diff --git a/src/editor/edmap.cpp b/src/editor/edmap.cpp index b900441bf..918755886 100644 --- a/src/editor/edmap.cpp +++ b/src/editor/edmap.cpp @@ -360,7 +360,7 @@ local int TileFromQuad(unsigned fixed, unsigned quad) if (i >= TheMap.Tileset->NumTiles) { char *marks; - DebugLevel0Fn("No good mix found\n"); + DebugLevel3Fn("No good mix found\n"); // // Find the best tile path. // @@ -472,7 +472,7 @@ local void EditorTileChanged2(int x, int y, int d) MapField* mf; quad = QuadFromTile(x, y); - DebugLevel2Fn("%d,%d %08x %d\n" _C_ x _C_ y _C_ quad _C_ + DebugLevel3Fn("%d,%d %08x %d\n" _C_ x _C_ y _C_ quad _C_ TheMap.Fields[y * TheMap.Width + x].Tile); // @@ -504,9 +504,9 @@ local void EditorTileChanged2(int x, int y, int d) q2 = QuadFromTile(x, y - 1); u = (q2 & TH_QUAD_M) | ((quad >> 16) & BH_QUAD_M); if (u != q2) { - DebugLevel2Fn("U+ %08x -> %08x\n" _C_ q2 _C_ u); + DebugLevel3Fn("U+ %08x -> %08x\n" _C_ q2 _C_ u); tile = TileFromQuad(u & BH_QUAD_M, u); - DebugLevel2Fn("= %08x\n" _C_ tile); + DebugLevel3Fn("= %08x\n" _C_ tile); EditorChangeTile(x, y - 1, tile, d&~D_DOWN); } } @@ -517,7 +517,7 @@ local void EditorTileChanged2(int x, int y, int d) q2 = QuadFromTile(x, y + 1); u = (q2 & BH_QUAD_M) | ((quad << 16) & TH_QUAD_M); if (u != q2) { - DebugLevel2Fn("D+ %08x -> %08x\n" _C_ q2 _C_ u); + DebugLevel3Fn("D+ %08x -> %08x\n" _C_ q2 _C_ u); tile = TileFromQuad(u & TH_QUAD_M, u); EditorChangeTile(x, y + 1, tile, d&~D_UP); } @@ -529,7 +529,7 @@ local void EditorTileChanged2(int x, int y, int d) q2 = QuadFromTile(x - 1, y); u = (q2 & LH_QUAD_M) | ((quad >> 8) & RH_QUAD_M); if (u != q2) { - DebugLevel2Fn("L+ %08x -> %08x\n" _C_ q2 _C_ u); + DebugLevel3Fn("L+ %08x -> %08x\n" _C_ q2 _C_ u); tile = TileFromQuad(u & RH_QUAD_M, u); EditorChangeTile(x - 1, y, tile, d&~D_RIGHT); } @@ -541,7 +541,7 @@ local void EditorTileChanged2(int x, int y, int d) q2 = QuadFromTile(x + 1, y); u = (q2 & RH_QUAD_M) | ((quad << 8) & LH_QUAD_M); if (u != q2) { - DebugLevel2Fn("R+ %08x -> %08x\n" _C_ q2 _C_ u); + DebugLevel3Fn("R+ %08x -> %08x\n" _C_ q2 _C_ u); tile = TileFromQuad(u & LH_QUAD_M, u); EditorChangeTile(x + 1, y, tile, d&~D_LEFT); }