Moved UpdateMessages, can get messages which the game is not in sync

This commit is contained in:
jsalmon3 2003-02-16 22:34:46 +00:00
parent 27385b7c94
commit 3130b08d51

View file

@ -667,7 +667,6 @@ global void GameMainLoop(void)
MissileActions(); // handle missiles
PlayersEachCycle(); // handle players
TriggersEachCycle(); // handle triggers
UpdateMessages(); // update messages
UpdateTimer(); // update game timer
// FIXME: We don't do redraw if needed, costs to much cpu time
@ -733,6 +732,8 @@ global void GameMainLoop(void)
#endif
}
UpdateMessages(); // update messages
//
// Map scrolling
//