Fix warnings with gcc in release.
This commit is contained in:
parent
f87a28f927
commit
2c92649760
5 changed files with 74 additions and 68 deletions
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@ -8,7 +8,7 @@
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*
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* Copyright (c) 2004, 2005 darkbits Js_./
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* Per Larsson a.k.a finalman _RqZ{a<^_aa
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* _Qhm`] _f "'c 1!5m
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* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
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* .)j(] .d_/ '-( P . S
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@ -171,6 +171,7 @@ namespace gcn
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textX = getWidth() - 4;
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break;
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default:
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textX = 0;
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//throw GCN_EXCEPTION("Unknown alignment.");
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assert(!"Unknown alignment.");
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}
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@ -8,7 +8,7 @@
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*
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* Copyright (c) 2004, 2005 darkbits Js_./
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* Per Larsson a.k.a finalman _RqZ{a<^_aa
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* _Qhm`] _f "'c 1!5m
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* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
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* .)j(] .d_/ '-( P . S
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@ -98,7 +98,7 @@ namespace gcn
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void Label::draw(Graphics* graphics)
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{
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int textX;
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int textX = 0;
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int textY = getHeight() / 2 - getFont()->getHeight() / 2;
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switch (getAlignment())
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@ -8,7 +8,7 @@
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*
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* Copyright (c) 2004, 2005 darkbits Js_./
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* Per Larsson a.k.a finalman _RqZ{a<^_aa
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* _Qhm`] _f "'c 1!5m
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* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
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* .)j(] .d_/ '-( P . S
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@ -249,7 +249,7 @@ namespace gcn
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drawContent(graphics);
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int textX;
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int textX = 0;
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int textY;
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textY = ((int)getTitleBarHeight() - getFont()->getHeight()) / 2;
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switch (getAlignment())
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@ -424,7 +424,6 @@ static void DrawUnitOn(CUnit &unit, int red_phase)
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CUnitType *type;
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Uint32 color;
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SDL_Color c;
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int bpp;
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if (Editor.Running || ReplayRevealMap || unit.IsVisible(*ThisPlayer)) {
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type = unit.Type;
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@ -465,6 +464,7 @@ static void DrawUnitOn(CUnit &unit, int red_phase)
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if (my + h0 >= UI.Minimap.H) { // clip bottom side
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h0 = UI.Minimap.H - my;
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}
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int bpp = 0;
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if (!UseOpenGL) {
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bpp = MinimapSurface->format->BytesPerPixel;
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SDL_GetRGB(color, TheScreen->format, &c.r, &c.g, &c.b);
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@ -493,14 +493,8 @@ static void DrawUnitOn(CUnit &unit, int red_phase)
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void CMinimap::Update()
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{
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static int red_phase;
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int red_phase_changed;
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int mx;
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int my;
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int n;
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int visiontype; // 0 unexplored, 1 explored, >1 visible.
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int bpp;
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red_phase_changed = red_phase != (int)((FrameCounter / FRAMES_PER_SECOND) & 1);
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int red_phase_changed = red_phase != (int)((FrameCounter / FRAMES_PER_SECOND) & 1);
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if (red_phase_changed) {
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red_phase = !red_phase;
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}
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@ -513,12 +507,7 @@ void CMinimap::Update()
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memset(MinimapSurfaceGL, 0, MinimapTextureWidth * MinimapTextureHeight * 4);
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}
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}
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if (!UseOpenGL) {
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bpp = MinimapSurface->format->BytesPerPixel;
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} else {
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bpp = 0;
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}
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const int bpp = (!UseOpenGL) ? MinimapSurface->format->BytesPerPixel : 0;
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//
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// Draw the terrain
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@ -535,8 +524,10 @@ void CMinimap::Update()
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SDL_LockSurface(MinimapSurface);
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SDL_LockSurface(MinimapTerrainSurface);
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}
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for (my = 0; my < H; ++my) {
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for (mx = 0; mx < W; ++mx) {
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int visiontype; // 0 unexplored, 1 explored, >1 visible.
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for (int my = 0; my < H; ++my) {
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for (int mx = 0; mx < W; ++mx) {
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if (ReplayRevealMap) {
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visiontype = 2;
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} else {
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@ -558,8 +549,6 @@ void CMinimap::Update()
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Video.MapRGB(0, 0, 0, 0);
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}
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}
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}
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}
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@ -567,16 +556,14 @@ void CMinimap::Update()
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SDL_UnlockSurface(MinimapTerrainSurface);
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}
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//
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// Draw units on map
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//
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for (n = 0; n < NumUnits; ++n) {
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for (int n = 0; n < NumUnits; ++n) {
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if (Units[n]->IsVisibleOnMinimap()) {
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DrawUnitOn(*Units[n], red_phase);
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}
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}
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if (!UseOpenGL) {
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SDL_UnlockSurface(MinimapSurface);
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}
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@ -360,10 +360,7 @@ static const char *icmsgsubtypenames[] = {
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*/
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static void NetworkSendRateLimitedClientMessage(CInitMessage *msg, unsigned long msecs)
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{
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unsigned long now;
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int n;
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now = GetTicks();
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const unsigned long now = GetTicks();
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if (now - NetLastPacketSent >= msecs) {
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NetLastPacketSent = now;
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if (msg->SubType == LastStateMsgType) {
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@ -372,8 +369,8 @@ static void NetworkSendRateLimitedClientMessage(CInitMessage *msg, unsigned long
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NetStateMsgCnt = 0;
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LastStateMsgType = msg->SubType;
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}
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n = NetworkSendICMessage(NetworkServerIP, htons(NetworkServerPort),
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msg);
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const int n = NetworkSendICMessage(NetworkServerIP, htons(NetworkServerPort), msg);
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UNUSED(n); // not used in release
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if (!NetStateMsgCnt) {
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DebugPrint
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("Sending Init Message (%s:%d): %d:%d(%d) %d.%d.%d.%d:%d\n" _C_
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@ -488,6 +485,8 @@ void NetworkExitServerConnect()
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if (Hosts[h].PlyNr) {
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for (int i = 0; i < 5; ++i) {
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const int n = NetworkSendICMessage(Hosts[h].Host, Hosts[h].Port, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message ServerQuit: (%d) to %d.%d.%d.%d:%d\n" _C_
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n _C_ NIPQUAD(ntohl(Hosts[h].Host)) _C_ ntohs(Hosts[h].Port));
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}
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@ -1119,6 +1118,8 @@ void NetworkProcessServerRequest()
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message.SubType = ICMAYT; // Probe for the client
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message.MapUID = 0L;
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const int n = NetworkSendICMessage(Hosts[i].Host, Hosts[i].Port, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message AreYouThere: (%d) to %d.%d.%d.%d:%d (%ld:%ld)\n" _C_
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n _C_ NIPQUAD(ntohl(Hosts[i].Host)) _C_ ntohs(Hosts[i].Port) _C_
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FrameCounter _C_ (unsigned long)ServerSetupState.LastFrame[i]);
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@ -1529,11 +1530,8 @@ static void ClientParseBadMap(const CInitMessage *)
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*/
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static void ServerParseHello(int h, const CInitMessage *msg)
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{
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int i, n;
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CInitMessage message;
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if (h == -1) { // it is a new client
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for (i = 1; i < PlayerMax - 1; ++i) {
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for (int i = 1; i < PlayerMax - 1; ++i) {
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// occupy first available slot
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if (ServerSetupState.CompOpt[i] == 0) {
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if (Hosts[i].PlyNr == 0) {
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@ -1552,10 +1550,14 @@ static void ServerParseHello(int h, const CInitMessage *msg)
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NetStates[h].State = ccs_connecting;
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NetStates[h].MsgCnt = 0;
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} else {
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CInitMessage message;
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message.Type = MessageInitReply;
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message.SubType = ICMGameFull; // Game is full - reject connnection
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message.MapUID = 0L;
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n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message GameFull: (%d) to %d.%d.%d.%d:%d\n" _C_
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n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
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return;
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@ -1563,13 +1565,15 @@ static void ServerParseHello(int h, const CInitMessage *msg)
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}
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// this code path happens until client sends waiting (= has received this message)
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ServerSetupState.LastFrame[h] = FrameCounter;
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CInitMessage message;
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message.Type = MessageInitReply;
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message.SubType = ICMWelcome; // Acknowledge: Client is welcome
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message.u.Hosts[0].PlyNr = htons(h); // Host array slot number
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strncpy_s(message.u.Hosts[0].PlyName, sizeof(message.u.Hosts[0].PlyName),
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Parameters::Instance.LocalPlayerName.c_str(), _TRUNCATE); // Name of server player
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message.MapUID = 0L;
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for (i = 1; i < PlayerMax - 1; ++i) { // Info about other clients
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for (int i = 1; i < PlayerMax - 1; ++i) { // Info about other clients
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if (i != h) {
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if (Hosts[i].PlyNr) {
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message.u.Hosts[i].Host = Hosts[i].Host;
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}
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}
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}
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n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message Welcome: (%d) [PlyNr: %d] to %d.%d.%d.%d:%d\n" _C_
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n _C_ h _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
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NetStates[h].MsgCnt++;
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@ -1601,9 +1607,6 @@ static void ServerParseHello(int h, const CInitMessage *msg)
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*/
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static void ServerParseResync(const int h)
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{
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int i;
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int n;
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CInitMessage message;
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ServerSetupState.LastFrame[h] = FrameCounter;
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switch (NetStates[h].State) {
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@ -1614,12 +1617,14 @@ static void ServerParseResync(const int h)
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NetStates[h].State = ccs_synced;
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NetStates[h].MsgCnt = 0;
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/* Fall through */
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case ccs_synced:
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case ccs_synced: {
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CInitMessage message;
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// this code path happens until client falls back to ICMWaiting
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// (indicating Resync has completed)
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message.Type = MessageInitReply;
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message.SubType = ICMResync;
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for (i = 1; i < PlayerMax - 1; ++i) { // Info about other clients
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for (int i = 1; i < PlayerMax - 1; ++i) { // Info about other clients
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if (i != h) {
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if (Hosts[i].PlyNr) {
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message.u.Hosts[i].Host = Hosts[i].Host;
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}
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}
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}
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n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message Resync: (%d) to %d.%d.%d.%d:%d\n" _C_
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n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
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NetStates[h].MsgCnt++;
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;
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}
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break;
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}
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default:
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DebugPrint("Server: ICMResync: Unhandled state %d Host %d\n" _C_
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NetStates[h].State _C_ h);
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@ -1658,8 +1665,6 @@ static void ServerParseResync(const int h)
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*/
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static void ServerParseWaiting(const int h)
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{
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int i;
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int n;
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CInitMessage message;
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// Don't leave uninitialized data at the end of message.u.MapPath,
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NetStates[h].State = ccs_connected;
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NetStates[h].MsgCnt = 0;
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/* Fall through */
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case ccs_connected:
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case ccs_connected: {
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// this code path happens until client acknowledges the map
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message.Type = MessageInitReply;
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message.SubType = ICMMap; // Send Map info to the client
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strncpy_s(message.u.MapPath, sizeof(message.u.MapPath), NetworkMapName.c_str(), NetworkMapName.size());
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message.MapUID = htonl(Map.Info.MapUID);
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n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message Map: (%d) to %d.%d.%d.%d:%d\n" _C_
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n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
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NetStates[h].MsgCnt++;
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;
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}
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break;
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}
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case ccs_mapinfo:
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NetStates[h].State = ccs_synced;
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NetStates[h].MsgCnt = 0;
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for (i = 1; i < PlayerMax - 1; ++i) {
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for (int i = 1; i < PlayerMax - 1; ++i) {
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if (i != h && Hosts[i].PlyNr) {
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// Notify other clients
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NetStates[i].State = ccs_async;
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@ -1704,7 +1712,7 @@ static void ServerParseWaiting(const int h)
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NetStates[h].MsgCnt = 0;
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break;
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case ccs_async:
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case ccs_async: {
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// Server User has changed menu selection. This state is set by MENU code
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// OR we have received a new client/other client has changed data
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message.SubType = ICMState; // Send new state info to the client
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message.u.State = ServerSetupState;
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message.MapUID = htonl(Map.Info.MapUID);
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n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message State: (%d) to %d.%d.%d.%d:%d\n" _C_
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n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
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NetStates[h].MsgCnt++;
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@ -1723,7 +1733,7 @@ static void ServerParseWaiting(const int h)
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;
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}
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break;
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}
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default:
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DebugPrint("Server: ICMWaiting: Unhandled state %d Host %d\n" _C_
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NetStates[h].State _C_ h);
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@ -1738,7 +1748,6 @@ static void ServerParseWaiting(const int h)
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*/
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static void ServerParseMap(const int h)
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{
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int n;
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CInitMessage message;
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ServerSetupState.LastFrame[h] = FrameCounter;
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@ -1748,14 +1757,16 @@ static void ServerParseMap(const int h)
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NetStates[h].State = ccs_mapinfo;
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NetStates[h].MsgCnt = 0;
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/* Fall through */
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case ccs_mapinfo:
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case ccs_mapinfo: {
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// this code path happens until client acknoledges the state info
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// by falling back to ICMWaiting with prev. State synced
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message.Type = MessageInitReply;
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message.SubType = ICMState; // Send State info to the client
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message.u.State = ServerSetupState;
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message.MapUID = htonl(Map.Info.MapUID);
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n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
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UNUSED(n); // unused in release
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DebugPrint("Sending InitReply Message State: (%d) to %d.%d.%d.%d:%d\n" _C_
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n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
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NetStates[h].MsgCnt++;
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@ -1764,6 +1775,7 @@ static void ServerParseMap(const int h)
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;
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}
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break;
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}
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default:
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DebugPrint("Server: ICMMap: Unhandled state %d Host %d\n" _C_
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NetStates[h].State _C_ h);
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@ -1779,8 +1791,6 @@ static void ServerParseMap(const int h)
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*/
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static void ServerParseState(const int h, const CInitMessage *msg)
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{
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int i;
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int n;
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CInitMessage message;
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ServerSetupState.LastFrame[h] = FrameCounter;
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@ -1798,20 +1808,22 @@ static void ServerParseState(const int h, const CInitMessage *msg)
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// Add additional info usage here!
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// Resync other clients (and us..)
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for (i = 1; i < PlayerMax - 1; ++i) {
|
||||
for (int i = 1; i < PlayerMax - 1; ++i) {
|
||||
if (Hosts[i].PlyNr) {
|
||||
NetStates[i].State = ccs_async;
|
||||
}
|
||||
}
|
||||
/* Fall through */
|
||||
case ccs_async:
|
||||
case ccs_async: {
|
||||
// this code path happens until client acknoledges the state change reply
|
||||
// by sending ICMResync
|
||||
message.Type = MessageInitReply;
|
||||
message.SubType = ICMState; // Send new state info to the client
|
||||
message.u.State = ServerSetupState;
|
||||
message.MapUID = htonl(Map.Info.MapUID);
|
||||
n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
|
||||
UNUSED(n); // unused in release
|
||||
DebugPrint("Sending InitReply Message State: (%d) to %d.%d.%d.%d:%d\n" _C_
|
||||
n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
|
||||
NetStates[h].MsgCnt++;
|
||||
|
@ -1820,6 +1832,7 @@ static void ServerParseState(const int h, const CInitMessage *msg)
|
|||
;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
DebugPrint("Server: ICMState: Unhandled state %d Host %d\n" _C_
|
||||
NetStates[h].State _C_ h);
|
||||
|
@ -1834,7 +1847,6 @@ static void ServerParseState(const int h, const CInitMessage *msg)
|
|||
*/
|
||||
static void ServerParseGoodBye(const int h)
|
||||
{
|
||||
int n;
|
||||
CInitMessage message;
|
||||
|
||||
ServerSetupState.LastFrame[h] = FrameCounter;
|
||||
|
@ -1844,12 +1856,14 @@ static void ServerParseGoodBye(const int h)
|
|||
NetStates[h].MsgCnt = 0;
|
||||
NetStates[h].State = ccs_detaching;
|
||||
/* Fall through */
|
||||
case ccs_detaching:
|
||||
case ccs_detaching: {
|
||||
// this code path happens until client acknoledges the GoodBye
|
||||
// by sending ICMSeeYou;
|
||||
message.Type = MessageInitReply;
|
||||
message.SubType = ICMGoodBye;
|
||||
n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
|
||||
UNUSED(n); // unused in release
|
||||
DebugPrint("Sending InitReply Message GoodBye: (%d) to %d.%d.%d.%d:%d\n" _C_
|
||||
n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
|
||||
NetStates[h].MsgCnt++;
|
||||
|
@ -1860,6 +1874,7 @@ static void ServerParseGoodBye(const int h)
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
** Parse the final see you msg of a disconnecting client
|
||||
|
@ -1900,7 +1915,6 @@ static void ServerParseIAmHere(const int h)
|
|||
*/
|
||||
static int CheckVersions(const CInitMessage *msg)
|
||||
{
|
||||
int n;
|
||||
CInitMessage message;
|
||||
|
||||
if (ntohl(msg->Stratagus) != StratagusVersion) {
|
||||
|
@ -1915,7 +1929,9 @@ static int CheckVersions(const CInitMessage *msg)
|
|||
message.Type = MessageInitReply;
|
||||
message.SubType = ICMEngineMismatch; // Stratagus engine version doesn't match
|
||||
message.MapUID = 0L;
|
||||
n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
|
||||
UNUSED(n); // unused in release
|
||||
DebugPrint("Sending InitReply Message EngineMismatch: (%d) to %d.%d.%d.%d:%d\n" _C_
|
||||
n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
|
||||
return -1;
|
||||
|
@ -1933,7 +1949,9 @@ static int CheckVersions(const CInitMessage *msg)
|
|||
message.Type = MessageInitReply;
|
||||
message.SubType = ICMProtocolMismatch; // Network protocol version doesn't match
|
||||
message.MapUID = 0L;
|
||||
n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
const int n = NetworkSendICMessage(NetLastHost, NetLastPort, &message);
|
||||
|
||||
UNUSED(n); // unused in release
|
||||
DebugPrint("Sending InitReply Message ProtocolMismatch: (%d) to %d.%d.%d.%d:%d\n" _C_
|
||||
n _C_ NIPQUAD(ntohl(NetLastHost)) _C_ ntohs(NetLastPort));
|
||||
return -1;
|
||||
|
|
Loading…
Reference in a new issue