Switch to full screen and back (ALT-F) now works also under windows.
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2 changed files with 8 additions and 1 deletions
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@ -756,6 +756,11 @@
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<LI>Renamed FrameCounter to GameCycle.
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<LI>Network timeout didn't block mouse movement and scrolling.
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<LI>Removed WaitAndKeepSync from GameLoop.
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<LI>Switch to full screen and back (ALT-F) now works also under windows.
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<LI>Fixed some video locking problems.
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<LI>Fixed bug #537142: Crashes with flame shield attacking buildings.
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<LI>New video frame and game simulation timing code written. Closes bug
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#205006.
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<LI>+++
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</UL>
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</UL>
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@ -858,7 +858,7 @@ global void ToggleGrabMouse(void)
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*/
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global void ToggleFullScreen(void)
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{
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#ifndef USE_WIN32
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#ifdef USE_WIN32
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long framesize;
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void *pixels;
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SDL_Color *palette;
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@ -927,6 +927,8 @@ global void ToggleFullScreen(void)
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SDL_SetClipRect(Screen, &clip);
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Invalidate(); // Update display
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return;
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#else
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SDL_WM_ToggleFullScreen(Screen);
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