Moved UpdateMessages, can get messages which the game is not in sync
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1 changed files with 2 additions and 1 deletions
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@ -667,7 +667,6 @@ global void GameMainLoop(void)
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MissileActions(); // handle missiles
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PlayersEachCycle(); // handle players
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TriggersEachCycle(); // handle triggers
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UpdateMessages(); // update messages
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UpdateTimer(); // update game timer
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// FIXME: We don't do redraw if needed, costs to much cpu time
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@ -733,6 +732,8 @@ global void GameMainLoop(void)
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#endif
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}
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UpdateMessages(); // update messages
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//
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// Map scrolling
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//
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