From 2e04be70a0b66c95d241a68a9249e843743d7ad7 Mon Sep 17 00:00:00 2001 From: nehalmistry <> Date: Thu, 28 Nov 2002 07:29:53 +0000 Subject: [PATCH] fixed problem where ThisPlayer would always be Player 0 (from Russell Smith) --- src/editor/editloop.cpp | 2 ++ src/game/game.cpp | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/editor/editloop.cpp b/src/editor/editloop.cpp index 3aa3b6fa1..301e58292 100644 --- a/src/editor/editloop.cpp +++ b/src/editor/editloop.cpp @@ -1741,6 +1741,8 @@ local void CreateEditor(void) user_gc(SCM_BOOL_F); // Cleanup memory after load } + ThisPlayer = &Players[0]; + FlagRevealMap = 1; // editor without fog and all visible TheMap.NoFogOfWar = 1; if (!*CurrentMapPath) { // new map! diff --git a/src/game/game.cpp b/src/game/game.cpp index 877125438..5d38553d0 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -298,8 +298,6 @@ global void CreateGame(char* filename, WorldMap* map) if( NetworkFildes!=-1 ) { // Prepare network play DebugLevel0Fn("Client setup: Calling InitNetwork2\n"); InitNetwork2(); - } else { - ThisPlayer = &Players[0]; } if( GameIntro.Title ) {