Fixed video output on OpenGL ES 1.1
- call SDL_GLES_SwapBuffers() after glDrawArrays() - do not call glViewport() and glMatrixMode(GL_PROJECTION)
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8192ffb6f6
commit
2b2b7e06d0
5 changed files with 13 additions and 4 deletions
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@ -117,7 +117,7 @@ AC_ARG_ENABLE(debug,
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if test "$enable_debug" != "yes" -a "$enable_profile" != "yes"; then
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CXXFLAGS="$CXXFLAGS -O2 -pipe -fsigned-char -fomit-frame-pointer -fexpensive-optimizations -ffast-math"
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else
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CXXFLAGS="$CXXFLAGS -O0 -g -fsigned-char -Wsign-compare -Werror -Wall"
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CXXFLAGS="$CXXFLAGS -O0 -g -fsigned-char -Wsign-compare -Wall"
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CPPFLAGS="$CPPFLAGS -DDEBUG"
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fi
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@ -656,6 +656,7 @@ void CMinimap::Draw(int vx, int vy)
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glTexCoordPointer(2, GL_FLOAT, 0, texCoord);
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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@ -998,6 +998,7 @@ void DrawPixel(Uint32 color, int x, int y)
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_POINTS, 0, 1);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_VERTEX_ARRAY);
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#else
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@ -1084,6 +1085,7 @@ void DrawHLine(Uint32 color, int x, int y, int width)
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_LINES, 0, 2);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_VERTEX_ARRAY);
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#else
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@ -1188,6 +1190,7 @@ void DrawVLine(Uint32 color, int x, int y, int height)
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_LINES, 0, 2);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_VERTEX_ARRAY);
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#else
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@ -1310,6 +1313,7 @@ void DrawLine(Uint32 color, int x1, int y1, int x2, int y2)
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_LINES, 0, 2);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_VERTEX_ARRAY);
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#else
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@ -1485,6 +1489,7 @@ void DrawRectangle(Uint32 color, int x, int y, int w, int h)
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_LINES, 0, 8);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_VERTEX_ARRAY);
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#else
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@ -1659,6 +1664,7 @@ void FillRectangle(Uint32 color, int x, int y,
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_VERTEX_ARRAY);
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#else
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@ -244,14 +244,15 @@ static void InitOpenGLExtensions()
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*/
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static void InitOpenGL(void)
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{
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InitOpenGLExtensions();
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glViewport(0, 0, (GLsizei)Video.Width, (GLsizei)Video.Height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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#ifdef USE_GLES
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glOrthof(0, Video.Width, Video.Height, 0, -1, 1);
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#else
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glViewport(0, 0, (GLsizei)Video.Width, (GLsizei)Video.Height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, Video.Width, Video.Height, 0, -1, 1);
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#endif
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glMatrixMode(GL_MODELVIEW);
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@ -160,6 +160,7 @@ void DrawTexture(const CGraphic *g, GLuint *textures, int sx, int sy,
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glTexCoordPointer(2, GL_FLOAT, 0, texCoord);
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glVertexPointer(2, GL_FLOAT, 0, vertex);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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SDL_GLES_SwapBuffers();
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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