[-] Fixed incorrect in-game screenshots in software mode
This commit is contained in:
parent
75bf724a78
commit
2e5a50d7e4
1 changed files with 0 additions and 9 deletions
|
@ -368,15 +368,6 @@ static void DisplayLoop()
|
|||
VideoSyncSpeed = RealVideoSyncSpeed;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(USE_OPENGL) || defined(USE_GLES)
|
||||
if (!UseOpenGL)
|
||||
#endif
|
||||
{
|
||||
if ((GameRunning || Editor.Running) && (FastForwardCycle <= GameCycle || !(GameCycle & 0x3f))) {
|
||||
Video.ClearScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SingleGameLoop()
|
||||
|
|
Loading…
Add table
Reference in a new issue