From 2f8697b774830a19d6ddc9f19f59a9c3f8b091c1 Mon Sep 17 00:00:00 2001
From: mr-russ <>
Date: Sat, 1 Mar 2003 04:32:17 +0000
Subject: [PATCH] Fixed Dead Building Cache to save and load correctly

---
 src/unit/script_unit.cpp | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/src/unit/script_unit.cpp b/src/unit/script_unit.cpp
index 0576835aa..3301630e7 100644
--- a/src/unit/script_unit.cpp
+++ b/src/unit/script_unit.cpp
@@ -744,9 +744,18 @@ local SCM CclUnit(SCM list)
 		unit->Player->UnitTypesCount[type->Type]--;
 	    }
 	    // FIXME: Does not load CorpseList Properly
+#if defined(NEW_FOW) && defined(BUILDING_DESTROYED)
+	    if( unit->Type->Building &&
+		( unit->Orders[0].Action==UnitActionDie || unit->Destroyed )) {
+		DeadBuildingCacheInsert(unit);
+	    } else if( unit->Orders[0].Action==UnitActionDie ) {
+		CorpseCacheInsert(unit);
+	    }
+#else
 	    if( unit->Orders[0].Action==UnitActionDie ) {
 		CorpseCacheInsert(unit);
 	    }
+#endif
 #ifdef NEW_FOW
 	    if( unit->Orders[0].Action==UnitActionDie &&
 		unit->Type->CorpseScript ) {