fix a couple of incorrect assertions that lead to wrong refcounts
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51dae7271d
commit
2b9b21c999
2 changed files with 4 additions and 2 deletions
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@ -1709,8 +1709,6 @@ void NetworkInitClientConnect()
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*/
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*/
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void NetworkServerStartGame()
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void NetworkServerStartGame()
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{
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{
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Assert(ServerSetupState.CompOpt[0] == SlotOption::Available); // the host should be slot 0
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// save it first..
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// save it first..
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LocalSetupState = ServerSetupState;
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LocalSetupState = ServerSetupState;
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@ -1760,9 +1760,13 @@ void UnitCountSeen(CUnit &unit)
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break;
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break;
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}
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}
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UnitGoesOutOfFog(unit, Players[p]);
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UnitGoesOutOfFog(unit, Players[p]);
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unit.VisCount[p]++;
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}
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}
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if (oldv[p] && !newv) {
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if (oldv[p] && !newv) {
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UnitGoesUnderFog(unit, Players[p]);
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UnitGoesUnderFog(unit, Players[p]);
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if (unit.VisCount[p]) {
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unit.VisCount[p]--;
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}
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}
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}
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}
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}
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}
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}
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