::exists(fullpath)) {
|
||||
return true;
|
||||
}
|
||||
#if defined(USE_ZLIB) || defined(USE_BZ2LIB)
|
||||
char buf[PATH_MAX + 4];
|
||||
auto directory = fullpath.parent_path();
|
||||
auto filename = fullpath.filename().string();
|
||||
#endif
|
||||
#ifdef USE_ZLIB // gzip or bzip2 in global shared directory
|
||||
snprintf(buf, PATH_MAX, "%s.gz", file);
|
||||
if (!access(buf, R_OK)) {
|
||||
strcpy_s(file, PATH_MAX, buf);
|
||||
if (fs::exists(directory / (filename + ".gz"))) {
|
||||
fullpath = directory / (filename + ".gz");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_BZ2LIB
|
||||
snprintf(buf, PATH_MAX, "%s.bz2", file);
|
||||
if (!access(buf, R_OK)) {
|
||||
strcpy_s(file, PATH_MAX, buf);
|
||||
if (fs::exists(directory / (filename + ".bz2"))) {
|
||||
fullpath = directory / (filename + ".bz2");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -584,95 +581,81 @@ static bool FindFileWithExtension(char(&file)[PATH_MAX])
|
|||
** This supports .gz, .bz2 and .zip.
|
||||
**
|
||||
** @param file Filename to open.
|
||||
** @param buffer Allocated buffer for generated filename.
|
||||
** return generated filename.
|
||||
*/
|
||||
static void LibraryFileName(const char *file, char(&buffer)[PATH_MAX])
|
||||
static fs::path LibraryFileNameImpl(const char *file)
|
||||
{
|
||||
// Absolute path or in current directory.
|
||||
strcpy_s(buffer, PATH_MAX, file);
|
||||
if (*buffer == '/') {
|
||||
return;
|
||||
fs::path candidate = file;
|
||||
if (candidate.is_absolute()) {
|
||||
return candidate;
|
||||
}
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
|
||||
// Try in map directory
|
||||
if (*CurrentMapPath) {
|
||||
if (*CurrentMapPath == '.' || *CurrentMapPath == '/') {
|
||||
strcpy_s(buffer, PATH_MAX, CurrentMapPath);
|
||||
char *s = strrchr(buffer, '/');
|
||||
if (s) {
|
||||
s[1] = '\0';
|
||||
}
|
||||
strcat_s(buffer, PATH_MAX, file);
|
||||
candidate = fs::path(CurrentMapPath) / file;
|
||||
} else {
|
||||
strcpy_s(buffer, PATH_MAX, StratagusLibPath.c_str());
|
||||
if (*buffer) {
|
||||
strcat_s(buffer, PATH_MAX, "/");
|
||||
candidate = fs::path(StratagusLibPath) / CurrentMapPath / file;
|
||||
}
|
||||
strcat_s(buffer, PATH_MAX, CurrentMapPath);
|
||||
char *s = strrchr(buffer, '/');
|
||||
if (s) {
|
||||
s[1] = '\0';
|
||||
}
|
||||
strcat_s(buffer, PATH_MAX, file);
|
||||
}
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
|
||||
// In user home directory
|
||||
if (!GameName.empty()) {
|
||||
sprintf(buffer, "%s/%s/%s", Parameters::Instance.GetUserDirectory().c_str(), GameName.c_str(), file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = Parameters::Instance.GetUserDirectory() / GameName / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
|
||||
// In global shared directory
|
||||
sprintf(buffer, "%s/%s", StratagusLibPath.c_str(), file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path(StratagusLibPath) / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
|
||||
// Support for graphics in default graphics dir.
|
||||
// They could be anywhere now, but check if they haven't
|
||||
// got full paths.
|
||||
sprintf(buffer, "graphics/%s", file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path("graphics") / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
sprintf(buffer, "%s/graphics/%s", StratagusLibPath.c_str(), file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path(StratagusLibPath) / "graphics" / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
|
||||
// Support for sounds in default sounds dir.
|
||||
// They could be anywhere now, but check if they haven't
|
||||
// got full paths.
|
||||
sprintf(buffer, "sounds/%s", file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path("sounds") / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
sprintf(buffer, "%s/sounds/%s", StratagusLibPath.c_str(), file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path(StratagusLibPath) / "sounds" / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
|
||||
// Support for scripts in default scripts dir.
|
||||
sprintf(buffer, "scripts/%s", file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path("scripts") / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
sprintf(buffer, "%s/scripts/%s", StratagusLibPath.c_str(), file);
|
||||
if (FindFileWithExtension(buffer)) {
|
||||
return;
|
||||
candidate = fs::path(StratagusLibPath) / "scripts" / file;
|
||||
if (FindFileWithExtension(candidate)) {
|
||||
return candidate;
|
||||
}
|
||||
|
||||
DebugPrint("File '%s' not found\n" _C_ file);
|
||||
strcpy_s(buffer, PATH_MAX, file);
|
||||
return file;
|
||||
}
|
||||
|
||||
extern std::string LibraryFileName(const char *file)
|
||||
|
@ -680,9 +663,8 @@ extern std::string LibraryFileName(const char *file)
|
|||
static std::unordered_map<std::string, std::string> FileNameMap;
|
||||
auto result = FileNameMap.find(file);
|
||||
if (result == std::end(FileNameMap)) {
|
||||
char buffer[PATH_MAX];
|
||||
LibraryFileName(file, buffer);
|
||||
std::string r(buffer);
|
||||
fs::path path = LibraryFileNameImpl(file);
|
||||
std::string r(path.string());
|
||||
FileNameMap[file] = r;
|
||||
return r;
|
||||
} else {
|
||||
|
@ -693,10 +675,8 @@ extern std::string LibraryFileName(const char *file)
|
|||
bool CanAccessFile(const char *filename)
|
||||
{
|
||||
if (filename && filename[0] != '\0') {
|
||||
char name[PATH_MAX];
|
||||
name[0] = '\0';
|
||||
LibraryFileName(filename, name);
|
||||
return (name[0] != '\0' && 0 == access(name, R_OK));
|
||||
const auto path = LibraryFileNameImpl(filename);
|
||||
return fs::exists(path);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -705,70 +685,27 @@ bool CanAccessFile(const char *filename)
|
|||
** Generate a list of files within a specified directory
|
||||
**
|
||||
** @param dirname Directory to read.
|
||||
** @param fl Filelist pointer.
|
||||
**
|
||||
** @return the number of entries added to FileList.
|
||||
** @return list of files/directories.
|
||||
*/
|
||||
int ReadDataDirectory(const char *dirname, std::vector<FileList> &fl)
|
||||
std::vector<FileList> ReadDataDirectory(const fs::path& directory)
|
||||
{
|
||||
struct stat st;
|
||||
char buffer[PATH_MAX];
|
||||
char *filename;
|
||||
std::vector<FileList> files;
|
||||
|
||||
strcpy_s(buffer, sizeof(buffer), dirname);
|
||||
int n = strlen(buffer);
|
||||
if (!n || buffer[n - 1] != '/') {
|
||||
buffer[n++] = '/';
|
||||
buffer[n] = 0;
|
||||
}
|
||||
char *np = buffer + n;
|
||||
|
||||
#ifndef USE_WIN32
|
||||
DIR *dirp = opendir(dirname);
|
||||
struct dirent *dp;
|
||||
|
||||
if (dirp) {
|
||||
while ((dp = readdir(dirp)) != nullptr) {
|
||||
filename = dp->d_name;
|
||||
#else
|
||||
strcat_s(buffer, sizeof(buffer), "*.*");
|
||||
struct _finddata_t fileinfo;
|
||||
intptr_t hFile = _findfirst(buffer, &fileinfo);
|
||||
if (hFile != -1) {
|
||||
do {
|
||||
filename = fileinfo.name;
|
||||
#endif
|
||||
if (strcmp(filename, ".") == 0) {
|
||||
continue;
|
||||
}
|
||||
if (strcmp(filename, "..") == 0) {
|
||||
continue;
|
||||
}
|
||||
strcpy_s(np, sizeof(buffer) - (np - buffer), filename);
|
||||
if (stat(buffer, &st) == 0) {
|
||||
int isdir = S_ISDIR(st.st_mode);
|
||||
if (isdir || S_ISREG(st.st_mode)) {
|
||||
FileList nfl;
|
||||
|
||||
if (isdir) {
|
||||
nfl.name = np;
|
||||
} else {
|
||||
nfl.name = np;
|
||||
nfl.type = 1;
|
||||
}
|
||||
// sorted instertion
|
||||
fl.insert(std::lower_bound(fl.begin(), fl.end(), nfl), nfl);
|
||||
for (auto it = fs::directory_iterator{directory};
|
||||
it != fs::directory_iterator{};
|
||||
++it) {
|
||||
if (fs::is_directory(it->path())) {
|
||||
files.emplace_back();
|
||||
files.back().name = it->path().filename().string();
|
||||
} else if (fs::is_regular_file(it->path())) {
|
||||
files.emplace_back();
|
||||
files.back().name = it->path().filename().string();
|
||||
files.back().type = 1;
|
||||
}
|
||||
}
|
||||
#ifndef USE_WIN32
|
||||
}
|
||||
closedir(dirp);
|
||||
#else
|
||||
} while (_findnext(hFile, &fileinfo) == 0);
|
||||
_findclose(hFile);
|
||||
#endif
|
||||
}
|
||||
return fl.size();
|
||||
std::sort(files.begin(), files.end());
|
||||
return files;
|
||||
}
|
||||
|
||||
void FileWriter::printf(const char *format, ...)
|
||||
|
|
|
@ -31,13 +31,13 @@
|
|||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include "filesystem.h"
|
||||
#include "parameters.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef USE_WIN32
|
||||
#include <Shlobj.h>
|
||||
#include <filesystem>
|
||||
#endif
|
||||
|
||||
/* static */ Parameters Parameters::Instance;
|
||||
|
@ -59,7 +59,7 @@ void Parameters::SetDefaultUserDirectory(bool noPortable)
|
|||
if (!noPortable) {
|
||||
// if launcher is in the same directory as the data, we are in a portable install
|
||||
fs::path executable_path = GetExecutablePath();
|
||||
if (std::filesystem::equivalent(std::filesystem::path(StratagusLibPath), executable_path.parent_path())) {
|
||||
if (fs::equivalent(fs::path(StratagusLibPath), executable_path.parent_path())) {
|
||||
userDirectory = StratagusLibPath;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -33,26 +33,16 @@
|
|||
-- Includes
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
#if __has_include(<filesystem>)
|
||||
#include <filesystem>
|
||||
namespace fs = std::filesystem;
|
||||
#elif __has_include(<experimental/filesystem>)
|
||||
#include <experimental/filesystem>
|
||||
namespace fs = std::experimental::filesystem;
|
||||
#else
|
||||
error "Missing the <filesystem> header."
|
||||
#endif
|
||||
#include "script.h"
|
||||
|
||||
#include <signal.h>
|
||||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include "script.h"
|
||||
|
||||
#include "animation/animation_setplayervar.h"
|
||||
#include "filesystem.h"
|
||||
#include "font.h"
|
||||
#include "game.h"
|
||||
#include "iocompat.h"
|
||||
#include "iolib.h"
|
||||
#include "map.h"
|
||||
#include "parameters.h"
|
||||
|
@ -217,14 +207,14 @@ int LuaCall(lua_State *L, int narg, int nresults, int base, bool exitOnError)
|
|||
/**
|
||||
** Get the (uncompressed) content of the file into a string
|
||||
*/
|
||||
static bool GetFileContent(const std::string &file, std::string &content)
|
||||
static bool GetFileContent(const fs::path& file, std::string &content)
|
||||
{
|
||||
CFile fp;
|
||||
|
||||
content.clear();
|
||||
if (fp.open(file.c_str(), CL_OPEN_READ) == -1) {
|
||||
DebugPrint("Can't open file '%s\n" _C_ file.c_str());
|
||||
fprintf(stderr, "Can't open file '%s': %s\n", file.c_str(), strerror(errno));
|
||||
if (fp.open(file.string().c_str(), CL_OPEN_READ) == -1) {
|
||||
DebugPrint("Can't open file '%s\n" _C_ file.string().c_str());
|
||||
fprintf(stderr, "Can't open file '%s': %s\n", file.string().c_str(), strerror(errno));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -254,22 +244,22 @@ static bool GetFileContent(const std::string &file, std::string &content)
|
|||
**
|
||||
** @return 0 for success, -1 if the file was not found, else exit.
|
||||
*/
|
||||
int LuaLoadFile(const std::string &file, const std::string &strArg, bool exitOnError)
|
||||
int LuaLoadFile(const fs::path &file, const std::string &strArg, bool exitOnError)
|
||||
{
|
||||
DebugPrint("Loading '%s'\n" _C_ file.c_str());
|
||||
DebugPrint("Loading '%s'\n" _C_ file.string().c_str());
|
||||
|
||||
std::string content;
|
||||
if (GetFileContent(file, content) == false) {
|
||||
return -1;
|
||||
}
|
||||
if (file.rfind("stratagus.lua") != -1) {
|
||||
if (file.string().rfind("stratagus.lua") != -1) {
|
||||
FileChecksums ^= fletcher32(content);
|
||||
DebugPrint("FileChecksums after loading %s: %x\n" _C_ file.c_str() _C_ FileChecksums);
|
||||
DebugPrint("FileChecksums after loading %s: %x\n" _C_ file.string().c_str() _C_ FileChecksums);
|
||||
}
|
||||
// save the current __file__
|
||||
lua_getglobal(Lua, "__file__");
|
||||
|
||||
const int status = luaL_loadbuffer(Lua, content.c_str(), content.size(), file.c_str());
|
||||
const int status = luaL_loadbuffer(Lua, content.c_str(), content.size(), file.string().c_str());
|
||||
|
||||
if (!status) {
|
||||
lua_pushstring(Lua, fs::absolute(fs::path(file)).generic_u8string().c_str());
|
||||
|
@ -313,10 +303,10 @@ static int CclLoad(lua_State *l)
|
|||
if (arg < 1 || arg > 2) {
|
||||
LuaError(l, "incorrect argument");
|
||||
}
|
||||
const std::string filename = LibraryFileName(LuaToString(l, 1));
|
||||
const fs::path filename = LibraryFileName(LuaToString(l, 1));
|
||||
bool exitOnError = arg == 2 ? LuaToBoolean(l, 2) : true;
|
||||
if (LuaLoadFile(filename, "", exitOnError) == -1) {
|
||||
DebugPrint("Load failed: %s\n" _C_ filename.c_str());
|
||||
DebugPrint("Load failed: %s\n" _C_ filename.string().c_str());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -331,8 +321,8 @@ static int CclLoad(lua_State *l)
|
|||
static int CclLoadBuffer(lua_State *l)
|
||||
{
|
||||
LuaCheckArgs(l, 1);
|
||||
const std::string file = LibraryFileName(LuaToString(l, 1));
|
||||
DebugPrint("Loading '%s'\n" _C_ file.c_str());
|
||||
const fs::path file = LibraryFileName(LuaToString(l, 1));
|
||||
DebugPrint("Loading '%s'\n" _C_ file.string().c_str());
|
||||
std::string content;
|
||||
if (GetFileContent(file, content) == false) {
|
||||
return 0;
|
||||
|
@ -2053,30 +2043,26 @@ static int CclFilteredListDirectory(lua_State *l, int type, int mask)
|
|||
if (strpbrk(userdir, ":*?\"<>|") != 0 || strstr(userdir, "..") != 0) {
|
||||
LuaError(l, "Forbidden directory");
|
||||
}
|
||||
char directory[PATH_MAX];
|
||||
fs::path dir;
|
||||
|
||||
if (pathtype == 1) {
|
||||
++userdir;
|
||||
std::string dir(Parameters::Instance.GetUserDirectory());
|
||||
dir = Parameters::Instance.GetUserDirectory();
|
||||
if (!GameName.empty()) {
|
||||
dir += "/";
|
||||
dir += GameName;
|
||||
dir /= GameName;
|
||||
}
|
||||
snprintf(directory, sizeof(directory), "%s/%s", dir.c_str(), userdir);
|
||||
dir /= userdir;
|
||||
} else if (rel) {
|
||||
std::string dir = LibraryFileName(userdir);
|
||||
snprintf(directory, sizeof(directory), "%s", dir.c_str());
|
||||
dir = LibraryFileName(userdir);
|
||||
} else {
|
||||
snprintf(directory, sizeof(directory), "%s/%s", StratagusLibPath.c_str(), userdir);
|
||||
dir = fs::path(StratagusLibPath) / userdir;
|
||||
}
|
||||
lua_newtable(l);
|
||||
std::vector<FileList> flp;
|
||||
n = ReadDataDirectory(directory, flp);
|
||||
int j = 0;
|
||||
for (int i = 0; i < n; ++i) {
|
||||
if ((flp[i].type & mask) == type) {
|
||||
for (const auto& flp : ReadDataDirectory(dir)) {
|
||||
if ((flp.type & mask) == type) {
|
||||
lua_pushnumber(l, j + 1);
|
||||
lua_pushstring(l, flp[i].name.c_str());
|
||||
lua_pushstring(l, flp.name.c_str());
|
||||
lua_settable(l, -3);
|
||||
++j;
|
||||
}
|
||||
|
@ -2502,17 +2488,16 @@ void SavePreferences()
|
|||
}
|
||||
blockTableNames.push_back("preferences");
|
||||
if (lua_type(Lua, -1) == LUA_TTABLE) {
|
||||
std::string path = Parameters::Instance.GetUserDirectory();
|
||||
fs::path path = Parameters::Instance.GetUserDirectory();
|
||||
|
||||
if (!GameName.empty()) {
|
||||
path += "/";
|
||||
path += GameName;
|
||||
path /= GameName;
|
||||
}
|
||||
path += "/preferences.lua";
|
||||
path /= "preferences.lua";
|
||||
|
||||
FILE *fd = fopen(path.c_str(), "w");
|
||||
FILE *fd = fopen(path.string().c_str(), "w");
|
||||
if (!fd) {
|
||||
DebugPrint("Cannot open file %s for writing\n" _C_ path.c_str());
|
||||
DebugPrint("Cannot open file %s for writing\n" _C_ path.string().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2532,13 +2517,13 @@ void LoadCcl(const std::string &filename, const std::string &luaArgStr)
|
|||
{
|
||||
// Load and evaluate configuration file
|
||||
CclInConfigFile = 1;
|
||||
const std::string name = LibraryFileName(filename.c_str());
|
||||
if (access(name.c_str(), R_OK)) {
|
||||
const fs::path name = LibraryFileName(filename.c_str());
|
||||
if (!fs::exists(name)) {
|
||||
fprintf(stderr, "Maybe you need to specify another gamepath with '-d /path/to/datadir'?\n");
|
||||
ExitFatal(-1);
|
||||
}
|
||||
|
||||
ShowLoadProgress(_("Script %s\n"), name.c_str());
|
||||
ShowLoadProgress(_("Script %s\n"), name.string().c_str());
|
||||
LuaLoadFile(name, luaArgStr);
|
||||
CclInConfigFile = 0;
|
||||
LuaGarbageCollect();
|
||||
|
@ -2675,7 +2660,7 @@ static int CclListFilesystem(lua_State *l)
|
|||
lua_newtable(l);
|
||||
int j = 0;
|
||||
for (auto const& vol: vols) {
|
||||
if (!access(vol.generic_u8string().c_str(), R_OK)) {
|
||||
if (fs::exists(vol)) {
|
||||
lua_pushnumber(l, ++j);
|
||||
lua_pushstring(l, vol.generic_u8string().c_str());
|
||||
lua_settable(l, -3);
|
||||
|
@ -2688,7 +2673,7 @@ static int CclListFilesystem(lua_State *l)
|
|||
lua_newtable(l);
|
||||
int j = 0;
|
||||
for (auto const& dir_entry: fs::directory_iterator(fs::path(dir))) {
|
||||
if ((fs::is_regular_file(dir_entry.path()) || fs::is_directory(dir_entry.path())) && !access(dir_entry.path().generic_u8string().c_str(), R_OK)) {
|
||||
if ((fs::is_regular_file(dir_entry.path()) || fs::is_directory(dir_entry.path())) && fs::exists(dir_entry.path())) {
|
||||
std::string name = dir_entry.path().generic_u8string();
|
||||
if (fs::is_directory(dir_entry.path())) {
|
||||
name += "/";
|
||||
|
|
|
@ -190,7 +190,6 @@ extern void beos_init(int argc, char **argv);
|
|||
#include "game.h"
|
||||
#include "guichan.h"
|
||||
#include "interface.h"
|
||||
#include "iocompat.h"
|
||||
#include "iolib.h"
|
||||
#include "map.h"
|
||||
#include "netconnect.h"
|
||||
|
@ -315,7 +314,7 @@ static int MenuLoop()
|
|||
GameCursor = UI.Point.Cursor;
|
||||
|
||||
// FIXME delete this when switching to full guichan GUI
|
||||
const std::string filename = LibraryFileName("scripts/guichan.lua");
|
||||
const fs::path filename = LibraryFileName("scripts/guichan.lua");
|
||||
status = LuaLoadFile(filename);
|
||||
|
||||
// We clean up later in Exit
|
||||
|
@ -502,12 +501,12 @@ static void CleanupOutput()
|
|||
|
||||
static void RedirectOutput()
|
||||
{
|
||||
std::string path = Parameters::Instance.GetUserDirectory();
|
||||
const auto& path = Parameters::Instance.GetUserDirectory();
|
||||
|
||||
makedir(path.c_str(), 0777);
|
||||
fs::create_directories(path);
|
||||
|
||||
stdoutFile = path + "\\stdout.txt";
|
||||
stderrFile = path + "\\stderr.txt";
|
||||
stdoutFile = (path / "stdout.txt").string();
|
||||
stderrFile = (path / "stderr.txt").string();
|
||||
|
||||
if (!freopen(stdoutFile.c_str(), "w", stdout)) {
|
||||
printf("freopen stdout failed");
|
||||
|
@ -743,7 +742,7 @@ int stratagusMain(int argc, char **argv)
|
|||
// Init the random number generator.
|
||||
InitSyncRand();
|
||||
|
||||
makedir(parameters.GetUserDirectory().c_str(), 0777);
|
||||
fs::create_directories(parameters.GetUserDirectory());
|
||||
|
||||
// Init Lua and register lua functions!
|
||||
InitLua();
|
||||
|
|
|
@ -83,8 +83,8 @@ void LoadPO(const char *file)
|
|||
return;
|
||||
}
|
||||
|
||||
const std::string fullfile = LibraryFileName(file);
|
||||
FILE *fd = fopen(fullfile.c_str(), "rb");
|
||||
const fs::path fullfile = LibraryFileName(file);
|
||||
FILE *fd = fopen(fullfile.string().c_str(), "rb");
|
||||
if (!fd) {
|
||||
fprintf(stderr, "Could not open file: %s\n", file);
|
||||
return;
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
#include "video.h"
|
||||
#include "player.h"
|
||||
#include "intern_video.h"
|
||||
#include "iocompat.h"
|
||||
#include "iolib.h"
|
||||
#include "ui.h"
|
||||
|
||||
|
@ -54,7 +53,7 @@
|
|||
----------------------------------------------------------------------------*/
|
||||
|
||||
static int HashCount;
|
||||
static std::map<std::string, CGraphic *> GraphicHash;
|
||||
static std::map<fs::path, CGraphic *> GraphicHash;
|
||||
static std::list<CGraphic *> Graphics;
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
|
@ -424,7 +423,7 @@ CGraphic *CGraphic::New(const std::string &filename, const int w, const int h)
|
|||
return new CGraphic;
|
||||
}
|
||||
|
||||
const std::string file = LibraryFileName(filename.c_str());
|
||||
const fs::path file = LibraryFileName(filename.c_str());
|
||||
CGraphic *&g = GraphicHash[file];
|
||||
if (g == nullptr) {
|
||||
g = new CGraphic;
|
||||
|
@ -434,7 +433,7 @@ CGraphic *CGraphic::New(const std::string &filename, const int w, const int h)
|
|||
}
|
||||
// FIXME: use a constructor for this
|
||||
g->File = file;
|
||||
g->HashFile = g->File;
|
||||
g->HashFile = g->File.string();
|
||||
g->Width = w;
|
||||
g->Height = h;
|
||||
} else {
|
||||
|
@ -461,7 +460,7 @@ CPlayerColorGraphic *CPlayerColorGraphic::New(const std::string &filename, int w
|
|||
return new CPlayerColorGraphic;
|
||||
}
|
||||
|
||||
const std::string file = LibraryFileName(filename.c_str());
|
||||
const fs::path file = LibraryFileName(filename.c_str());
|
||||
CPlayerColorGraphic *g = dynamic_cast<CPlayerColorGraphic *>(GraphicHash[file]);
|
||||
if (g == nullptr) {
|
||||
g = new CPlayerColorGraphic;
|
||||
|
@ -471,7 +470,7 @@ CPlayerColorGraphic *CPlayerColorGraphic::New(const std::string &filename, int w
|
|||
}
|
||||
// FIXME: use a constructor for this
|
||||
g->File = file;
|
||||
g->HashFile = g->File;
|
||||
g->HashFile = g->File.string();
|
||||
g->Width = w;
|
||||
g->Height = h;
|
||||
GraphicHash[g->HashFile] = g;
|
||||
|
@ -519,7 +518,7 @@ CGraphic *CGraphic::ForceNew(const std::string &file, const int w, const int h)
|
|||
*/
|
||||
CPlayerColorGraphic *CPlayerColorGraphic::Clone(bool grayscale) const
|
||||
{
|
||||
CPlayerColorGraphic *g = CPlayerColorGraphic::ForceNew(this->File, this->Width, this->Height);
|
||||
CPlayerColorGraphic *g = CPlayerColorGraphic::ForceNew(this->File.string(), this->Width, this->Height);
|
||||
|
||||
if (this->IsLoaded()) {
|
||||
g->Load(grayscale);
|
||||
|
@ -541,7 +540,7 @@ CGraphic *CGraphic::Get(const std::string &filename)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
const std::string file = LibraryFileName(filename.c_str());
|
||||
const fs::path file = LibraryFileName(filename.c_str());
|
||||
CGraphic *&g = GraphicHash[file];
|
||||
|
||||
return g;
|
||||
|
@ -560,7 +559,7 @@ CPlayerColorGraphic *CPlayerColorGraphic::Get(const std::string &filename)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
const std::string file = LibraryFileName(filename.c_str());
|
||||
const fs::path file = LibraryFileName(filename.c_str());
|
||||
CPlayerColorGraphic *g = dynamic_cast<CPlayerColorGraphic *>(GraphicHash[file]);
|
||||
|
||||
return g;
|
||||
|
@ -663,18 +662,18 @@ void CGraphic::Load(bool grayscale)
|
|||
}
|
||||
|
||||
CFile fp;
|
||||
const std::string name = LibraryFileName(File.c_str());
|
||||
const fs::path name = LibraryFileName(File.string().c_str());
|
||||
if (name.empty()) {
|
||||
perror("Cannot find file");
|
||||
goto error;
|
||||
}
|
||||
if (fp.open(name.c_str(), CL_OPEN_READ) == -1) {
|
||||
if (fp.open(name.string().c_str(), CL_OPEN_READ) == -1) {
|
||||
perror("Can't open file");
|
||||
goto error;
|
||||
}
|
||||
Surface = IMG_Load_RW(fp.as_SDL_RWops(), 0);
|
||||
if (Surface == nullptr) {
|
||||
fprintf(stderr, "Couldn't load file %s: %s", name.c_str(), IMG_GetError());
|
||||
fprintf(stderr, "Couldn't load file %s: %s", name.string().c_str(), IMG_GetError());
|
||||
goto error;
|
||||
}
|
||||
|
||||
|
@ -697,7 +696,7 @@ void CGraphic::Load(bool grayscale)
|
|||
|
||||
if ((GraphicWidth / Width) * Width != GraphicWidth ||
|
||||
(GraphicHeight / Height) * Height != GraphicHeight) {
|
||||
fprintf(stderr, "Invalid graphic (width, height) %s\n", File.c_str());
|
||||
fprintf(stderr, "Invalid graphic (width, height) %s\n", File.string().c_str());
|
||||
fprintf(stderr, "Expected: (%d,%d) Found: (%d,%d)\n",
|
||||
Width, Height, GraphicWidth, GraphicHeight);
|
||||
ExitFatal(-1);
|
||||
|
@ -713,7 +712,7 @@ void CGraphic::Load(bool grayscale)
|
|||
return;
|
||||
|
||||
error:
|
||||
fprintf(stderr, "Can't load the graphic '%s'\n", File.c_str());
|
||||
fprintf(stderr, "Can't load the graphic '%s'\n", File.string().c_str());
|
||||
ExitFatal(-1);
|
||||
}
|
||||
|
||||
|
@ -1320,10 +1319,9 @@ void CGraphic::MakeShadow(int xOffset, int yOffset)
|
|||
|
||||
void FreeGraphics()
|
||||
{
|
||||
std::map<std::string, CGraphic *>::iterator i;
|
||||
while (!GraphicHash.empty()) {
|
||||
i = GraphicHash.begin();
|
||||
CGraphic::Free((*i).second);
|
||||
auto it = GraphicHash.begin();
|
||||
CGraphic::Free((*it).second);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
|
||||
#include "video.h"
|
||||
#include "iolib.h"
|
||||
#include "iocompat.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Variables
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
|
||||
#include "movie.h"
|
||||
|
||||
#include "iocompat.h"
|
||||
#include "iolib.h"
|
||||
#include "network.h"
|
||||
#include "sound.h"
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
#include "map.h"
|
||||
#include "video.h"
|
||||
#include "iolib.h"
|
||||
#include "iocompat.h"
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Variables
|
||||
|
|
|
@ -213,7 +213,6 @@ static int loadShaders() {
|
|||
COMPILE_BUILTIN_SHADER(VHS);
|
||||
#undef COMPILE_BUILTIN_SHADER
|
||||
|
||||
std::vector<FileList> flp;
|
||||
fs::path shaderPath(StratagusLibPath);
|
||||
shaderPath /= "shaders";
|
||||
#ifdef _WIN32
|
||||
|
@ -229,14 +228,13 @@ static int loadShaders() {
|
|||
ExpandEnvironmentStrings(shaderPathStr.c_str(), cShaderPath, fullpathsize);
|
||||
shaderPath = cShaderPath;
|
||||
#endif
|
||||
int n = ReadDataDirectory(shaderPath.string().c_str(), flp);
|
||||
for (int i = 0; i < n; ++i) {
|
||||
int pos = flp[i].name.find(".glsl");
|
||||
for (const auto& flp : ReadDataDirectory(shaderPath)) {
|
||||
int pos = flp.name.find(".glsl");
|
||||
if (pos > 0) {
|
||||
GLuint program = compileProgram((shaderPath / flp[i].name).string());
|
||||
GLuint program = compileProgram((shaderPath / flp.name).string());
|
||||
if (program) {
|
||||
shaderPrograms[numShdr] = program;
|
||||
shaderNames[numShdr] = strdup(flp[i].name.c_str());
|
||||
shaderNames[numShdr] = strdup(flp.name.c_str());
|
||||
numShdr += 1;
|
||||
if (numShdr >= MAX_SHADERS) {
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue